Title: Skyworld: Kingdom Brawl
Genre: Indie, Strategy
Developer:
Vertigo Games
Publisher:
Vertigo Games
Franchise:
Skyworld
Release Date: 2 Apr, 2019
Minimum:
English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese
I am enjoying this game immensely, it's a 3 lane push type game with an intuitive interface and controls.. I have played a handful of VR games. Check my library if u must. I feel that this game sets a standard for games to follow. Can you imagine Pokemon or Magic the Gathering in VR? Your favorite beasts turned to life? This is where it starts in my mind, and I hope this game continues to grow. The interactions I have had with with other players; be it fist bumping, high fiving, pointing, hugging, or franticly gesturing. Has been insanely rewarding!
A truly addictive game. Lame that no one else plays!!!. First Impressions. Will update after 2 hrs play.
Can recommend for the following reasons:
1. Price is low.
2. Is exactly what I expected it to be based on store page and gameplay video.
That being said, the maps are too small, the gameplay does not appear to be very deep (hopefully they will be adding more cards), and the chunky art style is not appealing to me (too childish).
If you like VR strategy games, add it to your collection, but there are better ones to buy first.. Skyworld Kingdom Brawl is effectively Skyworld 'light' and that's not a bad thing.
Review
https:\/\/youtu.be\/6FwQ7Utf1b8<\/a>
Stream
https:\/\/youtu.be\/N6_IM9HDIfI<\/a>
Vertigo games has separated the slow going over world side of Skyworld with the action packed card battle side of Skyworld and the result is a hell of a lot a fun.
Anyone who loads into Skyworld Kingdom Brawl that has played the original Skyworld will instantly be familiar with the UI and the feel for how everything works. Most things are intuitive with a few exceptions. Placing the upgrade piece into the slot for example. Once you get this little hiccup worked out there's not much else to trip you up.
The art and the audio are both very high quality.
Population doesn't seem to be too much of an issue. It took us a few minutes to get the ball rolling but then got two back to back games on a Monday night between 9 and 10 pm EST. That's not too bad for 2 weeks post launch. The leaderboards also showed a reasonable weekly activity level.
The main negative take away here is really just for anyone who enjoyed the slower overworld side of Skyworld. The long game strategy player wont be able to scratch that itch here.
Outside of that, this is a fast, fun experience brought to you by a veteran VR studio and at a great price. Definitely recommend picking this one up.. Do get the original Skyworld game. I loved that game! From art style to varied gameplay and the war room design.
This Kingdowm Brawl is a stripped down version without the turn based gameplay that I loved as a Civilization fan. They focused on the deck building part and made it the typical chore. I dislike this grind\/pay to win game design just to inflate player engagement. No strategy to manage resources, just grinding and frustrating waste of time until maybe one day you unlocked it all so you can make a fair strategy. Also it was so nice when resources weren't filled with zeros after them coins just to make small payoffs seem rewarding.
Even if they iterated on Skyworld to make it more grindy, I say it turned out a game a lot shallower than the original. I can appreciate fast loading and upfront menus. But the tabletop got boring alternating only between menu and battlefield.
To top it all, this one seems to have always online design. After 2 games against AI, I couldn't press any buttons probably due to connection issues as Brawl was stuck with Cancel and wouldn't be pressed anyway. And I remind you that all I wanted was to play alone against AI.
With VR struggling to maintain players active, I have to wonder how long the server will be sustainable.
So yeah, go ahead and get Skyworld 1. It will be one of your best V...
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