Title: The Hurricane of the Varstray -Collateral hazard-
Genre: Action, Indie
Developer:
Studio SiestA
Publisher:
Rocket-Engine Co.,Ltd.
Release Date: 21 Dec, 2015
English,Japanese
the hurricane of the varstray collateral hazard. the hurricane of the varstray collateral hazard
A very colorful and flashy bullet hell shooter with a decently long story mode. Also has arcade and challenge modes. The bosses are too easy and the default movement speed of the ship is a bit too fast, plus there's a lot of screen clutter. Also, I don't know what the game is about because I couldn't be bothered watching the cutscenes (english text, japanese dialogue), but it's a game about anime girls blowing up things in space so I'm going to assume I didn't miss anything important. Overall it's a pretty fun bullet hell with a good amount of content and some pretty crazy bullet patterns. I'd recommend it to fans of the genre.. Don't recommend because the game forces your resolution to 720P resulting in constantly changing it back to 1080P every time you play. Also, you can't minimize the game to surf the net, at least I can't, because the game freezes and stops working. Other than that it's impossible to tell which bullets kill you and which are for show. It's just another bullet hell shmup. Steel Rain is a million times better.. The Hurricane of the Varstray -Collateral Hazard- is a vertical shooter bullet hell game that I would highly recommend for fans of the genre. It has a few elements that immediately made it stand out to me. The biggest one is probably the "bullet wobble" or a parallax-type effect on all the bullets on screen where they move slightly in the opposite direction as your ship's movement. This effect seems to be turned up to 11, and on top of this there are a ridiculous amount of bullets and enemies on the screen at any given time even on novice mode. That being said the game looks a lot harder than it is, which I think is a good thing ultimately. I've seen some of the other reviews criticize the game for having hit detection that is too forgiving, complaining that they found it difficult to die or that their ship would get hit by bullets and they wouldn't die. Indeed, especially on easy, the game allows the player to fly through very dense bullet patterns at high speed and many times come out unscathed. To say your hitbox is small and the bullet edges are "soft" is an understatement. The auto-shield regenerates very quickly as you kill enemies in easy mode and is very forgiving overall after triggering. Although, after a solid amount of time playing I can assure you that it is possible to die and the game definitely has a consistent hit detection that once learned is very fun to play. It may be slightly different in that it is a lot more forgiving than many bullet hell games in this area but with the amount of bullets and enemies it makes sense. In the few moments where the game is too hard (level 2 in the DLC's meteorites come to mind, or when continuing and missing the full powerup leaving you with the base weapon only in a later level) it is apparent that the actual game balance is appropriate for creating an enjoyable challenge; the game isn't very fun when it's too hard to play, which is a real balancing act when there are going to be thousands of bullets on the screen at once. I've also seen the criticism that the player ship moves too fast or is impossible to dodge accurately because it is too sensitive. These people either played it in an earlier version or didn't assign a slow button. The game has a slow button that can be pressed while shooting the main weapon to slow you down. The game's translation is comically bad at times, but the story is at least interesting in that it's a puzzle told from many perspectives. For me, the poor translation actually added to my enjoyment trying to figure out the mysteries behind the story. The only real criticisms or warnings I have is that I did encounter some technical problems with the game. I am playing on integrated graphics on a laptop with good ram and i7 cpu which runs most shmups fine initially, and generally has no problems with this kind of game. I have had a graphical glitch and it seems others have too where the game black screens at random points in story mode preventing completion. This is obviously a serious error and for now it appears I have fixed it after trying many things, but I'm still not sure if I have just gotten lucky so far. Usually I wouldn't leave a positive recommendation in such a case but I like this game so much that I'm willing to work around it to try to get the chance to play more. This is a small developer afterall, I am just thankful to have the chance to play smaller games like this that may have been passed over or less available in the past. I hope they will make more! Highly recommended for fans of the genre, just know that it's a little rough around the edges in terms of translation and possibly stability.. The game is a bullet hell shooter, make no mistake. It's more concerned with sending a barrage of bullets your way than actually making a fun experience. The control you have on your ship also isn't refined enough for the tiny gaps they want you to fit through, you move the stick just a tiny bit, and you jump 10-15 pixels in that direction. I'm also not sure what's up with the hit detection. I realize the player's hitbox is typically pretty small in these type of games, and I assumed it was the tiny light on your ship. However, there were times where bullets passed directly over that light and I didn't take any damage. The game feels inconsistent in this regard, makign it feel poorly programmed. The ability to use infinite continues makes the whole thing kind of boring as well. I didn't even see any way to limit the number of continues in the settings menu, which is pretty lame. The sprite work is pretty middling, but it's also not even able to be appreciated with all of the bullets on screen. The whole game just feels like it doesn't have a soul. Even though it only took me 1.3 hours to beat, it felt like an eternity because I kept just wanting it to be over already. It's a draining, unpleasant, tiring experience, and one that I wouldn't reccomend to anybody. P.S.. - Terrible translation with grammatical mistakes everywhere. There's a story and even voice acting, but I didn't care enough to read what was going on. - Non-stop chaotic, intense bullet patterns, not fun to play. The only saving grace is that you have a shield, so you don't die in one hit. - Bland uninspired levels. Actually, I think it even reused the same level template multiple times. - Bland uninspired bosses + enemies. Same enemies, same boss (but slightly different looking) every single time. + There seems to be a lot to unlock, at least. I got this for 50 cents and I still feel cheated. Get something else instead unless you're starved for a SHMUP.. Terrible translation with grammatical mistakes everywhere. There's a story and even voice acting, but I didn't care enough to read what was going on. - Non-stop chaotic, intense bullet patterns, not fun to play. The only saving grace is that you have a shield, so you don't die in one hit. - Bland uninspired levels. Actually, I think it even reused the same level template multiple times. - Bland uninspired bosses + enemies. Same enemies, same boss (but slightly different looking) every single time. + There seems to be a lot to unlock, at least. I got this for 50 cents and I still feel cheated. Get something else instead unless you're starved for a SHMUP.. These types of games are lots of fun! Really hard to digest if you're not a weeb though.
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