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The Filmmaker - A Text Adventure Torrent Full


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About This Game

Relive the days of classic gaming with The Filmmaker, a puzzle-filled text adventure that pays tribute to the classic, cheesy Hollywood B-Movie!

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Title: The Filmmaker - A Text Adventure
Genre: Adventure, Casual, Indie
Developer:
Storycentric Worlds
Publisher:
Unimatrix Productions
Release Date: 19 Dec, 2016



English



the filmmaker - a text adventure


Just Finished the Story and in waiting for the release of Stonewall Penitentiary. I hope to give an exaustive review on why you guys should buy and play this title first. So from the remakes of the original games/stories released by Unimatrix Productions: Lifestream, Shady Brook, The Filmmaker. this one is the last (for now) in a ever interesting Supernatural/Dark Mysteries interactive fiction series. Originally released in 2010 and remade two years ago is totally worthy for me to get because it got in it two things: Movies and Ghosts. You will be shown the possibility to travel inside 5 Black and white movies to release the trapped souls of the deceased Movie theatre staff. each movie got a different theme: Noir (Phillip Marlowe style), Ghotic Horror (Inspired by Nosferatu), Cartoon (I get a feeling this is in a way a parody to childish cartoons like teletubbies but twisted in nature and thought as if they were created in the 20s), Sci-Fi (A nod to low budget sci-fi black and white movies and I think a tiny tribute to series like Star Trek) Action (From this I get the vibe of Creatures of the Black Lagoon meet Indiana Jones setting). I appreciated the fact the author give us a taste of the past and loved the retro age atmosphere. the only complains I have are: 1) the Interface Icons. even if they go well with the "Old Theatre" vibe it Feel bad after Seeing Portraits in Lifestream and the Stylized one for Jake in Shady Brook to see a simplized head icon for this Character: Brianna Auberon sister of one of the "inmates" in the coming soon Stonewall Penitentiary (Gerard Auberon that make a cameo at the begin of the game) is the first Black Woman protagonist from a Storycentric Worlds story and for me pull off really good the sweet but hidden badass act. Unexpected for me is the return as side characters of Lucy and Paul from Lifestream (Liked their "flashbacks" scenes) and liked to see them again (this little nods to past titles are what make this games so appealing). 2) The Journal Entries: It not end up messy like the one in Lifestream but I really would like to see a way to read the journal not only by "updates" but also with a little more order (example you got Brianna Diary in the Journal that updates itself. I thinked it was a nice touch as you get to read more from the main character perspective and keep also entries relative to notes and stuff that otherwise you will forget. But the problem is: the Diary is at the begin of the journal and when you open it will automatically go to the last page opened. Usually the last entries of the journal that are 5 pages later so after continuing "flip" to the right page I get a little annoyed. About gameplay: This game is less into exploration and more into puzzles. A LOT of puzzles as you will see (some got me good as I had started playing with a short-sighted logic turned to be wrong as you don't get the "right" items in order and so you will need to backtrack the puzzle you first encountered and resolve it much more later. I end up banging my head on puzzles that had to "wait" for later: example the Toilet). This game discard the "time skip" from Shady Brook so it isn't possible to lose points on the way and keep a more efficient "battle" scenes: glad for this change. Villain is in my opinion the best so far in the games series (because the story even if it try to be isn't scary at all or even remotely disturbing as Shady Brook and the feeling at the end is that of a B-Movie Villain but as Brianna say in the game: it's good). The Story is appealing and give a good conclusion with little more choices that change the outcome. Liked the PREVIEW to the next game ( I thinkedit was a nice touch with the movie theatre theme and alll) To the Authors: I found a minor bug in the game. When I had to put togheter the Doll "visitor" in the Noir/Detective movie I found out that the wig you use (in all cases: blond or brunette or ginger) when taken off from the dummy the wig in the inventory will always turn with the name of the correct one (Brunette wig) . The Description remain the original for the wig chosen (so if I picked the Blond Wig in the description is shown we're talking about the blond one but the name of the item become "Brunette Wig" until I put it back in the dressing room.. I'm 2 hours in, so I can't say much about the story yet. But I can already say it's a fun game with a great atmosphere and interesting characters. Brianna, a b-movie fan like myself, is a very relatable protagonist. I don't feel bombarded with walls of text, but I still get lots of information about people, the setting and the puzzles, which is a big plus. I'm also a big fan of the music and artwork. All in all, the game captures the atmosphere and allure of small movie theatres and the cult around b-movies very well. I generally don't play much text-based games, but the setting and story sold me on this. Also encountered a bug and got support and a solution within a few hours.. This game has a very interesting story that you must gradually uncover. The game is like a classic text adventure with locations and an inventory. At each location you are presented with interaction options that you must select with the mouse. It uses static artwork for locations and events that arise from interaction selections. The artwork is very well done and the music really adds to whole experience. You can tell that a lot of thought and effort went into the plotline. You play as Brianna, a young woman who has been invited to a special screening of films by her favourite director, Claude Ferucil. When Brianna arrives at the theatre she finds it abandoned and a mystery is presented. The game is creepy and weird at times, even downright unsettling. Being a text adventure, the gameplay is a bit slow as you must gather clues and piece together what has happened in the past - but eventually all will be revealed. The developers give you enough information to get past the puzzles/tasks that are presented. When faced with a challenge you have the option of receiving hints if you are stuck. I really liked this game - I wasn't sure what to expect and I was pleasantly surprised. It is good for about six to eight hours of playing time. I bought this on sale at 50% off and definitely got my money's worth. I give it 7.5 out of ten and recommend it to patient people who like story-rich point and click games like Black Mirror or Gray Matter .. I recently played The Filmmaker, to completion, on an Android Tablet so my hours shown here are minimal. As much as I love the portability of a tablet, this game is even better with a larger screen! This is a wonderful game that I give an 'A' to in my review at Just Adventure . Great story, well developed characters, throughtfully integrated puzzles, heroic quest. The Filmmaker has it all. I encourage those with a fondness for interactive fiction to check out this title as well as LifeStream and Shady Brook.. What can i say. I only played for 1 hour and im already in love with this game. The writing style is really great and its really enjoyable in general. This is a sure reccommendation for any puzzle fan (yes, this game includes a lot of puzzles in combination with a lot of text), but be sure to also check out Shady Brook or Lifestream.. There were a few bugs, but overall the game was entertaining.


KSU 32 Rewards that matter : So, Marcus, now youre calling me a marauder? Bullshit. Calling me a historian would be closer to the truth. Look here, for instance: a fine pair of boots. I fished these out of an empty trash barrel at a gas station. Theyre practically new. Someone hid them there is my guess, planned to come back for them at some point. You see now, yeah? Every thing has its history. Thats what Im looking for, thats what I collect. A sucker like you wouldnt understand. Wait, whats that sticking out of your pocket? We love stories too. A good story is the most important part of any classic RPG, and there are many of these little vignettes in Encased, each of which contributes to the narration in one way or another. Narrative, along with gameplay and graphics, is one of the whales upon which a successful project depends. The narrative is served not only through dialogues, character cues and in-game documents. We, like our nameless marauder, love telling a story through things. A battered rifle hidden beneath the floorboards of an abandoned hut can tell you a lot about its deceased owner: twenty notches on the barrel, homemade ammo clip, and a telescopic sniper sight worth tens of thousands of combonds - a small, but complete story reveals itself to the attentive player who is prepared to look and think. *** This experience is inspired by dozens of playthroughs of original Fallout, Planescape: Torment, and other cool games. We, like you, are players above all. How does our tiny tale lead us to the rewards? Easy: recall the stories. In the world of Encased, one does not simply open a chest and pick up a Kickstarter Shotgun or Backer Armor. Rewarded items become part of the plot, with a natural and organic backstory for the players who supported our project from the very start. The origin of each reward item will be interwoven with the lore of the games universe. But do not expect these rewards to make the main character an invulnerable killing machine, destroying all life in their path. Balance is of no less importance to us than storyline, and we consider Kickstarter items to be an interesting way to reveal secrets about the world of Encased (i.e. additional lore and quests). *** Take, for example, this lunchbox. It will not protect you from a high velocity round (though it might stop a pistol shot). It does not give the owner immunity to high levels of radiation or grant regenerative powers to the sandwiches you keep inside. But on discovering such a thing near a dusty old skeleton, sitting by a locked door deep in an abandoned bunker, one can assume certain facts. And having examined the scratches, blood stains and wiped clean handle - one might even come to definitive conclusion or two. Also, dont forget that sandwiches do need to be safely stored someplace. Although our campaign is already finished, everyone has the opportunity to leave their footprint in Encased. We are still collecting CRONUS employee questionnaires [cronus.darkcrystalgames.com] . Anyone who sends an interesting and detailed character bio via the form will be included in the CRONUS employees database. And if our writers find your character interesting enough, you will have a chance to see them in the game! So act now, citizen, because when release day comes, the questionnaire will be taken offline permanently. Hurry up and youre gonna make it! As a last point, well tell you about our rewards issuing protocol. Dont forget to check your Inbox! In the very near future, surveys will be sent to clarify contact details and shipping addresses. In addition, we will need to clarify a couple of points: how do you want your name to appear in the credits of the game; an CD-key for which gaming platform do you need. The specifics will depend on the list of awards you have chosen. Our goal here is for both digital and physical bonuses to find their owners as quickly as possible. At the beginning of early access period, in-game rewards and pre-order bonuses will become available to anyone who helped us with the Kickstarter campaign and also supported our game on Steam. For example, a helmet and gloves from the Pathfinder kit - they are associated with the history of the Dome exploration, and thus may be useful at an early stage of the game. Keep and eye on inbox, surveys will be sent soon As you may remember, some rewards include the participation of backers in the creation of additional content, including NPC portraits, mini-quests, personalised items and characters The work on them will be conducted during the early access period. It wont be long now until your own little piece of the game world, created together with our writers and designers, shall appear in Encased. So another reminder: keep a close eye on your email! Physical rewards will be sent out shortly after the final release. We take our obligations really seriously. Once again thanks for supporting us and stay tuned! If you have not wishlisted Encased on Steam yet - please do! (and share with friends). If you missed KS-action there is still a chance to pre-order [encasedgame.com] the game. *** Some friends of ours recently released a free demo - the prologue of their upcoming game, Sin Slayers . Sin Slayers is a dark, dark fantasy RPG with roguelike elements. Weve played an early version ourselves, so let us share our impressions: these guys are creating a solid, old-school, turn-based game thats hitting all the right notes. The heart of Sin Slayers is turn-based combat reminiscent of classic JRPGs and the beloved HOMM series. The project has been in fulltime development for over a year now, and is currently in the playable alpha stage. Guys are hosting a Kickstarter campaign now and they need your help! Sin Slayers is a worthy successor to the roguelike/RPG tradition, and the additional crowdfunded budget will help make the game experience deeper, more interesting, and more varied. So if you like classic turn-based tactics within a well-developed combat system, pay attention to this game. Perhaps because of your support, Sin Slayers will reach its full potential.. Encased: A Sci-Fi Post-Apocalyptic RPG Development Update #3 Involving the Community : Do you remember our questionnaire we created for players to create their own in-game character? The first fruits of this labor are ready to be shared. In a new Developer Diary, well tell how you changed the world and story of Encased.. Encased Kickstarter Update #28: First rewards, new monsters and pre-order : Olaf pulled back the curtain, letting a sharp triangle of morning light into the office. The desert beyond the dusty glass was already ablaze with the rising sun. After studying the bleak terrain for a few moments, he returned to the table and toyed with the copper plate announcing his title: Head of Building Management, Olaf Vikkers. Olaf picked up his desk phones receiver and dialed. A sterile machine beep answered. Olaf sighed. Mr Weyers, I address you as the head of the New Committee Blue Wing. My employees are working just beyond East Point now, constructing the new station according to your orders. It has been relayed to me that youre displeased with my estimated deadlines, so I wanted to set this straight: some of my people have tasks in the city, and half of them are tied up building the highway, also, by the way, at your request. My crews are working double shifts, Mr. Weyers. It is not physically possible for them to do more. There is simply too much work. Olaf stared out the window again: white dunes in red sunlight. Just know, Mr. Weyers, that your station will get built. This I vouch for personally. Hello! Quite some time has passed since the successful wrap-up of our Kickstarter campaign. After a small break to rest and reflect, we took stock and came up with two beautiful numbers: we were supported by 2,938 backers, who in total donated over $120,000 . Again, thank you everyone! It was awesome. Now that the campaign is over, its time to focus on development, and to deliver our first (but not last!) rewards.. KSU #31: New Screenshots : My father showed me my first miracle when I was a little boy. Starting with a photograph, he explained everything that went into the process of making it: lens, lamps, cuvettes, the mysterious dark room, photographic film, solutions, and finally the image, slowly emerging as if by magic from the void. It was as if I had discovered a window into a whole new world. Sometimes I think this desert beneath the Dome works in exactly the same way. Perform the correct ritual and it will reveal its secrets. Not immediately, of course, but slowly. Be patient and in the end the picture will appear. You will not discover everything all at one. But it is just as awe inspiring. (from a scrap of paper found drifting across the sands of the Southern Region.) The graphics for Encased are slowly but steadily taking on a more polished and distinctive shape. Its very important tous that with a single glance at the screen, players can say, Yeah, I know that game!" Our artists and level-designers are working long and hard to fulfill that goal. Why dont we check on some of their work? Lets take a look at screenshots from some of our work-in-progress locations. Imagine that later today youre scheduled for a serious talk with some bigshot from management. You have a feeling an assignment is coming up, something big involving new responsibilities. Its obviously in your best interest to get as much information as possible. Whats your plan? You could search for information on a public terminal; hack into the main servers; study the Domes strategic map in order to draw conclusions from key site placements; or find a Silver Wing associate and charm or intimidate them into sharing privileged information. There will be many different possibilities, and its up to the game to present them for you. But which solution you choose is always up to you. The road leading to this cave is obstructed by hazardous anomalies. You dont know whats inside. How dangerous said anomalies might be is also a mystery to you. But due to an overheard conversation between two people from a nearby village, this site is particularly tempting. What to do. You could attempt to find a different way in; use scientific equipment to discharge the anomalies; use your agility to cautiously squeeze past them; put your visor down and take your armor for a test run; or simply turn back. In every situation, you will have several options for finding a way in or out. In the darkness of the alternative past, bunkers littler the desert. Along with the turrets guarding them. Here is a situation every genre-loving gamer has experienced at least once: You need to get inside, but the entrance is guarded. Problem is, you dont know if the bunkers inhabitants and their turrets see you as an enemy or a friend. Its probably a good idea to double check. But the easiest way is not always the right one. Maybe you should look around for a secret tunnel; ask an inhabitant on a smoke break about the pros and cons; use your lockpick and hacking skills; or just throw an EMP grenade and tell everyone it was a lightning strike. A motivated individual will always find a way. What could be better than a cozy evening enjoying the warmth of a post-apocalyptic bonfire? An evening spent on nothing but quality time. Fun activities may include: scaring away a gang of raiders attracted by your fire; stealthily accessing the storeroom of a deserted filling station; eavesdropping on the latest secrets and gossip of the folks occupying the nearby ruins; or engaging in some fair (or not so fair) trade with the locals. Dont forget to admire the beautiful scenery on the way! Is there anything beautiful to be found in a swamp? If you dont mind getting your hands, legs and everything else dirty, then yes. Otherwise CRONUS wouldnt send yet another expedition into these parts. Truth be told, all participants are currently MIA. A slightly rusty, tracked vehicle is the only sign of the expeditions passing. Now you have to map an uncharted, toxic swamp, fight off monsters, look for traces of survivors, search their corpses for evidence, and finally put their sad story together. Or maybe youll go your own way and pursue your own goals. Though the swamps will be no less unpleasant, this need not be the main episode of your gaming experience. While conquering the Dome and its virtual territories, dont forget about the real world. Or rather about Steam , our bridge between the digital and the material. If you want to help spread the word about our game - check out the store page, add Encased to your wishlist, and tag it. By doing so, youll help us complete several of our goals. First, the post-apocalyptic gaming communitys size will increase, since it will be easier to find Encased while searching. Second, Steams service quality will be improved. The platform will recommend our game to those who are really interested, making it much more useful to their (and our) customers. Third, it will increase the popularity of our product, improving our possibilities for growth and development- everything we need to make our game more eventful and engaging. List of recommended tags: We really want to release Encased right on the dot. Were going all-out to deliver alpha- and beta-versions to our backers without delay. But sadly, were not quite making it. Perfectionism is to blame. None of us wants to release raw product. Its not about reputation, but simply because we respect our players, because were just like you. Were making a game we ourselves would wish to play. So the release date may be delayed, but not by much. Early Access will begin before the summer. Before that, we of course intend to keep our Kickstarter promises. Everyone who pledged for alpha and beta access will have it in due time. Right now, were working hard, trying to not lose touch with our player base, remembering our promises, and relying on your support. Believe us, we really value your continued faith and support.. Encased KSU #29 - Blood and Concrete : Blood and Concrete: Abandoned Gas Stations and Other Encased Architecture.


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