爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Sweaty Palms Patch


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About This Game

Sweaty Palms is a competitive action VR game in which players fight over objectives using a number of movement and combat abilities. It employs a unique, fast paced, and na 5d3b920ae0



Title: Sweaty Palms
Genre: Action, Indie, Early Access
Developer:
Delattre & Harger
Publisher:
Delattre & Harger
Release Date: 6 Nov, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel i5 3.0 GHz

English



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Insanely fun. Video of gameplay: https://youtu.be/oqmvzWVWY8g This game is a great concept for VR. You are legless, sitting on the ground from your waist up. You can climb, crawl, & fling yourself anywhere you want on the map, even up trees! There are powerup cards that rest on your forearm and you throw them to use them. This ranges from magic wirdwinds to rocket launchers on your shoulders. You have a regular laser gun at your hip to use as well. Hopefully more people pick up this game because I could only find one lobby with one person in it. I think bots is a must for this game, otherwise there won't be a big enough players right now. Pros: Awesome concept Movement is smooth and managable Lots of powerup types Cons: Everything is blurry/grainy at distance. Anything more than 4 feet in front of you. This is multiplayer only, no bots. Without a playerbase this game will not last.. Insanely fun. Great start so far! I've played a lot of VR games and the mechanics these guys have dreamt up is new, fun, and really innovative. You can hand parkour around, jet around like Ironman, and even fly around like a flappy bird, amongst others. I can tell the movement system will have some depth to mastering and probably boil down to personal style/preference. I didn't get to test out a lot of the weapons on live targets but I look forward to seeing how movement, spells, and weapons will balance out. I enjoy games like Quake and UnrealTournament where movement is equally important as shooting and Sweaty Palms seems similar but in VR.. THIS GAME IS AWESOME!!! only one thing holding it from greatness ->*player count* If i had to sum it up its a Super hero/super power multiplayer playground battle arena.. One of the best VR multiplayer games available. The "climbey" like motion is the best in an VR environment, coupled with and wide range of power ups and weapons by a rpg gamestyle mechanic. That chaotic feeling of finding and activating the right card in slow motion over a a cliff edge when you have a player swinging at you with 2 miniguns is immensely entertaining! 9/10! 10/10 when we have a more players actually playing it.. One of the best VR multiplayer games available. The "climbey" like motion is the best in an VR environment, coupled with and wide range of power ups and weapons by a rpg gamestyle mechanic. That chaotic feeling of finding and activating the right card in slow motion over a a cliff edge when you have a player swinging at you with 2 miniguns is immensely entertaining! 9/10! 10/10 when we have a more players actually playing it.. I got a free key from the devs in november, deleted the game from my account and bought it so my review could count in the review score. This game is one if not the best multiplayer game for VR thanks to 2 things : 1) Movement The movement system feels a lot like the one from Climbey but better. Once you understand how it works it's incredibly precise and rewarding. Throwing yourself across the map with the "muscle up" card and using the grappling hook midair to get behind an unsuspecting enemy with your "skirmisher gun" is an amazing thing to do. I've spent 30 minutes, just swinging myself around the map, being amazed at how fast you begin to master the movement system. Incredible on this aspect and very unique. 2)The Cards Once again, a cool unique feature. You build a deck of 20 cards when you're in the main menu, during the match these cards appear on your arm and you use them by throwing them on the ground. Cards are divided in 4 categories : -Offense = Weapons (burst rifle, almost OS rifle, dual shoulder mounted miniguns, homing rockets etc.) -Buffs = Shields, get tiny or big, be super strong, reduce gravity for you only etc. -Utility = Flying dragon, create a wall to take cover, create a black hole etc. -Movement = cool stuff like grappling hooks, gravity vortexes, jetpacks, wings to fly like a bird etc. When you start the round you have 6 cards on your left arm. When you cast one of them it adds time to a timer on your right wrist. When that timer reaches 0 your hand is"refilled". Some cards add more time than others. If you want to you can discard a card (it adds only 2 secs to the timer). The card system makes it so that you can have plenty of different gaming styles in one match. One second you're using the skirmisher to take out somebody from behind, the next second you're launching rockets from the sky thanks to your handmounted jetpack. Basically this systems ensures that you're never getting bored. Now here come the few cons : -only 2 maps atm -supertiny playerbase (but it's as friendly as it's tiny !) -it's not hideous, but it's not beautiful (however I feel like the devs really found a nice artstyle with the second map) Some minor pros : -judging from the second map they have some really good level design skills -The devs have a discord (https://discord.gg/M8w4bTR) and they really listen to you, if you've got a problem, they'll get it fixed asap and if you've got an idea it has a good chance of being added to the game.



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