Title: Super Win the Game
Genre: Action, Indie
Developer:
Minor Key Games
Publisher:
Minor Key Games
Franchise:
Minor Key Games
Release Date: 1 Oct, 2014
Minimum:
English,French
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Not only is this game a hidden gem, but you also have to collect 128 of them in the game. And you can be sure, this will be no easy task. But the game keeps you going on by featuring nicely implemented Metroidvania style exploration based gameplay all wrapped up in a neat Zelda II coating just without the combat. What's great in the graphics department is the extensive use of options to tweak the display, from scanlines, to pixel format or even adding a nice TV like border around the game's display. And this is only scratching on the surface of this feature. Believe me when I say that every retro gamer will love these possibilities the game offers in this department. For me this game is a nothinker at recommending it, but you should maybe wait for a sale or discount as the standard pricing is a bit high in my oppinion. Other than that there is nothing to complain about if you like this style of game and the genre in general.. Not only is this game a hidden gem, but you also have to collect 128 of them in the game. And you can be sure, this will be no easy task. But the game keeps you going on by featuring nicely implemented Metroidvania style exploration based gameplay all wrapped up in a neat Zelda II coating just without the combat. What's great in the graphics department is the extensive use of options to tweak the display, from scanlines, to pixel format or even adding a nice TV like border around the game's display. And this is only scratching on the surface of this feature. Believe me when I say that every retro gamer will love these possibilities the game offers in this department. For me this game is a nothinker at recommending it, but you should maybe wait for a sale or discount as the standard pricing is a bit high in my oppinion. Other than that there is nothing to complain about if you like this style of game and the genre in general.
Double the farmland! : Hey everyone! Since the release of World's Dawn a little over a week ago, I've received a ton of wonderful suggestions and feedback from the community. I read and took to heart all of your comments and messages, and have been hard at work implementing many of the suggested improvements into the game's first big content update. First things first. you now start the game with twice as much farmland! This was by the far the most requested improvement, so I'm happy to say you can now plant up to 40 crops in your hillside plot. In addition, you're be able to water multiple crops at once after upgrading your Watering Can at the Sunflower Farm. Another new feature is Noah's Notebook , a handy guide you'll receive at the beginning of the game that better explains its many mechanics and activities. Many players requested an improved tutorial (especially those unfamiliar with the Harvest Moon series) and this new item should certainly help. The third major addition is each villager's name appearing over their sprite when you talk to them . This will help new players keep track of who's who when they first move to town. After a few weeks (once you're familiar with all the characters) these names will be hidden. In addition to these improvements, many early bugs have been addressed. Here are the highlights: The game-freezing bug some players encountered after marrying Hailey should no longer occur. If you proposed in the winter (or possibly late autumn) and Seth didn't set a date for your wedding, he will return in the morning and set it for the next available date. The character portraits for all marriage candidates will now change with each season. Villagers should no longer refer to you as the wrong gender. Many other minor dialogue issues have been fixed as well. These are just a few of the issues that have been addressed. I have been following the discussion forum very closely and have been working hard to fix all the little bugs that have popped up over the past week. On that note, I really appreciate your patience as I continue to improve World's Dawn! A game with this many variables based on player choice is incredibly difficult to playtest. especially as a one-man development team. I can't express how grateful I am at the amount of support and positive energy that has come my way since launch =) Thank you all so much! Please continue to report any bugs you run into and any suggestions you might have.. First update and patch notes : Hello all! I just uploaded a new build of the game that should address many of the issues that have been reported in the first few days. PATCH NOTES Sprinting now takes half as much energy as it did before. This should help you run around town and not worry so much about conserving energy. In addition, the draining sound effect has been removed until you're dangerously close to fainting. You can now exit the game by using your Pocket Diary and selecting the bottom option. Barley won't accept Piping Stew during festivals anymore. To those of you who missed out on completing his quest because of this, I will be contacting you directly with a way to get more stew! After you drink too much and pass out, Quint will still take you to the Guard House, but you'll now be able to get up from the bed. Mixing fruit juice + pure water will no longer give you an extra bottle, and mixing pixie pollen + crushed herb will give you ground nature instead of herbal mix. Male players will no longer receive a second pair of Denim Tucks for winning the LockBall Bash. Digging in the same spot after your dog barks will no longer yield unlimited coins. Minor graphical improvements have been made such as different colored seed bags and painting icons. OUTSTANDING ISSUES The F12 key restarts and/or crashes the game. I am fully aware of this issue (which is caused by the RPG Maker engine) and am working on a solution. In the meantime, if you would like to use the Steam screenshot function, you can reassign your screenshot key in your Steam settings. Sorry for the trouble! Steam overlay and achievement features are still not working properly for a small percentage of players. I'm unsure of the reason for this but am working on finding a fix. Controller options are far from perfect (the lack of d-pad movement especially). I'm working on it, but I don't want to make any promises. it may be best just to use a keyboard if you are having issues. I am planning to continue updating World's Dawn for the foreseeable future, so please continue to report any small annoyances or bugs you come across.. Romance fixes and a new game announcement : Hello everyone, A few months ago Quint and Senah became official marriage candidates, and since then players have discovered a small handful bugs of associated with those romance paths. Sorry for the trouble! The following issues have been fixed in the latest patch: Quint and Senah no longer cause a freezing bug when visiting your home All partners can now participate in the Twilight Hayride All partners are available in conversation with the ashen fox Certain character dialogue has been updated to reflect new choices I'm also happy to announce that I have a new project in the works! A Story Beside is a fantasy adventure game experienced through the eyes of an ordinary girl. It shares a lot in common with World's Dawn the quiet rural community, fairytale setting and story, and charming cast of characters and is planned for release in early 2018. I'm so excited to share this game with the Steam community in particular, because it was your feedback on World's Dawn that helped it take shape. Every single comment and review has been taken to heart and channeled into the development of this new project. Check out A Story Beside on Steam Greenlight to learn more! I'm always happy to hear your thoughts, so don't hesitate to share! If you'd like to follow more regular studio updates, be sure to follow Wayward Prophet on Facebook [facebook.com] , Twitter , and YouTube .. Time is of the essence. : Without practice, this is what will greet you. Often.. World's Dawn World's Dawn developer let's play : Hey all! As a way to decompress and stay connected with the community after my recent diagnosis and ongoing treatment, I decided to sit down with a good friend and record a World's Dawn developer let's play! We're planning to share behind-the-scenes stories, community comments, and laughs aplenty as we revisit the game I care so deeply about. Check out the first episode and let me know what you think: I've never done any of this sort of casual content before, so any and all feedback is appreciated! I'd love to get the community involved and make this series a fun, cozy return to Sugar Blossom for anyone who could use a little levity in their lives.. Looking back and moving forward : Hey everyone! I wanted to drop by and share my thoughts on the current state of World's Dawn, as well as how its reception here on Steam is helping shape what's coming next. Although I'm not planning any more content updates (for now anyway), the spirit of World's Dawn is alive and well in my next project. Take a look at this retrospective video I put together to show how the feedback and critique World's Dawn received has inspired the development of A Story Beside. I've taken a lot of lessons from World's Dawn, its lengthy development process and managing regular updates and patches post-launch. As a result, I'm more confident in my strengths as a designer and more aware my weaknesses and limitations (engines, resources, time, etc.). Being able to communicate with players and engage in the Steam community has given me a ton of valuable insight and experience moving forward. A very heartfelt thank you goes out to everyone who took the time to play World's Dawn and share your thoughts on it. I'd also like to apologize to those who expected more in the way of content updates or fixes. While I'd love to add children, deeper character customization, and tons of unique events beyond the main story, it's just not feasible as a one-person development team with limited time and a meager budget. I'm so excited for everyone who enjoyed World's Dawn to be able to play A Story Beside and hopefully love it for a lot of the same reasons! Please look forward to the game's release in 2018 (and more updates to come in the meantime). Words aren't enough, but thank you once again for your continued energy and enthusiasm. The support from this small but incredibly positive community has truly kept me going and inspires me to make the next game that much better. One last note. World's Dawn is on sale this week for 50% off! If you have any friends who have wishlisted or simply might be interested, now would be a great to time to nudge them in the direction of the Steam page or give it a share on social media. [facebook.com] All my very best, David Grund. Sequel confirmed ! Who gives a fart? : Could that bird help me get to the other side?. Only 2 weeks to go! : Then it's fartytime.
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