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Shimmer Download]


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About This Game

Marooned somewhere in the Pacific Ocean you need to gather the scarce resources you find to try and stay alive in the hopes of rescue.

Explore, craft and hunt in th 5d3b920ae0



Title: Shimmer
Genre: Adventure, Early Access
Developer:
Zatara Software Ltd
Publisher:
Zatara Software Ltd
Release Date: 3 Oct, 2018


Minimum:

  • OS: Windows Vista or higher
  • Processor: Intel Core i3 or higher
  • Memory: 4 MB RAM


English



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WOAH this is a bugfest at this point! For example: Start crafting ANYTHING and then click a different symbol and thatu00b4s what youu00b4ll get in the inventory! Or go near the yacht, not only can you not enter it but also it will make your framerate drop to 1fps. or hit things with a axe and see how nothing happens! Cmon m8 I understand it is EA but these are very basic things that arent EA worthy. all the basic things should be in order, even for a EA release! Ill give it a thumbs up for now because I donu00b4t want to ruin your chances but Iu00b4ll be watching like a hawk if thatu2665u2665u2665u2665u2665u2665gets sorted soon or not.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity. It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it. A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on? Liking it so far. I'll update this review after I have more hours in.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity. It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it. A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on? Liking it so far. I'll update this review after I have more hours in.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity. It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it. A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on? Liking it so far. I'll update this review after I have more hours in.. This game is a great game so fare. Cant wait to see it continue to be improved with up coming updates. Cant wait to see more of the full expects of the game. It would how ever be awesome if u can put in auto save so whn u die u wont lose everything u made if u forget to save. great job so fare guys.. This game is a great game so fare. Cant wait to see it continue to be improved with up coming updates. Cant wait to see more of the full expects of the game. It would how ever be awesome if u can put in auto save so whn u die u wont lose everything u made if u forget to save. great job so fare guys.



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