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About This Game

Second Coming is a sci-fi cartoon gamebook with turn-based 3D battles (xcom-style). It is a sci-fi adventure where you and your team explore an alien ship and uncovers its secrets. This game will appeal to both gamebook enthusiasts as more traditional gamers - extending the gamebook format with digital effects and narration. The story explores the concept of origin of life and alien civilizations.




They Have Waited

As an alien ships approaches and make landfall on earth - prophets are interpreting a signal from the ship as "I am Messiah". Linking the ship to the Second Coming of the Messiah. Proclaiming salvation to be at hand in a time when the earth’s resources are running scarce and the earth most need it.

The Origin Of Life

The task force assembled to investigate the alien ship however makes frightening discoveries that links the ship to the origin of life - believing it to be some kind of ark that carries life across the universe to seed worlds. As the enter they ship they encounter a sign that reads "Eden" written in ancient script. But what are the alien’s intention and are they really linked to creation? Or are they just sinister beings that collect lifeforms for their own entertainment?

Revelations

What awaits them are not like anything they have ever seen before. It will be a thought provoking journey through alien environments - searching for the beings that control the alien ship and a secret far older than mankind. 7aa9394dea



Title: Second Coming
Genre: Adventure, Indie, RPG, Strategy
Developer:
Seen in a Dream, KLURA Design
Publisher:
Seen in a Dream
Release Date: 8 Apr, 2019


Minimum:

  • OS: Windows 7
  • Processor: 2 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX Compatible

English



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Great game if you have loads of time and want a good story.
The water colour style portrays the gamebook style well, with a good voice over reminding me of early 40-60 sci-fi narration. The decisions on offer do not have always have obvious outcomes were the theme is exploring an alien ship it is very fitting that you at times have some pure guess work based on loose clues.
The big BUT: the action parts of the game if it wasn't for the amount of time and button clicks it takes to just move around would be a non talking point letting the gamebook gameplay shine, but it is so slow and messes so badly with the pacing of the game if you can only pick a few games to fill a small amount of time you get them give this game a wide birth. Plus the storyline is not really simple enough to fit into a pick up and put down style, which for me is a plus but again for people with busier schedule would be a negative.

Full review\/gameplay: https:\/\/youtu.be\/9qmtk0g1KZM<\/a>. Great game if you have loads of time and want a good story.
The water colour style portrays the gamebook style well, with a good voice over reminding me of early 40-60 sci-fi narration. The decisions on offer do not have always have obvious outcomes were the theme is exploring an alien ship it is very fitting that you at times have some pure guess work based on loose clues.
The big BUT: the action parts of the game if it wasn't for the amount of time and button clicks it takes to just move around would be a non talking point letting the gamebook gameplay shine, but it is so slow and messes so badly with the pacing of the game if you can only pick a few games to fill a small amount of time you get them give this game a wide birth. Plus the storyline is not really simple enough to fit into a pick up and put down style, which for me is a plus but again for people with busier schedule would be a negative.

Full review\/gameplay:
https:\/\/youtu.be\/9qmtk0g1KZM<\/a>. Great game if you have loads of time and want a good story.
The water colour style portrays the gamebook style well, with a good voice over reminding me of early 40-60 sci-fi narration. The decisions on offer do not have always have obvious outcomes were the theme is exploring an alien ship it is very fitting that you at times have some pure guess work based on loose clues.
The big BUT: the action parts of the game if it wasn't for the amount of time and button clicks it takes to just move around would be a non talking point letting the gamebook gameplay shine, but it is so slow and messes so badly with the pacing of the game if you can only pick a few games to fill a small amount of time you get them give this game a wide birth. Plus the storyline is not really simple enough to fit into a pick up and put down style, which for me is a plus but again for people with busier schedule would be a negative.

Full review\/gameplay:
https:\/\/youtu.be\/9qmtk0g1KZM<\/a>. Great game if you have loads of time and want a good story.
The water colour style portrays the gamebook style well, with a good voice over reminding me of early 40-60 sci-fi narration. The decisions on offer do not have always have obvious outcomes were the theme is exploring an alien ship it is very fitting that you at times have some pure guess work based on loose clues.
The big BUT: the action parts of the game if it wasn't for the amount of time and button clicks it takes to just move around would be a non talking point letting the gamebook gameplay shine, but it is so slow and messes so badly with the pacing of the game if you can only pick a few games to fill a small amount of time you get them give this game a wide birth. Plus the storyline is not really simple enough to fit into a pick up and put down style, which for me is a plus but again for people with busier schedule would be a negative.

Full review\/gameplay:
https:\/\/youtu.be\/9qmtk0g1KZM<\/a>. Great game if you have loads of time and want a good story.
The water colour style portrays the gamebook style well, with a good voice over reminding me of early 40-60 sci-fi narration. The decisions on offer do not have always have obvious outcomes were the theme is exploring an alien ship it is very fitting that you at times have some pure guess work based on loose clues.
The big BUT: the action parts of the game if it wasn't for the amount of time and button clicks it takes to just move around would be a non talking point letting the gamebook gameplay shine, but it is so slow and messes so badly with the pacing of the game if you can only pick a few games to fill a small amount of time you get them give this game a wide birth. Plus the storyline is not really simple enough to fit into a pick up and put down style, which for me is a plus but again for people with busier schedule would be a negative.

Full review\/gameplay:
https:\/\/youtu.be\/9qmtk0g1KZM<\/a>


BETA 1.1 released:
Some bugfixes, more coming in next beta.. Assets for part 2 in the making:
http://www.youtube.com/watch?v=Kzk-TztczQw
The game contains a lot of images and this is part of how they are done. Daniel ,who writes the story, comes with information about situations in the game that could be told with an illustration.

After some "pen and paper" ideation I get going in Photoshop, some times (as in this case) with some simple 3D as a starting point.

Next comes the animation, but you will have to wait for Ep 2 to be released to see that one.



. A little about the game:
THE GAME
The game Second Coming and the short story Second Coming: Serpent Zero will let you discover and explore our unique origins (of life) and a universe much larger, older and grander than ourselves. At the end of the road, there will be unexpected answers to age old questions. The story takes as its standpoint that consciousness precedes the universe that we see. It is a very Biocentric worldview as outlined by Robert Lanza. Biocentrism argues that the primacy of consciousness features in the work of Descartes, Kant, Leibniz, Berkeley, Schopenhauer, and Bergson. It sees this as supporting the central claim that what we call space and time are forms of animal sense perception, rather than external physical objects. The story will explore what this would really mean for life as we know it, and also introduce aliens of different factions as the Nephilim’s of ancient writings. The various Alien Factions all have their unique storyline, that is intertwined to the creation of men.

THE GAME MECHANICS
I have always loved XCOM: s style of strategic gameplay (both newer and older versions). The Game Second Coming will use a gameplay that will build on this great foundation, but focus also on story through cinematics, cartoons and even reading and intertwine this with the strategic gameplay. Using the elements, we all love too create a great gaming experience. The experience will intermix XCOM with rpg-, adventure and gamebook games.


. Episode 2 is Live!:
Episode 2 has been live since a week ago. The Early Access now include 10 levels and several changes has been introduced. Movement steps in top-down has been increased.

There will be additional bug-fix release of what we got so far this or next week. We are also gearing up for Episode 3, which will be level 12-20.

Apart from that, we will also update the demo in the near future (which is old compared to the early access build) and we aim to release the Early Access version as well.
. Beta 1 published!:
Finally the game is mostly complete. It can be played from beginning to end. There are a few things that will be added and bugfixes, but were very nearly there. The game is a full game, now we only need to take it through 1-2 beta versions and the game is fully done.. ANNOUNCEMENT: Mini Campaign: The Last Stand:

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