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Prospekt Xbox Download Code


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About This Game

After improving the game and having many play testers play Prospekt. Today i'm releasing a huge update for the Summer Sale! This includes:

  • Extended gameplay with whole new levels.
  • Greatly refined gameplay for a much more enjoyable experience.
  • Greatly improved graphics including some Ultra high definition textures.
  • Real time dynamic lighting.
  • Real time dynamic environments.
  • New special effects
  • Much more brand new content.
  • Better game flow with better balance.
  • And much more!

Thank you to everyone who has tested this version of the game behind the scenes and leaving feedback on what you have wanted me to improve. Much more to come soon!


  • Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in length
  • Official Valve approval for Half-Life 2 license and assets
  • Standalone PC game built using the Source engine - no requirement for Half-Life 2
  • Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines.
  • Gordon Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shephard - the unsung hero - as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.
  • 13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story
  • Substantial graphical updates over the original game, including but not limited to:
  • New Textures
  • New Models
  • Updated high resolution Combine soldier skins with improved normal mapping
  • Updated high resolution textures
  • Updated lighting
  • Higher resolution models
  • Increased cube mapping
  • Over 20 new particle effects
  • Modded HUD
  • Modded VGUI
  • New player model skin
  • Return to Xen
  • New voice acting
  • New music
  • New AI improvements, such as soldiers attempting to undo the player’s actions


This game contains STRONG language that may not be suitable for minors and younger audiences. Player discretion is advised.


http://store.steampowered.com/app/399120/ 6d5b4406ea



Title: Prospekt
Genre: Action
Developer:
Richard Seabrook
Publisher:
Richard Seabrook
Release Date: 18 Feb, 2016


Minimum:

  • OS: Windows XP or higher
  • Processor: 3.0 GHz Pentium 4, Dual Core 2.0 (or higher) or Athlon 64 X2 (or higher)
  • Memory: 1 GB XP / 2 GB Vista & 7 MB RAM
  • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher)
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: N/A

English,French,German,Russian



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And now I require a further indulgence on your part...:
. Live!!!:
Hi everyone!

After lots of extremely hard work the Steam page is finally live and Prospekt is available for pre-order! I can't thank you all enough for voting this through on Greenlight and helping me get to this stage. Without you all I really wouldn't be writing this out today. Also, a massive thanks to Valve for their support. I've got lots of work ahead of me to get the game as great as possible for you all so I'm going to crack on with that as soon as possible. However this weekend I'm definitely taking a break to recharge my batteries as last week was non-stop work.

Once again thank you all very much for supporting me to this stage. I can't wait for you to play Prospekt on Thursday 11th February!
. A message from Rich:
Hi everyone Rich here. So the last few weeks have been very interesting indeed. Very up and down as you have probably seen. Firstly I'd just like to thank everyone who's bought a copy of Prospekt, your support means a lot. Secondly I'd like to thank everyone who has given me feedback on the game. To all of you that enjoyed Prospekt and have personally got in touch to say so. Thank you very much. To those of you who didn't enjoy Prospekt so much, I'm going to be implementing the changes that you as a community have been pointing out.

I've compiled a list of things that I've been consistently reading that I'm going to change in future updates. I will also be adding more content to the game as many of you are not happy with the length of the game and/or corridor style game play. I guess for me I designed the game purposely this way because of its setting. However it would seem this has not resonated well with a lot of players.

I kept Prospekt quite a closed and secretive project mainly for two reasons. One, because it was originally a tech demo as a job application, and two, because I did not want to disappoint people by saying I'm working on this game that might not get finished or if something happened and the project got cancelled people would be upset/letdown. In hindsight, it would probably have been better to open this up to a much larger focus group during its development. This is all a huge learning curve for me as you can probably imagine.

I have read everyone's comments from both sides and I've taken on board a tonne of things that you've all been saying. I am going to continue to update and support Prospekt with more content. I have a huge list of things that people want to be extended, mixed up, improved and changed in some way. That being said. The list is already pretty huge so I'm going to get started on all of this soon.

I am also going to look into the new weapons and enemies thing that has come up a quite a lot but I'm not going to promise anything as I've already been told this is very hard, time consuming and spans multiple fields of technical expertise to implement correctly. That being said. If you are reading this and you A. Have done this before and want to help out or B know someone that would like to. Please do get in touch on the Prospekt Facebook page.

So yeah, im going to sign off for now and go find some inspiration to improve Prospekt with new concepts and ideas that you'll all like to play. Thank you to everyone that's been supportive thus far. It's really helped.

I will continue to listen to the community and work on Prospekt for as long as I can until hopefully the majority of you all feel that it is a great game.

See you soon with an update.

Rich

--- https://www.facebook.com/Prospekt-700949186700664/ ----
. Prospekt 1 Year anniversary!:
Hi everyone Rich here. So this day last year Prospekt was released. So that makes today it's official first steam anniversary. I wanted to couple this with a special event, that has taken some time to organise so unfortunately I'm going to have to push it back slightly. Also that coupled with the update that I'm working on is pretty big and over and over you've all been telling me, you'd rather wait and have quality. Then have fast content at a poorer quality. So therefore I'm going to wait until the time is right to push out the next update.

To give you an idea of what’s happening, I've been working on a zombie survival mode, i've also been working on implementing new weapons first and foremost the wrench.

A new huge map for Prospekt that i am calling Black Forest ( Subject to change ) is almost finished which mixes the game up with Dropships Gunships and Striders. I have also added a new item into the game called a Combine Energy Cell. Much like a large battery it can be used to power shields and equipment. It is also explosive!

I have been designing a surface to air missile system that has been very hard to get working so that is also still being worked on.

On top of that the game now has 20+ new 3D models mainly all textured to a 4k resolution. Also coupled with that are new high resolution textures.

Also a full version of the Prospekt soundtrack will be available free of charge as DLC with all the used and unused tracks for your listening pleasure.

All of this can be seen in development on the Official Prospekt Discord channel below.

So all in all, lots of stuff on the way along with. Xen fixes, strange water purple fix, performance upgrades. Hopefully another reduction in overall file size and some extra bonus content.

Would just like to say to everyone that has supported me through this journey that you are awesome and your support has kept me motivated through some really tough times. Big shout out to the people on the Prospekt Discord ( https://discord.gg/Xt833KJ ) who have been great at giving feedback and being super enthusiastic with Prospekt and its continued updates.

Other than that really it's just been a massive learning curve over the last year, I would say my ability to design has got much better, ive learnt a tonne of new skills like 3D modeling C++ and C# and most importantly I feel I have learned to make games that are more fun. I have seen some things in the industry that I don't like, some things I've noticed are really bad, other things I've seen inspire me and make me feel like this is the best industry to work in. But all in all for any aspiring developers that read this and for anyone that's interested. Game development is a very mixed bag with major highs and lows. No two days are the same and its amazing to be able to earn a living being creative. However that does also come with quite big blows to motivation and confidence in your work.

However I'm still determined and will continue to make games and update my current game until it is an impossibility for me.

Thank you all for your support. It means a lot to me.

Update to come very soon.

All the best.

Rich. The biggest embarrassment has been Black Mesa Facility…:
. Release date push back to 18th of Feb:
For all those who still don't know, Prospekt has been pushed back very slightly to the 18th of Feb due to the Steam Lunar Sale. Apologies for this. Rich

P.S You'll all be happy to know the game is now wrapped and ready to go.. Prospekt - The Forward Plan:
Hello to everyone following Prospekt I hope you are all well. So it's been exactly 4 whole weeks since I put the first update for the game out and not only that we’ve all now seen the new Steam review system change.

After addressing the main issues that were repeatedly coming up in patch one, I thought I would give it some time to see how things level out. So far so good, we have jumped quite a bit from 47% approval overall to between 69% ~ 70% in the last 30 days, coupled with me talking to people one on one about what they didn't like in particular. I feel that has given me a firm direction on what needs to be done to the game.

So what's new and what's happening in the land of Prospekt? Well the plan is over the course of… well... time... Work on every level in Prospekt giving them an extension to increase overall gameplay time and improving current content. There are also some things in the background that i'm going to keep a little secret until i’m in a position to reveal to you all.

There will be a closed beta coming out on either Monday or Tuesday if anyone would like to be a part of this you can go onto community discussion and let me know your interest there. On top of that there will be an update coming out soon after I have had some feedback on changes from players.

To give you a taste of the improvements that are in the works there is a good example below...









So now it’s time for me to continue working on the game and generating new and improved content for you all to play so once again ill say thank you all very much for your support and I will be back in touch with you all in the course of well... Time...


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