Crest - An Indirect God Sim Ativador Download [hack]
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About This Game
Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.
How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.
The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you.
Will they love, respect or fear you?Key Features
- Create your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands!
- Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises
- Weave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.
- Progress by unlocking new words, increasing the complexity of your commandments
- Customize the difficulty of your games with various amounts of resources, animals, islands and overall island quality
- Built-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plans
Setting
Crest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
Progression and Losing
Crest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.
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Title: Crest - an indirect god sim
Genre: Casual, Indie, Simulation, Strategy
Developer:
Eat Create Sleep
Publisher:
Eat Create Sleep
Release Date: 8 Mar, 2018
Minimum:
- OS: Windows Vista SP1 or newer
- Processor: 3 GHz
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM and shader model 4.0 compatible
- DirectX: Version 10
- Storage: 1 GB available space
English
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TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.
I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:
First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.
Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.
Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.
The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better.. unless the dev pulls off a miracle before they abandon it then its not worth your time.
Dev Blog #165 - Debugging, Debugging & Debugging:
This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But the journey there was rather adventurous as you'll find out below.
Community.
Dev Blog #134 - With Full Force:
One sound has been predominant in the Eat Create Sleep offices this week: Busy fingers typing. One goal is unifying everyone, the constant thoughts about it so loud, it has almost become a mantra: INDIGO. Everybody is working with full force on getting a working build ready for the upcoming expo and we also have a new team member joining the work force!
Read more about it in our latest
Dev Blog.[eatcreatesleep.net].
Dev Blog #143 - Community Module:
This week had been all about the forthcoming Community Module for Crest and after three days of discussions all went slowly back to normal. Get an exclusive sneak peek about what’s to come in this week’s
Dev Blog[eatcreatesleep.net].
.
Community Module - All the Infos:
Here’s a detailed list on what is planned for the Community Module, but bear in mind that not everything might make it in due to unforeseeable delays and hiccups. In the mean time you can also check our
FAQ for the current version of the game.
Release Date: 28th November 2017.
Crest Release Notes:
The day has come. After four years in development, Version 1.0 of Crest is here!
A huge thank you to everyone who supported Crest during this long road and improved the game with their feedback and suggestions.
Crest has changed so much over the years and we're really proud of where it is now. But, Crest is also a game where new features can always be added, with endless possibilities, and we want to keep expanding the game with your ideas for as long as possible.
In order to do so, Crest has to do well during the next few weeks, otherwise we just can't afford to continue working on it. We've put together a list on how you could help us during this important time:
http://eatcreatesleep.net/supportcrestWe'll talk soon about our post-launch plans, until then, thank you again to every single god of you for supporting us. <3
Cheers,
Eat Create Sleep
https://youtu.be/R5WiMM2gYa8v1.0 Patch Notes.
Hotfix, Vacation and Winter Sale:
Hey,
The new hotfix is live to fix the most irritating bugs, we will be going away for vacation until the 10th January, during the rest of January we will be fixing the things we didn't have time for before the holidays.
Crest is also on the Winter sale during this time, so tell your friends, and leave a good review if you like it. ;)
https://store.steampowered.com/app/341710/Crest__an_indirect_god_sim/Hotfix.
Crest OST - Now THRICE As Long With 14 New Songs!:
We've updated our OST with 14 new songs, bringing it to a total playtime of
49:08! This is more than triple the playtime it had before and beside the new songs composed by Tuomas Nikkinen, the OST now includes all the beloved trailer songs as well.
If you already own the OST, the update is completely free of charge and Steam should automatically download the new songs.
http://store.steampowered.com/app/386570/Crest__Original_Soundtrack.
Update - Upcoming Hotfix and Art Book Giveaway:
Hello everyone,
It's great seeing all this feedback from you, our fans, it seems the relaunch gave Crest some well needed features that you liked. Thank you for the praise. :) Here's what's coming up!
Art Book Giveaway.
Relaunch Public Test Build #2 - Online!:
Hey everyone!
We just got the new build online, and this time we've had time to iterate and smooth out some of the problems with the earlier test. Above all please remember that this is not the definitive version of the relaunch, it's buggy, unfinished and unpolished. The more feedback we get the more we can improve it!
There are still features missing and it's still unfinished, but luckily we have until December so don't worry, we'll fix the rest.
What the Build Contains.
Patch v0.52 Online!:
The crashes should be fixed! Like mentioned in our latest
Dev Blog, it was caused by a bug in Unity and it took us over a week to find that out but a lot of other issues got fixed as well during that journey.
We've also re-enabled saves for now. They are not 100% stable but if you do not do anything after clicking Save & Quite, it should return to the menu. If Windows should show that the program is not responding, ignore the message and wait a bit longer. As long as there is no popup that saving failed, the games is working in the background
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