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ORE Crack English


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About This Game


ORE is a couch-cooperative twin stick shooter where you and your friends are space miners draining a hostile alien planet of a volatile resource that's corrupted the planet's inhabitants. Fight through a handful of levels and navigate the planet's varied surface to collect as much ORE as you can before the planet implodes. Once you've gathered enough ORE to upgrade your crazy weapons, take a trip to the planet's core where you will face the corrupted Core Wurm that's causing the planet to collapse-in on itself. Defeat the Wurm, save the planet, and get rich!

ORE merges roguelike game structures with twin-stick gameplay in order to create high-risk, high-reward systems for players to navigate. The game also uses friendly fire, a shared economy, various weapon damage types, and more to encourage intentional cooperation between players. With our game’s intricate and dynamic enemy behaviors, alongside a handful of unpredictable guns, any play session can quickly turn to a chaotic fight for survival.


1-4 Players: Team up with as many as three friends or attempt to solo the game!
Local-Cooperative Emphasis: While you can play alone, the game was built specifically to be enjoyed with friends.
High-Risk, High-Reward Systems: Players are in control of when they want to leave the planet surface with their stash, or keep fighting for more loot!
Crazy Weapons: Each weapon feels entirely unique and has designed to be either great or terrible depending on the situation and enemies you face.
3 Dangerous Biomes to Explore: Travel across our frost, swamp, and lava environments to explore old excavation sites as well as undiscovered terrain.
Shared Economy Structure: Everyone shares the game's resource pool, so work together and spend wisely! b4d347fde0



Title: ORE
Genre: Action, Adventure, Indie
Developer:
Couch Cosmonauts LLC
Publisher:
Couch Cosmonauts LLC
Release Date: 1 May, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: Radeon RX 480
  • Storage: 6 GB available space
  • Additional Notes: Specs recommended based on audience testing.

English



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TLDR<\/u><\/b>
Any group of friends can have fun playing this if you don't mind setting your PC up on the living room TV. Since you only need one copy of the game, the $10 price goes a long way.

Very fun co-op twin-stick shooter. I've played a few hours with friends, and 30 minutes of single-player on my own. This best played with two or more players, as the cooperative (or not-so-cooperative) help of teammates will help you get the best experience from the game. Accidentally falling off a cliff is funny, but it's hilarious if your teammate facilitated the matter. Fortunately, the game is very forgiving of death since there are infinite lives for the players, and you can be revived quickly.

PROS:<\/u><\/b>

  • \t
  • Infinite lives (as long as everyone doesn't die at once)
    \t<\/li>
  • Teammates can revive you near instantly
    \t<\/li>
  • Gun cool-down system means infinite ammo and no reloading
    \t<\/li>
  • Various gun upgrades makes the progression feel good
    \t<\/li>
  • Simple controls and flat learning curve makes the game approachable to new and seasoned gamers alike<\/li><\/ul>
    CONS:<\/u><\/b>
    • \t
    • All instructions are given using xbox controls. I played this with a PS4 controller and it was very confusing at first. If automatically detecting the controller is too difficult, at least allow me to manually switch the controller type in the options menu.
      \t<\/li>
    • No melee attack?
      \t<\/li>
    • The core weapons are balanced well (machine gun, sniper, shotgun), but most of the cool weapons (fire and explosive) feel inferior and weak. Especially considering how expensive they are.
      \t<\/li>
    • I know this is a smaller complaint, but it's amazing how frustrating it can be at times. Rolling and shooting doesn't quite flow together. If I press and hold the fire in the middle of a roll, I would expect my player to fire a shot as soon as the roll completes. Instead, the fire button must be fully released, and pressed again to continue firing. This is most noticeable when using the machine gun.
      \t<\/li>
    • This one is more subjective, but I personally didn't care for the limited number of missions before getting a "game over." It makes me second guess every new purchase of missions and guns, and it feels like one bad purchase or a couple failed missions can ruin the play-through, which then requires grinding out the first few missions again. I would have preferred to see a slower linear progression through each of the levels. Later levels could be more difficult, and the top-tier weapons could be buffed to offset the difficulty.<\/li><\/ul>

      The following did not necessarily detract from my personal gaming experience, but I feel it severely limits the game's accessibility.
      This game feels like it was built for console. Steam (and PC in general) is simply not the ideal platform for couch co-op games that require controllers. Most people's desktop setups are designed to accommodate one or two players at most. The game would be much more accessible to a wider audience if released on the PS4 and xbox markets. Alternatively, implementing network connectivity would also be nice, but I imagine that would be a more difficult task.

      Overall, the game exceeded my expectations. I would love to see additional content, and would happily purchase DLC's for more maps, weapons and features.. Ore really shines when you have a steamlink and 3 friends on a couch(which is how I first played it) -but I've still had a great time in single player tbh. With crazy friendly fire and mass waves of npc's i think there is a pretty good amount of replayability as a party game. But it also has just enough difficulty\/content\/depth to keep me engaged for more sessions as well.. ORE is a fun way to spend some time murdering space bugs. They weren't kidding about those recommended specs, but I'm basically playing on a microwave with a screen, so you PC Master Race folks shouldn't have too much trouble. Grab some controllers and some friends and collect some ORE!. Ore really shines when you have a steamlink and 3 friends on a couch(which is how I first played it) -but I've still had a great time in single player tbh. With crazy friendly fire and mass waves of npc's i think there is a pretty good amount of replayability as a party game. But it also has just enough difficulty\/content\/depth to keep me engaged for more sessions as well.. This game, as already said in other review, has the potential to become a good game, and this is also one of my favorite genres.

      I generally play 4-player local coop, and, while we had a blast in games like Gauntlet, this one was lackluster, and I wasn't compelled to convince them to play more because they had the same opinion than me: the gameplay is bad.

      So, some objective suggestions to make this game a beast like Gauntlet:

      - Make the camera more distant, so there is more space to run and dodge.
      - Put objects in the middle of the scene, so it's possible to run around it to run from and to enemies backs.
      - Give less HP to enemies and make them more numerous. Few things are more fun than blasting chunks of enemies one after the other.
      - Make it possible to destroy enemy holes. Some concentrated action strategy gives a mini goal now and then that makes the big picture all the more entertaining. Arcade classics like 1942 know that by destroying the big plane first. Or the skull gate in Gauntlet.
      - Make an options menu. Things like gamepad vibration should be possible to disable. Using the Spitter should be fun but indeed becomes irritating because of the endless vibration. Also graphics should be possible be tuned down to solve stuttering.

      And the game also needs polishment:
      - In menus, make the directional pad work the same as sticks.
      - Optimize the code to improve performance. Screen stuttering right now is not rare.

      So, a game that should still be in Early Access, or be doomed to not entertain a lot of people.. I'm not sure what people see in this game.

      At most, it has to be the *potential* to be a good game, but as far as I can tell this game is severely lacking in almost every department: gameplay, ui, even graphics.

      In fact, this genre is one of my favorites, yet I still found the gameplay bland, lacking in customization options, difficulty curve, and really any sort of satisfaction.

      One thing is for certain, this game should not have left EA. If devs consider this a complete game, then everyone should stay far away from it.


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