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No70: Eye Of Basir Ativador


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About This Game

My grandmother, Aras and I were living in an old house when I was a kid.
This weird house which we lived with our grandmother for long years was located in a narrow stre 5d3b920ae0



Title: No70: Eye of Basir
Genre: Adventure, Indie
Developer:
Oldmoustache Gameworks
Publisher:
Artcom FZC
Release Date: 28 Jun, 2017



English,French,German,Simplified Chinese,Japanese,Korean,Polish,Russian,Turkish,Italian



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I first knew of this game in the no longer existed Greenlight, and since then I had been expecting it to come out, not only because I'm a sucker for this type of games, but more importantly, the look of it somehow gave me an impression that it could potentially be the next "Vanishing of Ethan Carter", or at least a small-budget one (don't even know why I came up with this thought). However, as it turned out, my expectation had been terribly unrealistic, the acutal game was a big let down for me. In my opinion, No70: Eye of Basir is a mediocre, atmospheric first personal exploration game, by mediocre, I mean nothing of it is either unique or impressive. It has a "puzzle" tag, but most of the puzzles in this game (honestly, all of them) are just fetch quest involving tons of backtracking - you go find an item, bring it somewhere, use it to trigger something, go find another item, continue the loop till you get to watch a final cutscene and that's all the gameplay for a chapter. It also has a "horror" tag, but this is even more inaccurate - there are about 3 or 4 jumpscares in the whole game and that's all the "horror" you will get from it, the rest of the game you will be walking in a slow speed (running is just slightly faster than walking) with nothing exciting happen. There's no tension, there's no any threat or danger, only jumpscares, this is not enough if you really want to create a horror atmosphere. To be honest, playing this game for 2 hours made me sleepy and irritated just like watching the first Friday the 13th movie. I know the horror genre is probably the hardest one to handle, so it's acceptable that the game failed to deliver such thing, but I hope the devs could learn from the good examples and get the right ideas, since this is their first game, I suppose. One thing that annoyed me the most were the cutscenes in this game. I mean, the opening one was pretty good, but the others were just so slow! You'll have to wait for like 15 seconds after the voiceover ends with nothing happen untill the screen slowly fade to black, and guess what, you can't skip any of them. I think the devs wanted to make their game appear to be more cinematic, but they still need to have more experiences with that. The game has a story to tell, and I can certainly appreciate the attempt, but all the backtracking and slow walking just worn me out, as a result, I don't think I get the whole story, all those notes just went right through my mind and gone. Although I've been criticizing this game from the beginning, it still has some redeeming features. The soundtrack is alright, which makes the game to be kind of immersive (before you get tired of the game, apparently). The voice acting is acutally quite good, probably the best part of the game I think. The graphic could be better, considering this is made with UE4, but at least it seems that the devs made most of the assets by themselves, which should be encouraged. I only got to realize that this is a Turkish game after I first saw the menu all in Turkish, although I had already set the language to English before launching the game, so I had to change the language based on my gaming instinct and it was a bit counterintuitive to say the least. I also noticed that lots of positive reviews were already posted less than half a day after the game was released, and honestly, I found quite a few of them to be insincere, which always happens, I know. I just wish people could stop making misleading positive comments for a game solely because it is made by their friends or some people from their country and bashing those who say anything "bad" about it. I don't care who makes the game, I just care about the quality that's all. If you've played enough games, any type of games in general, you'll know which is good and which is not. Only by accpecting reasonable criticisms may you be improved. Overall, my experience with No70: Eye of Basir was disappointing and frustrating, not enjoyable as excepted, but I still hope the devs would keep on working and learning, so that they can bring us better games sometime in the future.. Actually game is not bad but just need to be improved.Story was short but more dlc will come soon so we can see the all story when it is released for free.For now my point is 7/10. scammer. Well looking good so far, graphics good looks fine puzzles not too hard tho but its still fun to figure them out. Its sad you can only go for 1920x1080 considering i have 1600x900 monitor its bad for me but yeah i know game just relased and i'm pretty sure they will fix those on updates. Will contiune my review later on.. I can't really review the game play in this game for the simple reason is that I can't play it. The mouse repeatedly stops working even in just trying to adjust the game settings. One would think this kind of problem would have been discovered and fixed pretty quickly.



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