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MXGP3 - Monster Energy SMX Riders Cup Crack


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Accept the challenge of the MXGP3 - Monster Energy SMX Riders Cup and race in the box-fresh Supermotocross, organised for the first time in 2016! 7aa9394dea



Title: MXGP3 - Monster Energy SMX Riders Cup
Genre: Racing, Simulation, Sports
Developer:
Milestone S.r.l.
Publisher:
Milestone S.r.l.
Release Date: 28 Jun, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-Bit or later
  • Processor: Intel Core i5-2500K; AMD FX-6350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 with 2 GB VRAM or more; AMD Radeon HD 7950 with 2 GB VRAM or more
  • DirectX: Version 11
  • Sound Card: DirectX compatible

English,French,Italian,German




You get one track. You cannot do Time Attack or hot lap or Time Trial...whatever it is called. You get your choice of six teams, format is not the same as the one that took place in 2016, nor are all the riders available. The format does not run the same as the actual SMX Riders Cup either. While this track can be fun at times, and it is quite enjoyable lapping riders, it also seems to be very glitchy. Sometimes I think I'm playing Mario Kart with the weird events that will happen. There is a double that forms odd ruts that will flip your rider on landing. There is a turn that the AI often fail to negotiate . This results in you being punted off the track while they continue on. I've been pushed very wide for the holeshot more times than I can count, though that one is just the overall AI's failure to notice you exist at times and exists in all game modes. And, supringsly, when riding in MX2, I will have Tim Gasjer all up on me for the entire race, but not MX1, despite my lap times being less than a second apart. And sometimes I will crash out of nowhere, several times mind you, when attempting to pass a rider. I doubt rubberbanding AI, but....completing a perfect season on Realistic with no rewinds and restarts was easier.

Milestone doesn't seem to add much DLC to their MXGP series, and I guess I should be thankful for a track that causes me to swear more than..., I don't know, Gordon Ramsey? But, despite the sometimes fun nature of a pseudo SX track, it's not worth the money or glitches. If you must have it, I'm sure after time it will go down to a sum that is reasonable to part with..... awsome i dont know why poeple are dissing the track it is a awsome track to ride. You get one track, which is a outdoor style sand track but is built indoors. It is NOT a "Supercross" track by any means.

I applaud Milestone for adding this, but none of the content offered can be used outside this one track. You can't do Time Attack or Grand Prix on this track.

They also added the 2017 CRF450R (new shape) but is again only available on this track and cannot be bought and customised in Career mode by the player. To use the new CRF450R, you HAVE to race SMX playing as Tim Gasjer.

Overall some cool new content that cannot be used outside this one single (very boring) track. Until they release the content for use outisde of the DLC I cannot recommend this DLC.

. Extremely well done, the track is great and the AI gives a good challenge, but I can't be the only one that wants a lot more than one SX race! One track in the DLC, that's a bit sad. Still, it's the first really good supercross racing I've seen in a game in well over a decade. Extremely well done, the track is great and the AI gives a good challenge, but I can't be the only one that wants a lot more than one SX race! One track in the DLC, that's a bit sad. Still, it's the first really good supercross racing I've seen in a game in well over a decade. You get one track. You cannot do Time Attack or hot lap or Time Trial...whatever it is called. You get your choice of six teams, format is not the same as the one that took place in 2016, nor are all the riders available. The format does not run the same as the actual SMX Riders Cup either. While this track can be fun at times, and it is quite enjoyable lapping riders, it also seems to be very glitchy. Sometimes I think I'm playing Mario Kart with the weird events that will happen. There is a double that forms odd ruts that will flip your rider on landing. There is a turn that the AI often fail to negotiate . This results in you being punted off the track while they continue on. I've been pushed very wide for the holeshot more times than I can count, though that one is just the overall AI's failure to notice you exist at times and exists in all game modes. And, supringsly, when riding in MX2, I will have Tim Gasjer all up on me for the entire race, but not MX1, despite my lap times being less than a second apart. And sometimes I will crash out of nowhere, several times mind you, when attempting to pass a rider. I doubt rubberbanding AI, but....completing a perfect season on Realistic with no rewinds and restarts was easier.

Milestone doesn't seem to add much DLC to their MXGP series, and I guess I should be thankful for a track that causes me to swear more than..., I don't know, Gordon Ramsey? But, despite the sometimes fun nature of a pseudo SX track, it's not worth the money or glitches. If you must have it, I'm sure after time it will go down to a sum that is reasonable to part with....



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