Title: AIRHEART - Tales of broken Wings
Genre: Action, Indie
Developer:
Blindflug Studios AG
Publisher:
Blindflug Studios AG
Release Date: 24 Jul, 2018
Minimum:
English,French,Italian,German,Japanese,Korean,Polish,Simplified Chinese
Initially enjoyed the concept of the game, however I found it very repetative in the little time I played, I would say this game is worth the purchase maybe at half its current price. However full price, unfortunately not.. I think it needs a few adjustments when it comes to keyboard controls. But that aside it has the potential become a true gem!. A very pretty looking game with a completely different rougelike feel to it. So far I have really enjoyed it!. I am unfortunately old enough that Time Pilot was probably my first ever game.
What if they made Time Pilot in 2018?
Here it is. Everyone loves roguelikes, right? You get to repeat the same levels over and over again every time you go home, just to get back to where you were before. Pretty much like an old arcade game, with that brutal difficulty topped with everything you "love" about modern gaming: crafting, grinding, a morality system, cutscenes, one gimmick, and some complete and utter BS.
Every game needs crafting! Here you can collect random junk that is almost impossible to identify visually, because it is tiny icons against a busy moving background while you're getting shot at. Once you get home, you can guess at a crafting recipe and watch all your money slip away as you get it wrong repeatedly. Hey, you succeeded! What did you make? What does it do? Who knows! Try a different mix of objects. It will tell you which ones were correct in a recipe and then charge you money to rearrange some and try again. What are you aiming towards? You don't know! So how do you know when you got it right or were getting close?
Grinding! Whenever you die, you go crashing back down to Granaria (the main town) and have to avoid the previous levels' obstacles on the way to retain as much of your cargo as you can. The hard landing will still randomly destroy parts of your plane, so kiss that nice weapon goodbye. If you can't afford a new one, you need to fly in circles and catch some fish, but not too many or you'll deplete the sky!
Morals! There are random NPCs around. Shoot them enough and they get mad. Shoot them accidentally and the cops show up. The cops fly around in circles, randomly spraying bullets, but always seem to stay near you even if there's a horde of pirates, because that's more fair.
Get high enough and there's a boss guarding the entrance to the next level. A distracting and disorienting cutscene shows you the boss, so that you can the be given back control in time to crash into a hill or fly into some enemies or otherwise get shot and damaged. There's also story cutscenes which make little sense and have even less bearing on what happens during gameplay.
You have a grappling hook that you can use to snare fish and enemies. This is actually a cool idea, because you can hook an enemy and swing them into rock, damaging them. In addition to pulling the armour plates off enemy outposts, you can also anchor yourself to the outpost for easier aiming. Later on this becomes crucial to fighting big enemies, as you can pull off their armour and weapons to make them easier to attack, as well as quickly disable the smaller gun towers around the island by snapping them with a single well-placed harpoon.
These good ideas are undermined by the complete BS you'll encounter. The cops come straight for you once summoned and ignore all the pirates also shooting you. You can shoot at and be shot by other entities off the edge of the screen, so you might damage a friendly NPC and make them mad (or trigger the cops). There are health pickups, and also ones that are 'cratefish', a hilarious joke by the developers that will damage you if you try to collect them - they are visually a few pixels different, so good luck identifying which is which the heat of battle. Everything on screen is tiny and hard to see, and you can start crashing into stuff and quickly deplete your health before you realize what's happening. There are 'relative' and 'absolute' controls, the latter being like Time Pilot (push up to turn towards up, right to turn towards right, etc) with the added bonus that if you push the opposite direction, you have no idea which way your plane is going to swing around which might well carry you into enemy fire or a rock. Hey, you bought the shotgun! Snag an enemy with your harpoon to bring them in close and watch the recoil as you fire BACKWARDS slow you down so much the enemy collides with you for more damage! Those friendly NPCs fly aimlessly about and make little attempt to avoid collisions with you.
There are all the elements of a good little game here, but they are all half-baked and don't mix together well. The story is pointless (for all we see of Amelia, she is at her desk staring at the catalogue of all the equipment she has to grind for), the controls are frustrating, the combat quickly gets frustrating and unfair, and the pretty graphics are hard to enjoy and become distratcting. Be prepared for all the repetitiveness of a roguelike and lots of deaths along with a hell of a grind to replace your equipment when the time comes. After each run you have to painstakingly make your way back to where you were, including fighting through all the enemy's rebuilt defenses and respawned enemies. As you get higher, the amount of clutter - the previous levels' elements - visible below (which is central to the whole 'control your descent home' gimmick) makes it even harder to see what's going on in a big fight.
I actually supported this way back in 2016 thinking it was an endearing little idea and am disappointed to see that this is the result over two years later, but the developers have clear talent and should keep trying. This is too frustrating to really stand up to sustained play, as the compulsion for one more try quickly wears off without any concrete goal or tangible results.. This game is not for you if you like your games easy: The enemies will take your name and laugh at your pitiful airplane. 11 \/ 10 - would buy it again.. I really like the graphics and the overall look and feel of the game. It can be played right away without any complex settings to learn. But it is possible to enhance your airplane with tons of new features like wings, propeller and guns. I have played it with keyboard, and I am very happy about the new option of relative control for the plane. Before I had big trouble flying and shooting at the same time. I really hope there will be a save game option, because I ususally only play ten minutes not hours... Keep up the good work!. A great and super fun game with intense combat high in the air. The way you can customize your plane and choose your weapons works really fine. Also it's really great, that the game now features different sets of cotrols with relative and absolute steering! Thx!. Definitely a great game with a lot of potential and I enjoyed every minute so far. I really can't wait to see what this game will become and offer in the future. Even though it's early access, it doesn't feel or rather look\/sound like one at all. The graphics are refined and the music just fits perfectly (props to that, great work done here!). The mechanics feel very fluent and are easily understood, which allows a fast immersion into the gameplay.
Of course the content might be a bit short (although I'm not even close to having unlocked everything and it's early access after all) but it's already in a very good place, is a ton of fun in my opinion and you get a good feeling where this game is going.
Considering the price, it's a fair piece of an early access game I got.
I would definitely buy and support an indie game like that again!. It's a beautiful game. The art and soundtrack are good. You can try this game for a relax between heavy games.
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