Title: iZBOT
Genre: Action, Indie
Developer:
Daniel Spruce
Publisher:
Ruxar
Release Date: 1 Sep, 2015
English
izboti 2019. izbot trgovine. izbot communications. larin izbor. izboti 2018. izbor trgovine katalog. izboti 2012. izbori beograd. izbot steam. izbori 2017. izbot cheat
Fast, precise platformer. Controls feel great, very responsive. Great, short menus/downtime. Graphics are pixeled, no native resolution available. Sound/music is low-bit (old school) but fitting.. want a rage inducing game that will make you punch your little sister in the face because all your life you felt like a piece of trash and thought by playing video games and getting achievements will make you feel fulfilled and so you bought this with your coupons you got from your badges because you feel accomplished by those too and started to play this game thinking it was fun and easy then by level 20 you see the develops pull a large turd out of theiru2665u2665u2665u2665u2665and place it on your chest just to say ' you no get easy achievements' and leave you in a pit of depression because you cant beat this cheap 8 bit parkour game because youre a piece of trash that nobody loves that was sent to a hospital for the mentally insane? Well this is the game for you bud have fun with this challenging lil prick.. If you like platformers you'll like this game! Good: Controls are tight and responsive levels are well designed and timed progression is good great for speedrunning great for not speedrunning very happy with this game, Is looks to be highly underrated/underknown, lets change that!! Bad: Nothing to add here. Pretty short, but enjoyable. I picked it up for $2 during a sale so I am not complaining about its length. I managed to beat the game and get all achievements in one 3 hour sitting. It was an enjoyable 3 hours. Also, it was a frustrating 3 hours. The game can be brutal sometimes and it's f*cked up for that. Overall though, if you like tough platformers, it's definitely worth a few bucks.. Damn it. There are many persistence platformers on Steam these days, and so few of them have the golden ingredients: responsive controls, a good difficulty curve and an interesting setting and/or mechanic. Sadly, this game only has the one, and falls flat on many other respects. I thought iZBOT was nailed on for being labeled an underrated gem when I first started, and that is almost entirely down to the controls and movement. This game is a dream to play in the mechanical sense. Your robot responds to everything you do, the momentum is satisfying and the jumping arcs make perfect sense. You have total control over your pixelated pipsqueak, and it feels bloody fantastic for the first few levels. One of the only games to attempt to reach for Meat Boy standards, and I sincerely applaud the devs for taking as much time as they evidently did on the tight controls. Unfortunately, that's when the realisation sinks in - the controls are pretty much all this game really has going for it. It isn't that iZBOT is poor so much as it's lacklustre and uninspired. The environment and level-design are recycled and lazy respectively, with plenty of open space but no reason to explore it. There are collectibles 'hidden' in plain sight, where the only trial is executing the sole method of reaching them. Combining a wall-jump with a double-jump should be a goldmine for interesting levels and puzzle sections, but no such luck here. The difficulty doesn't scale especially well, with two major difficulty spikes that are quite out of kilter with much of the game, but overall it's far from impossible to beat. Another nitpick is the brevity. Sixty levels, three environments, three bosses, and that's all she wrote. Nothing wrong with that.provided the game hooks its claws into you and drags your dopamine-addled brain back for more fun. Games like Spelunky, INK and others do this despite being as difficult as iZBOT, but I had little desire to go back and speedrun this game, or compete on the leaderboards. I started, but ultimately I just didn't want to - given my obsession with leaderboards, that tells a story. Devs, please take the exceptional movement mechanics that you've slaved over and create a proper setting around them - I would take your money in a hearbeat. As it is, I reluctantly can't recommend iZBOT. Too many good games out there that are less bland and insipid.. Fun game, well-made.. Everything you expect from a platformer in a neat little package. This definitely isn't a big game. Completing it, getting all gems (although the achievement didn't unlock), and optimizing my time in a few levels took me around 4 hours u2014 and I'm probably somewhere between mediocre and decent at precision platformers. The controls are tight and responsive, the speed is good, and the levels are well-designed, so you can mostly go as fast as the game allows and not have to wait for moving parts of the level to let you through. And most important of all, it's fair. While you may have to play a level a few times to become familiar with it, the game never just kills you for no reason, and there's mostly no blind drops or anything of the sort. You'll still die probably thousands of times just because you know you can do a level just a liiiiittle faster. So yeah, if run n' jump precision platformers is your kind of thing, you'll most likely enjoy this u2014 because it's a run n' jump precision platformer and a very decent one at that. 3 very minor things though: - the bosses are maybe a bit lackluster. You'll be spending most of your in-game time outside of boss fights anyway, so it's not a huge deal really. - hitboxes seem to be a little bigger than you'd expect. It's something you get used to after a while, but it confused me at first - the gems seem to only serve to unlock an achievement (which didn't unlock for me for some reason). It'd be super nice if they served some purpose within the game too. Apart from that, a thouroughly enjoyable platformer that should satisfy the cravings of most platforming enthusiasts for a little while.
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