Title: Fantasy Wars
Genre: Strategy
Developer:
Ino-Co
Publisher:
1C Entertainment
Franchise:
1C
Release Date: 6 Aug, 2010
Minimum:
English,Czech,French,German,Italian,Polish,Russian
A decent strategy game with excellent potential.
It suffers from AI that is kind of lacking and some poorly designed campaign missions, but the rest of it is decent.
Its a good alternative for warhammer fans.. One of the many things which are awful about getting old is that most old people are expected to and do play mind\u2665\u2665\u2665\u2665ingly dreary, boring, games. Lament about the passing of dos,wonder why Sid's Alpha Centuri wont run on their computers and fiddle about tryng to get Age of Rifles and Steel Panthers up and running..... But its really neat when something like Fantasy Wars turns up. It's cheap, its certainly hard,lots of pretty serious wargames don't have half this much detail,it seems to have no bugs,looks good, music is fine but best is that its great fun to play.Yep good old fashioned fun...Ok I managed to last only 2 hours before I got wiped out. The AI wasn't cheating I just wasn't playing smart enough, this is a tough clever wargame.I will do better next time. This is a very good game its certainly fun and a bit of a toughie even on the easiest setting,Thats good as someone said the harder the struggle the greater the victory- 10 out 10 for Fantasy Wars a hard struggle...... A very nice turn-based strategy game. Your units get XP and you can decide which units will make up your army to adapt to your style of play. The story is okay, but nothing earthshaking. The game runs smoothly and very stable. 9\/10 from me.. This is a good game and in its own right is a complete experience.
Story is good.
Feels balanced.
That said, I think this game could have been a great game with more work. Ultimately the units are expendable with only limited rewards for keeping them alive. I spent the whole first campaign painstakingly choosing my units lives over timed quest rewards, which the rewards are valuable later while once the units maxed out, swap leveling up other units from the researve. Ultimately saving your units to me feels to no gain. The units max out very quickly at level 5. The heros contenue to grow and level, which makes it more appealing to use them for the slaughters. By the time you really finish the campaign, which seems to come after 10 missions or so you lose all of them to start a new campaign. In the end, you will have access to them in the alliance campaign again where all your surviving units and heroes will be of service again with all the artifacts you discovered.
Hoping they make a second game with more missions, more story, and more custom units with higher level caps.. For its current price of 4,99e a must buy for anyone wanting to play a tactical TBS in a fantasy setting. The story isn't much to go by and voice acting is, well.. Doesn't earn an Oscar. But the gameplay is solid. It very likely took inspiration from Fantasy General, which is a TBS classic from 1990's. Challenging scenarios, lots of different units and different classes of units with differing strenghts which gain in strength as they gain xp levels.
The graphics are somewhat dated but I wouldn't say they hurt the experience. They're still nice to look at. Slightly cartoonish whereas I would prefer a more darker approach, but they do their job.
The TBS genre is pretty small these days, so if you're looking for a TBS fix, I can recommend this.
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