爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Even For Eternia Ativador


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About This Game

"Why are we born of hatred? Is it from our power stemming as humans, or is it from things we don't understand?

We are afraid of what we don't know. Simp 5d3b920ae0



Title: Even For Eternia
Genre: RPG
Developer:
Devils Advocate Gaming
Publisher:
Devils Advocate Gaming
Release Date: 8 Apr, 2019


Minimum:

  • OS: Windows 8/8.1/10
  • Processor: Intel Core i3 3.0 Ghz or similar
  • Memory: 4 GB RAM

English



even for eternia


So far this is a solid game. Once I get some more free time I want to delve deeper into it. Battles are well balanced. Great mapping, story is good, and has some cool features to it. But theres quite a bit of talkin, lol. I don't mind too much. I am just not one for the talking side of things! Other than that I haven't really ran into any bugs so far.. RECOMMENDED Ratings 7/10 (Excellent Story, Interesting Game Mechanics) Even for Eternia is an excellent RPG Maker game that I have enjoyed tremendously. I have spent the last 20 hours playing it, and want to write a review about it because there are only 3 user review of this rare gem. Well, let me start with the cons. There is only 1 for me, and that is that the character portraits are really plain. The portraits are not fancy enough to attract people to the game. It also gives the wrong impression that this is just a mediocre game because the portraits are just plain and simple --- not fancy enough. Now that we have listed my only cons, let me tell you about the pros, which are many. First, I loved the story. There is a lot of depth to the storyline, and this is just not a "hero save the world story". It's a story with a lot of dark and intense emotions: of people who are blinded by hatre, of people who are afraid of what they do not understand, and about people who are overwhelmed by prejudice. It's a story in this fictional game universe that the developer created, a world with 3 types of beings --- the Humans (populace), the Umbras (heroes) and the Wraiths (monsters). Its a story about how the humans, the umbras and the wraiths are intricately interconnected. The gamer will only slowly realize their interconnections as you progress into the story. Secrets are slowly revealed, full of surprising twists, just like a detective novel. There are no black and white in this game, just varying shades of grey. Now about the interesting game mechanics. The developer introduce an interesting and unique Wraith system. For every 20 monsters of each type that you kill, the 20th monster will be a Wraith of that particular monster type. Basically the Wraith of that monster type is just a Champion monster - super strong, super powerful and really hard to kill. Of course the wraith will also drop a very rare crafting material called a "wraith soul", which you can use to craft the highest tier weapons and armor. So, I am always grinding to wait for my next wraith to appear, so that I can reap the benefits. Another very well developed game mechanics is the elaborate crafting system. You can buy crafting materials from shop, get them as rewards from alliance quest, pick them up in dangerous dungeons, or simply just kill monsters for the monster parts. With these crafting materials, you can start crafting your personal weapon and armor for each of your heroes. Say you kill some big snake and get some snake skin. Together with some ores and other stuff, you created your own Snake Kopis (a good dagger). This does not end there. You will need to find other materials to upgrade your dagger into Snake Kopis+1, Snake Kopis+2, etc which will get progressively more powerful, but the necessary upgrading material will also be exponentially harder to find. Ultimately, you will be able to upgrade your weapon into a legendary Wraith Snake Kopis, but to do that you have to defeat a Wraith and get a Wraith Soul for crafting. Now if you by any chance find a duplicate weapon that you do not need, you can also disassemble it into crafting materials. When upgrading, you basically reuse your old weapon with more crafting materials, so you do not keep making new weapons too. There entire crafting system is designed to minimize waste, and keep you inventory from being cluttered with lots of spare weapons. I like the streamlining process. The developer modestly put a 20-25 hours for the game, but I believe that 25 hours is only for doing the main quests. However there are also numerous side quests and alliance quests in a large game world that I have yet to explore. I am also nowhere close to getting into the game. I just started Chapter 2 and I know that this is a multi-chapter game with at least 5 chapters or more. I really look forward to enjoying this rare gem. So, I would like to recommend this game to the old school, turn-based RPG gaming community. For those that like good stories in an unique gaming universe with human/umbras/wraiths. For those are not put off by superficially mediocre character portraits.. RECOMMENDED Ratings 7/10 (Excellent Story, Interesting Game Mechanics) Even for Eternia is an excellent RPG Maker game that I have enjoyed tremendously. I have spent the last 20 hours playing it, and want to write a review about it because there are only 3 user review of this rare gem. Well, let me start with the cons. There is only 1 for me, and that is that the character portraits are really plain. The portraits are not fancy enough to attract people to the game. It also gives the wrong impression that this is just a mediocre game because the portraits are just plain and simple --- not fancy enough. Now that we have listed my only cons, let me tell you about the pros, which are many. First, I loved the story. There is a lot of depth to the storyline, and this is just not a "hero save the world story". It's a story with a lot of dark and intense emotions: of people who are blinded by hatre, of people who are afraid of what they do not understand, and about people who are overwhelmed by prejudice. It's a story in this fictional game universe that the developer created, a world with 3 types of beings --- the Humans (populace), the Umbras (heroes) and the Wraiths (monsters). Its a story about how the humans, the umbras and the wraiths are intricately interconnected. The gamer will only slowly realize their interconnections as you progress into the story. Secrets are slowly revealed, full of surprising twists, just like a detective novel. There are no black and white in this game, just varying shades of grey. Now about the interesting game mechanics. The developer introduce an interesting and unique Wraith system. For every 20 monsters of each type that you kill, the 20th monster will be a Wraith of that particular monster type. Basically the Wraith of that monster type is just a Champion monster - super strong, super powerful and really hard to kill. Of course the wraith will also drop a very rare crafting material called a "wraith soul", which you can use to craft the highest tier weapons and armor. So, I am always grinding to wait for my next wraith to appear, so that I can reap the benefits. Another very well developed game mechanics is the elaborate crafting system. You can buy crafting materials from shop, get them as rewards from alliance quest, pick them up in dangerous dungeons, or simply just kill monsters for the monster parts. With these crafting materials, you can start crafting your personal weapon and armor for each of your heroes. Say you kill some big snake and get some snake skin. Together with some ores and other stuff, you created your own Snake Kopis (a good dagger). This does not end there. You will need to find other materials to upgrade your dagger into Snake Kopis+1, Snake Kopis+2, etc which will get progressively more powerful, but the necessary upgrading material will also be exponentially harder to find. Ultimately, you will be able to upgrade your weapon into a legendary Wraith Snake Kopis, but to do that you have to defeat a Wraith and get a Wraith Soul for crafting. Now if you by any chance find a duplicate weapon that you do not need, you can also disassemble it into crafting materials. When upgrading, you basically reuse your old weapon with more crafting materials, so you do not keep making new weapons too. There entire crafting system is designed to minimize waste, and keep you inventory from being cluttered with lots of spare weapons. I like the streamlining process. The developer modestly put a 20-25 hours for the game, but I believe that 25 hours is only for doing the main quests. However there are also numerous side quests and alliance quests in a large game world that I have yet to explore. I am also nowhere close to getting into the game. I just started Chapter 2 and I know that this is a multi-chapter game with at least 5 chapters or more. I really look forward to enjoying this rare gem. So, I would like to recommend this game to the old school, turn-based RPG gaming community. For those that like good stories in an unique gaming universe with human/umbras/wraiths. For those are not put off by superficially mediocre character portraits.. So far this is a solid game. Once I get some more free time I want to delve deeper into it. Battles are well balanced. Great mapping, story is good, and has some cool features to it. But theres quite a bit of talkin, lol. I don't mind too much. I am just not one for the talking side of things! Other than that I haven't really ran into any bugs so far.. This game is beautiful and really well built and made, as long as you like a lot of time spent on character interaction and a good paced story. I just really loved the mapping, the story, the characters, the themes and plot, the gameplay mechanics, the extra depth and detail put in the game. It's really good! It keeps you engaged and has been for me a lot of fun. I will admit though, for me, I did not use the crafting feature very much as I rarely felt a need too, but it is optional and if you want to spend time on it there is a good number of items, weapons and equipment you can craft. I did use it a little near the beginning of the game, as it helped power up my characters then, but after finding specific rarer equipment in chests I preferred to stick to those same weapons over the ones you could craft, until now, near the end, where crafting again is useful. The level design and the wraith for me were all positives, it just added to the experience for me. There is a lot of battles in this game, and certain battles become lengthy, but with the given mechanics and everything else it is balanced and a lot of fun. You don't feel you are forced to waste time in them, instead they engage you and you can easily enjoy even the more lengthy battles, at least that's my positive experience with the gameplay and mechanics. Beautifully well made maps. Some of them had slightly odd structures, but I can't complain because I still enjoyed every single map and roaming anywhere. To sum everything up, you get a good quality game here that I think a majority of people interested in RPG's would really enjoy playing. I definitely would recommend this game.. This game is beautiful and really well built and made, as long as you like a lot of time spent on character interaction and a good paced story. I just really loved the mapping, the story, the characters, the themes and plot, the gameplay mechanics, the extra depth and detail put in the game. It's really good! It keeps you engaged and has been for me a lot of fun. I will admit though, for me, I did not use the crafting feature very much as I rarely felt a need too, but it is optional and if you want to spend time on it there is a good number of items, weapons and equipment you can craft. I did use it a little near the beginning of the game, as it helped power up my characters then, but after finding specific rarer equipment in chests I preferred to stick to those same weapons over the ones you could craft, until now, near the end, where crafting again is useful. The level design and the wraith for me were all positives, it just added to the experience for me. There is a lot of battles in this game, and certain battles become lengthy, but with the given mechanics and everything else it is balanced and a lot of fun. You don't feel you are forced to waste time in them, instead they engage you and you can easily enjoy even the more lengthy battles, at least that's my positive experience with the gameplay and mechanics. Beautifully well made maps. Some of them had slightly odd structures, but I can't complain because I still enjoyed every single map and roaming anywhere. To sum everything up, you get a good quality game here that I think a majority of people interested in RPG's would really enjoy playing. I definitely would recommend this game.



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