Title: Clock Simulator
Genre: Indie
Developer:
Kool2Play
Publisher:
Kool2Play
Release Date: 20 Jul, 2016
English,Polish,Russian,French
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It is not accurate, It is 0.03 seconds off a real second.
Penkura Patch 0.1.0.3 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- FIXED BUGS: - Neurocore losses its collision. - Fixed typos in First Level Dialogs. - Items additional options menu stays on screen if the main menu is open while in inventory/storage. - Split/Drop Interface stays on screen if the main menu is open while in inventory/storage. - Bots storage didn't show correct name on the interface. - Bots storage didn't show correct information when hovering over or interacted with. - Sometimes Interaction button is required to be pressed twice to have an effect. - Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage. - Cancel Construction Button didn't trigger. - Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same) -------------------------------------------------------------- IMPROVEMENTS: - Font size adjustments on the user interface to make it more readable. - Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects. - Level of details adjustments to the entire landscape. - Improved level of details to all types of rocks and boulders. - Range Interaction adjustments to both Golden Malok and Subincar. - Item Icons now show Amount and Max Stack. - Added Max stack size on item hover. - Blueprints for Molecular Matter Converter are now able to create stacks of items. - New Items added Gracheri and Solid Construction Component - Blueprint recipe adjusted. - Graphical Adjustments to Molecular Matter Converter UI - New Buildings added, Hydrogel Tank and Solar Panels - Change Log added to the Main Menu.. Penkura Patch 0.1.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1 -------------------------------------------------------------- BUG FIXES: - MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items. - MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list. - Scanning sound in MPS is permanently silent after a successful scan. - Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0. - Bluefloir and Subincar didn't show description after the scan. - Gracheri was unpickable. - Main Menu controls duplicated when loading the game. - Some tutorials could be triggered twice. - "Into the Void" Quest update 2 triggers twice. - Dr. Januszkiewicz computer triggers quest update each time player retriggers computer. - Reload Animation didn't trigger when reloading your weapon. - Hydrogel Purificator could provide more oxygen than the player is able to contain. - Mouse Sensitivity Slider didn't affect mouse settings. - Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs. - Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface. - Buildings with only one connector were not detected by the system to be bound with other connectors on hover. - Building Tunnel Type X didn't reset his connectors on the switch. - Powerplant didn't hide its connectors after leaving RTS system. - Messages from NPC were not saved properly. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Added new playable area. - Cave system on the second level is now open to both playable areas. - New Dialogs added. - New points of interest added. - Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time. (Hydrogel Purificator won't waste unneeded oxygen). - Visual Update to Keypad Input IU. - The player from now on will holster his weapon/tool whenever dialog is starting. - Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate) - Visual Update to Gracheri. - Med-bay graphical update. - Bioms will now adjust global fog depending on player location and time of day. - Minor adjustments for camera sharpness and additional view effects. - Unbuild buildings will now show their connectors to allow base planning. - Character View now has a real-time view of the controlled being, machine. - Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly) - MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base) - Added new functions to add 1, 5 and 10 units of an item in MMC. - Added a new function to remove 1, 5 and 10 units of an item in MMC. - Items in the "to create list" located in MMC can now be swapped with each other. - Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list. - Minor improvements to MMC User Interface. - Beacon added to buildable buildings. - Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase) - MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest. - MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest. - Minor visual improvemenets to MPS UI and Main Menu. - The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso) - Background Quest system related errors fixed. (Quest will now trigger without game "hitches") - Project Cleanup.. Penkura Patch 0.1.0.6.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.6.1 -------------------------------------------------------------- FIXED BUGS: - MMC Create One button creates always one even if the created item should be a set amount. - Storage type object didn't show their name and function below the crosshair. - Items of the same type could be duplicated if both are not at their max stack. - Sprint didn't increase player speed. - Bots receive head-bobbing effect. - CCC screen duplicates 3d bot presentation. -------------------------------------------------------------- IMPROVEMENTS: - Items max stack size balance. - Small memory leak fixed in highlight system. - Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost) - Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage. - Lamps light intensity and range is risen by 30 %. - Set frame rate function added to the main menu. - Game FPS is no longer set to 62 FPS only. - Sprint will increase oxygen usage by 300 %. (only while sprinting) - MPB speed increase by 20 %. - MPB can now increase its speed using the "Sprint" input, by 80 %.. Penkura Patch 0.1.2.1 : Dev-Com. Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project. Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements. With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system. And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community. LINK ----> For more information about the patch please visit our Patch Notes Archive. LINK ----> -------------------------------------------------------------- Patch 0.1.2.1 -------------------------------------------------------------- BUG FIXES: - Command Center didn't calculate it's energy correctly. - Player won't be able to select and swap empty slots in the inventory and storage. - Inventory slots properly reset their function if we closed inventory/storage with slot selected. - The object won't fall through the landscape in a larger cluster of objects - Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0. - Fix for doors open event triggering animation after few seconds of delay, rather than instantly. - Fix of 53 background calls to nonexisting objects. - Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient. - Buildings ambients won't stop playing if too many sounds play at once. - Opening door sound effect won't take priority to mute interface activation sound effect. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession) - 5 Quickslot controls added to the controls tab. - Save/Load system will now save quick reference bars and load them to correct characters within the game. - Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots). - Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement) - New Component type item added to the project (Basic Electronic Repository) - Basic Electronic Repository blueprint added to the MMC. - Scanner blueprint rebalancing. - Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels). - All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification. - Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system. - Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen. - Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %. - Added direction sings to Epsilon Base. - Added Level of details to Karenos Landscape (minor performance boost) - Light improvement in the Gemini Base (minor level performance improvement) - Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.. Penkura Patch 0.1.0.7.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.7.1 -------------------------------------------------------------- FIXED BUGS: - Left mouse button didn't register with tools and weapons. -------------------------------------------------------------- IMPROVEMENTS: - Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short. - Improvements to Lions Material System. (small performance boost) - Level of details added to Tunnels type I, T, T Windowed, I Short. - Updated Light and Shadow in Tunnels type I, T, X, I Windowed. - Improved collision in Tunnels type T, X, I Windowed, I Short. - Improved oxygen transfer between player and all buildings. - Improved lighting in the first level. - Optimization to all Glass Materials. - Optimization to all high Metalic Materials. - System improvements for Health, Oxygen, Energy, Integrity and Nutrition.. Penkura Patch 0.1.0.4.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.4.1 -------------------------------------------------------------- FIXED BUGS: - Drop system was not visible if drop button was press from Action Menu. - Destroy system was not visible if destroy button was press from Action Menu.. Penkura Patch 0.1.0.8.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.8.1 -------------------------------------------------------------- FIXED BUGS: - Drop, destroy and split function will now work with the new Inventory system. - Elevator in first level dissapesr after load. - Tram in the first level disappears after load. - Dialog audio duplicates if the same dialog is triggered the second time. -------------------------------------------------------------- IMPROVEMENTS: - Dialog system will now effect player camera to make him face the interacted object/person. - Dialog function will reset camera view at the end of the conversation. - Save / Load system will now properly save every dialog in the game and trigger correct state. - Dialog system can now be affected by Player, World, Inventory, and Mission status. - Inventory slots refresh before any interaction (Increase in Inventory stability) - Save / Load system will now properly load dropped items with their correct amount. - Small improvements to resolution settings in the main menu. - Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player) - Neurocore will now save and load its interaction with the player. - Interact function is now more responsive. - Tram light / shadow optimalization. - Gemini Base small light/shadow optimization. - Take control of bot function will no longer freeze the game for first few frames. - Start RTS system function will no longer freeze the game for first few frames.. Penkura Patch 0.1.0.2 : For more information about the updates, progress and known bugs please join our Discord Community LINK ----> -------------------------------------------------------------- BUGS: - Spawning below the world/spawning in position 0.0.0 - Subincar and Blufloir share the same name (Inventory). - Fixed typos in dialogs - Audio issues with Neurocore and footsteps. - Hydrogel purification station continues to release oxygen even when the player oxygen level is at max. - Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory. - Show FPS button not working. - V-Sync button not working. - C.A.T triggers twice if no building is requested to build, destroying the previous building. - C.A.T appears above the wrong building while constructing. - Field of View slider won't set its value. - Project clean up (performance upgrade by around 2%). - Weapons and Tools can't be used when equipt. -------------------------------------------------------------- IMPROVEMENTS: - Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.
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