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Endica VII The Dream King Free Download [key Serial]

Endica VII The Dream King Free Download [key Serial]


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About This Game

The Dream King is a 4-Player Cooperative "Metroidvania" Video Game, inspired by Nostalgic hits from the early 90's!

You and your friends can take your pick from an enormous cast of characters, each with their own unique play styles and abilities. Players must navigate an open world in order to find artifacts, weapons and abilities so that they can advance to other areas. The Dream King borrows elements from other genres such as run and gun shooters, fighting games, and RPGs! (Mac and Ubuntu support coming very soon!)

Featuring:
Side Scrolling Action with up to 4-Players Locally
Single, Co-op, Versus Modes and Mini-Games
• Explore and free roam in a vast Open World
• Discover dozens of Unique Weapons and Abilities
Multiple Genre aspects like Street Fighter and RPG Elements
Custom Fan Created Content created by our Backers and Supporters
Reize from Shovelknight playable for the first time ever
• Two Bonus Tracks for Reize by Secret of Mana composer Hiroki Kikuta b4d347fde0



Title: Endica VII The Dream King
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
Dream Within
Publisher:
Dream Within
Release Date: 13 Jan, 2016


Minimum:

  • OS: Windows 8
  • Processor: Intel Dual Core 2.0GHz or equivalent processor
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 220 MB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: XInput controller recommended.

English



endica vii the dream king. endica vii the dream king download


This game is more like an early-access beta. I think that it is not fair to ask 15 euros for a game which is not stable. I bought this game to play it with my girlfriend as local co-op as we usually do on Steam. Our experience was very negative for the first 30 minutes we tried to actually get into game. Too many bugs, here are the few to mention:

1. Loading time is like one minute, just black screen, no information about loading time or whatsoever.
2. Re-mapping the keys is a mess. You set up a player 1 keys properly, then make player 2 keybinds to controller and the controller's buttons remap to the player 1 keys? What is the logic here?
3. Got into game, we tried to play, as expected the player 2's controller controlled both players.
4. Tried to get into settings within game, pressed Esc -> hard quit, game went to desktop, what is this logic?

Please test your games properly before releasing as these kind of releases are the reason people download games instead of buying them. To avoid such negative experiences. Loved the idea of game, implementation made me sad.

Refund requested.. One of the best games i've played in a while! An instant Classic! Would buy again ten times over!. These dudes might be better off selling sountracks if they don't update this. In short:

It just has far too many design issues (sound, plot, animation, engine... etc) so no amount of polish could fix it. It needs a rebuild, or to release it as a Github open source project or at least something free in a indie friendlier environment, but no, in no way is this ready for primetime (which is too bad, because it reads like a good solid game pitch).

Longer rant :

Bro-Force is almost over and I was looking for something. My aim was not as high, but I did read about this starting out as a megaman Fan Game project with 4 players, but the devs decided to switch to pro because they had invested in the project too much. Well ... I understand making a game is not easy and I hope they try again, but this game is not good.

My problems are not with the wonky hitboxes or the low quality graphics. It's more of usability issue

* There's no tutorial
* The intro text is distorted and practically unreadable
* The intro animation could have all that back story, but instead you are thrown into it (instead we get to see a seizure warning sign and a completely unrelated Mandelbrot fractal zoom after many minutes waiting for it to load). Problem is, it's really not that good; not because of the writing (though the style seems more like a draft) but because the animations are lacking, yet showcased as if though they had been fully developed.
* There are very poorly placed spawn points
* Enemies at the begining can already kill you, not in an I wanna be the guy kind of way but more in a this one barely harms you that thing will kill you right off if you touch it. And the only way to tell is by trial and error...
* Pressing Escape closes it, instantly. It will take minutes to play, but can be closed instantly while searching for ways to change character... Yeah, fun

All in all, this game is lacking in design and had far too many loose ends, which must be why it was abandoned (no updates through 2017 is abandoned to me). The sound is bad, the graphics are bad, the gameplay is dull, the characters are uninspiring (level design has already been discussed by many). And the worst part is I really wanted to like it, in fact I rarely ever make a negative review, and I searched the internet like crazy for the Fangame it spawned from and have played many many amateur proyects (poorly made RomHacks? Heck yeah!). But this one just doesn't gel.

It seems like it was partially repurposed, partially patch, parts here, parts there, whole nowhere.

I am sorry, I hope to see a more developed project later, I really do. As for this little guy, it just doesn't cut it.. The pixel art is fine. The level design is not. I was hoping to at least find gameplay on par with Actraiser on the SNES, which basically amounted to running and jumping left and right, swinging a sword and maybe a magic spell, so the bar already isn't set that high. The controls are tight and responsive and feel fair, sure, but the level and enemy design falls so short of my expectations that I almost want my 99 cents back. The second boss isn't even animated. The ground so far is just right angles with absolutely nothing interesting going on, and the same couple goblin like guys who inexplicably shoot out bland balls of mediocrity. Given the state of the rest of the game, I'm actually surprised they managed to include platforms you can jump down from. The only aspect of this game that I could I feel remotely justified in applauding is how responsive and clean the controls feel. Everything else just feels like someone's half-finished first attempt at making a game.



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