Title: Celeste
Genre: Action, Adventure, Indie
Developer:
Matt Makes Games Inc.
Publisher:
Matt Makes Games Inc.
Release Date: 25 Jan, 2018
English,French,Italian,German,Japanese,Russian,Simplified Chinese
You will die. A lot. And you will love every second of it.. This is the first time I've felt the need to post a Steam review. But this game is really something else. It's been years since a (platformer) game gave me a legitimate thumb cramp. It's also been years since a game's story gave me actual emotional pangs. Celeste did both.
As far as gameplay is concerned, it's an intense, precise platformer in the tradition of games like Super Meatboy (albeit in a far more charming package, in my opinion). The controls are extremely tight, the mechanics are few, but well implemented, and the learning curve is reasonable. At the start of the game, I was thinking "well, this is pretty simple." By the last chapter, the recurring thought was "How the #$%@ did I just do that?". Let me be clear. Your deaths will be in the hundreds, possibly thousands, before the end of the game. But the fast respawns, almost constant checkpoints, vibrant pixelated landscapes and fantastic soundtrack tend to soften the blow when you fail. In many similar "expert" platformers, repeated deaths eventually lead me to rage quit (and potentially, uninstall). I am not a masochist when it comes to games. I want to enjoy what I'm playing. Yet despite my innumerable mistimed jumps, unwise allocation of stamina (a key mechanic to the game) and just BARELY missed platforms, I found myself starting the room again before I had time to think about smashing the Save & Quit option. I WANTED to keep going. And every time I made it to the next checkpoint, it felt rewarding. In some ways, I suppose I began to identify with Madeline's determination to conquer the mountain. Which leads me to the second factor, the story.
Madeline is a girl who is running away from her past. It never goes into detail about what exactly she's been through, but the dialogue is formed in a way that makes it easy to relate, or perhaps even insert your own backstory in some sort of subconscious manner. For anyone who's ever dealt with depression, anxiety, or low self-esteem, this will resonate in a big way. The constant struggle against one's darker nature and the compulsion to self-sabotage is played out beautifully onscreen. The game's story is not complicated, and although there is a fair amount of dialogue in the interludes between challenges, it never feels bloated or tacked-on in the way many similar games might handle story. It may not speak to all gamers, but I think for a lot of us, Madeline's shoes feel like a good fit. It's not very often that I find myself identifying so closely with a pixelated sprite in an indie game, but I was right there for this one.
The combination of fantastic gameplay and a relatable story on their own would be enough for me to give this game a 9\/10, but I have to mention the graphics and soundtrack. This game is BE-YOO-TEE-FULL. There's been a lot of pixel art games coming out in the last few years, of varying quality. I tend to enjoy the style when it's done well, and in this case, it's nearly flawless. Despite the relatively low pixel count, the environments are constant eye-candy. It gave me flashbacks to Yoshi's Island on the SNES (which has possibly the loveliest art style of its era). Each new area feels unique and vibrant, and I found myself excited to both explore the nooks and crannies in search of the more elusive strawberries (the game's main collectible item), and progress to the next chapter. Additionally, each new area has a fantastic musical track that balances lilting piano melodies with atmospheric synth work that ranges from soothing to intensely foreboding. The soundtrack drives you forward as much as the story and gameplay itself.
There's a lot of great indie games out there in Steamland, and many of them are worth playing. Of the ones that are, most of them have at least one or two elements that are simply exceptional, whether it be the art style, music, story, game mechanics, or some combination of. Celeste hits all these marks. My only complaint is that the game could have been longer (I finished it in about 8 hours), but if you're the type to go after every last collectible, I'm sure you'll get quite a bit more out of it and there IS an extra section that can only be unlocked via certain collectibles. For the time I spent with it though, I enjoyed Celeste more than the vast majority of comparable games that I've ever played. It's challenging to play (and immensely satisfying to beat), beautiful to look at, and injected with JUST the right amount of emotional impetus to make you root for its protagonist, all the way from base camp to the summit.
In short, buy this game.. very good game, good ost and gameplay and story. Difficult but fair Platformer with a surprisingly good story with a cutsie artstyle.. This is one of my all time favorite games. I beat the game not long ago, but holy crap the story is amazing. The main antagonist is yourself, or part of it, and they have one of the most epic boss fights ever. The music I would argue is as good if not better than Undertale's soundtrack.
-A friendly F3 User
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