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Catastronauts Activation Code Generator


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About This Game

Gather your friends and join the illustrious Space Fleet in this fast-paced party game!

Can you deal with unrelenting disaster and hold your ship together long enough to destroy the enemy invaders? Repair systems, extinguish fires, arm the torpedoes, avoid deadly solar flares, destroy your friends and clone them back again; it's all in the life of a Catastronaut!

Enlist today!

Local Co-op
Captain the ship alone or with friends as a team of 2-4 and become the crew of a spaceship that must hold together in the face of enemy fire - teamwork is essential for success!

The Ultimate Party Game
Jump in and play instantly without learning complicated controls - anyone can be a Catastronaut! However, not everybody can survive the challenges of space... 1075eedd30



Title: Catastronauts
Genre: Action, Casual, Indie
Developer:
Inertia Game Studios
Publisher:
Inertia Game Studios
Release Date: 28 Sep, 2018



English,French,Italian,German



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Need 3 or 4 players, otherwise near impossible to progress past 4th or 5th level.. This is a co op game. One player is almost impossible to get three stars in most of the levels. No input configuration and you cannot do multiplayer on the same keyboard.
It is fun to play with friends and it's kids friendly since the controls are easy to pick up. There are thirty levels and it took me and two other friends 3 hours to beat the whole game (we beat a lot of stages with only one stars though). It would be challenging to beat every stages in three stars.. Undercooked: needs more time in the oven.

There's no option to configure input at all, no way to have multiple players on keyboard, no way to turn off controller rumble (I HATE controller rumble, and it rumbles for all kinds of irrelevant pointless things which I definitely don't want to be notified about, and *regularly* bugs out and leaves the rumble on high when you finish a level, and doesn't turn it off until you start another level and do something to trigger the rumble).

As many others have pointed out, there is no indication whatsoever as to what the star ratings mean. The developers have confirmed that it's just time, but it's clearly different for different levels and for different numbers of players, so that's not much help.

It doesn't have as many levels which lock you in separate sections as Overcooked 1 did, which is nice. And when it does, it appears to randomize who is in which half each time. I can't decide how I feel about that. On the one hand, you could just restart the level until you get a spawn you like, whereas in Overcooked you had to pass controllers around or switch places at the keyboard. On the other hand, if you're not willing to wait to restart the level a bunch of times, you'd have to pass controllers around or switch places each time you restart a level.

It doesn't try as hard to force you to work together as Overcooked did: often you can each kind of do your own thing. Which probably makes it more flexible when playing with kids or people of differing skill levels, but also makes it easier to just get stuck in a rut and not talk to the other people.

It's really hard to see where you're going to put something down: placing items on a teleporter is much harder than it needs to be, and the purple energy vials are extremely annoying. It's also very unclear whether you will pick up the item that you want (or any item at all). If you remember how annoying it was in Overcooked to pick up vegetables rolling around on the floor instead of fixed in place on a counter, well...everything in this game is that annoying to grab.

Other visibility stuff is poorly done too: there are two different kinds of basic one-man guns (presented in the first two levels). They look a little different, but the section around the firing button is identical. On one kind you can tap the button and go. On the other kind you have to hold the button until it charges up. Can you tell which is which in the heat of battle? Probably not. At least there's only one type per level.

I think it has about the same number of levels as Overcooked 1, but they're much shorter (if you're any good). Overcooked's levels were a fixed 4 minutes long: here I think most of the three-star times are around 2 minutes. So if this has 30 levels (six sections, five levels each) where Overcooked had 28, it might be half as long of a game. And it seems to be a fair amount easier: in Overcooked we had to go back and repeat levels to get more stars to continue, or even just re-try levels several times to get through them at all. That seems to be much less of a problem here: the stars aren't required AFAICT (which you might like: Overcooked required you to three-star most levels), and it was rare to fail a level after the occasional initial failure when we didn't understand a new mechanic. So it felt like a much shorter game.

It's not too bad for what it is, but it's missing what I consider to be essential configuration options, it's very short, and some of the difficulty feels like it's poor visual design and clunky controls (maybe intentionally so, but it's still not a design decision I like). If you are all played out on Overcooked 1 and 2 and Lovers in a Dangerous Spacetime, and really want something new in that vein, you might check this out. Otherwise you can probably take it or leave it.. The only game where I can save my friends from burning to death by launching them into the cold vaccuum of space. 10/10 product. Please make more game, gamer guys. Please. please.


please. CONTROLLERS DONT WORK. Its great but feels less polished thna overcooked at times. As someone who loves local coop games it doesnt take much time to finish these games. Real fun is trying to get 3 stars in all maps but int his game i cant tell how to get 3 stars since there isnt a score bsaed system.

When im stuck at 2 stars.. am i suppose to finish with more health? Am i suppose to finish faster? Doesnt chane anytihng if we die during the play?



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