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Youropa Usb Download


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About This Game

Waking up trapped in a tree, with no recollection of anything, you must explore a strange fragmented city floating in the sky to learn who you are and where you fit into th 5d3b920ae0



Title: Youropa
Genre: Action, Adventure, Indie
Developer:
frecle ApS
Publisher:
frecle ApS
Release Date: 27 Jun, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel I5
  • Memory

English,Danish,French,German,Italian,Czech,Japanese,Korean,Polish,Russian,Simplified Chinese,Swedish,Norwegian



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If you have enjoyed puzzle games in the past, I am thinking the Portal series. Then you will LOVE this game! I am 13.3 hours in and cannot put the controler down. What a great game, the level designs are fantastic with the ablity to walk on all surfaces in an escher-esq way. Progression is spot on, I just learned how to run! Each tier is awarded with a new ability to use, jump, grab/interact, run, etc. Each tier is a series of levels where you enable the flow of electricity to the main hub VIA 4 inter-connected level chains. There are many different types of puzzles and each map provides it's own unique challenges.. From beginning till end Youropa was a fresh, fun, and addictive experience. Haven't seen graffiti in a game in a long time so that was cool to see. Paint concept was great as well. Pace of the game was good and i never got bored(given abilities and things to ride :)). Such a solid quality game I thought i was playing an Ubisoft side project the whole time.. ME - I can't gush enough about this game. I'm not going to explain the game, that's what the video and description are for. I'm going to tell you that I'm a picky, picky gamer; one who loves great puzzle-platformers (Portal/Psychonauts) and also loves games with real originality (Stacking/Katamari). I've been gaming for about 35 years and while I may have an affinity for niche games, I can and do appreciate anything that brings fresh ideas to the table and executes them well while not failing to keep the standards up. New games should never suffer from clunky character movement (Tomb Raider) not when hundreds of games before you somehow got it right. So that's me in the proverbial nutshell. YOUROPA - This really looks like it was a labor of love. I played straight through in two short streams and enjoyed every second. I played with keyboard and mouse and found "driving" my avatar had a pretty short learning curve, thanks in part to the lack of options at the start and gradual accumulation of actions throughout the game. The graphics are wonderful. While your avatar may seem a bit simplistic, your surroundings more than make up for it. (If you're a decent artist, you can really customize the BEEP out of your avatar. Mine looked super sharp once I sat down and really put a little time into the design) Puzzles weren't too terribly difficult, progression was steady, logical, and consistent. Some of the little details really made me love this game. When developers have time to get the little details not only right, but fun or original, it revs my engine. As far as I'm concerned, you could do a LOT worse than pick up this cute, fun, original game.. This game is truly beautiful both visually and from a design perspective. I recommend it to everyone who loves a fun puzzle platformer.. Really nice and cute puzzle-platformer when a wall-walking mechanic to add some variety. The only downside to this game is that the physics are occasionally finicky, it occurred to me a few times that I fell when I don't think I should have, and reversely there were a few times where I'm pretty sure I was supposed to fall but didn't. There is one section driving a car too where the controls aren't too good. Fortunately, despite those minor issues, there is a lot to love here.. Anyone could watch the trailer above and know that this game is very cool and when you play it you'd know the game is extremely fun but I also wanted to call out attention to frecle as a developer. I had a pretty bad problem starting the game on my 4k display and I added a comment to the Discussions and before too long, frecle had fixed it and extended me to test it out on a private internal build. He did in fact fix it but also so many devs would have ignored that Discussion or just not even given it a second thought but he actually followed up and made sure his fix fixed the game (which it did). Devs like that who also have the skill required to create Youropa should be supported and he'll be on my radar from now into the future. Also the game totally rules and that definitely doesn't hurt either.. Very fun to play.. One of my favorite games is Prey 2006. It had revolutionary new mechanics such as portals and gravity paths that let you walk on walls. I felt quite reminded of the that game as I started walking alongside walls and taunted big purple dudes as I was hanging from the ceiling. The puzzles are quite challenging in the same way Portal is challenging the first time you play it. The game mechanics and physics are just so alien to you that it takes time for your brain to adapt. This game honestly should be as popular as the original Portal was, but that's the plight of indie gaming on steam: no one notices you among heaps of triple A boring brown cover shooters.. Amazingly beautiful and tricky puzzle game. A fun adventure.


Beta Update - April 6th : Yes, it's time for another beta update! This time your disappearing box problems should be fixed along with a ton of other things. Thanks to everyone who send us bug reports and feedback. Keep it coming! If you have specific issues or need to be contacted about your issues, please send a mail straight to supportfrecle.net . Also this week we did a small interview with GameAnalytics about the development of Youropa. You should check it out here: Here's a list of changes: New Stuff - Resetter object that can be used to reset physical objects and more (yes, we needed it to fix a few of your issues :) ) - Reset Level menu option to reset a level to it's original state. This shouldn't be needed, but it's there in case we overlooked something. - Larger Container to fit bigger stuff inside Level Fixes - One Box Island fix for deadlock situation - Rainy City Center End fix for deadlock situation - Cams And Boxes respawn fix - Flying Fans fix for deadlock situation - Elecrtic Pistons fix for possible cheat Performance Fixes - Faster startup - Customization startup time improved (there may still be a slight lag but should - Customization performance fixes. Gameplay Fixes - Cassette, graffiti and powerup counting should now be stored correctly (No more double tape collection / achievement cheating etc.) - Map shows correct collection stats at all times. - Overview is disabled during Game Over - Rain check is done with a larger radius, so thin gaps above you won't give you damage. - Dog checks if it's about to jump through something before attacking you. - Dog resets more robustly (possible fix for crash) - Map selection is correctly depth sorted. - Starting a level from the map will move you to the latest checkpoint / portal you've entered. - Collision fixes on Gothic assets and Powerup Platform. General fixes - Settings changed Rumble option to a slider (for XBox One controllers) - Settings added "Invert Y-Axis" option instead of putting it inside the layout selection. - Settings removed some redundant control options. - Removed text below brushes in customization menus. - Check if Depth Buffer format is supported before creating render targets, and fall back to other versions if it isn't (largely untested) Visuals - Deep Button rendering fix - Background fixed texturing of tall buildings and more.. Beta Update - April 6th : Yes, it's time for another beta update! This time your disappearing box problems should be fixed along with a ton of other things. Thanks to everyone who send us bug reports and feedback. Keep it coming! If you have specific issues or need to be contacted about your issues, please send a mail straight to supportfrecle.net . Also this week we did a small interview with GameAnalytics about the development of Youropa. You should check it out here: Here's a list of changes: New Stuff - Resetter object that can be used to reset physical objects and more (yes, we needed it to fix a few of your issues :) ) - Reset Level menu option to reset a level to it's original state. This shouldn't be needed, but it's there in case we overlooked something. - Larger Container to fit bigger stuff inside Level Fixes - One Box Island fix for deadlock situation - Rainy City Center End fix for deadlock situation - Cams And Boxes respawn fix - Flying Fans fix for deadlock situation - Elecrtic Pistons fix for possible cheat Performance Fixes - Faster startup - Customization startup time improved (there may still be a slight lag but should - Customization performance fixes. Gameplay Fixes - Cassette, graffiti and powerup counting should now be stored correctly (No more double tape collection / achievement cheating etc.) - Map shows correct collection stats at all times. - Overview is disabled during Game Over - Rain check is done with a larger radius, so thin gaps above you won't give you damage. - Dog checks if it's about to jump through something before attacking you. - Dog resets more robustly (possible fix for crash) - Map selection is correctly depth sorted. - Starting a level from the map will move you to the latest checkpoint / portal you've entered. - Collision fixes on Gothic assets and Powerup Platform. General fixes - Settings changed Rumble option to a slider (for XBox One controllers) - Settings added "Invert Y-Axis" option instead of putting it inside the layout selection. - Settings removed some redundant control options. - Removed text below brushes in customization menus. - Check if Depth Buffer format is supported before creating render targets, and fall back to other versions if it isn't (largely untested) Visuals - Deep Button rendering fix - Background fixed texturing of tall buildings and more.. Beta Update - May 4th : Finally it's time for another beta update - and a BRAND NEW TRAILER! Check out the trailer on the store page or on YouTube . Let us know if you like it! And as you can tell from the trailer, we will launch in June. Precise date to be announced soon. Changes in this Beta include: Elements Unlockable in Editor - It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working. - Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game. - Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element. - Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking. - Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us. Levels: - Intro flow - seperated switch from initial path to lessen confusion. - Added "The Sewer" level - Water Garden - Fix for awning issue - Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall" - Action Temple - Fix for powerup platform not activating (visually) correctly Audio: - Adjusted overall mix levels - Danger stinger won't play during Action music - Environment audio correctly adapts to time of day - Fixed glitch when entering a level with rain - Fixed night music and ambience volume - Added ending to "bridge" audio - Removed Ghettoblaster from levels with enemies - Fixed not stopping danger music correctly when leaving play mode UI & Input: - Map is better sorted, and less confusing when lines, levels, etc. overlap. - Back button shown on map screens - Improved mouse + keyboard input on map screens - Editor UI updated and element selection has been streamlined. - Editor grid changed. - Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update). Rendering: - Links between levels (in overview) are softer. - Background rendering improved. - Clouds no longer pop due to lighting changes, but fade smoothly. - Clouds slightly updated. - Fix for rendering errors on multiple gothic assets. - Fix for rendering errors on multiple items with cutters (holes, windows, etc) - Fix for player spine exploding when landing after a fast jump Crash Fixes: - Fix for crash due to uninitialized animation state on player. - Fix for crash during shutdown (due to incorrect deletion order) - Fix for editor crash when deleting elements. Localization: - Added German (thanks Daniel) and French (thanks Jeremy) translations. - Seperated languages into different files. - Rebuild menus when changing language. - Fixes to lower/uppercase of language specific letters. If you speak an amazing language that we don't support yet, and want to help out translating send an email to supportfrecle.net That's all for this round, more improvements and updates coming soon! Have a great weekend!. More Tweaks! : We've just uploaded a patch with some minor tweaks and adjustments - there are no editor or sharing updates included in this version as we are still working on improving that. Here's a list of included changes: Level - Checkpoint in upside down Level - Add checkpoint after door in look temple Level - Action temple moved wire to other side of the door Level - Action temple added checkpoint underneath platform Level - Mystic Stairs - Fixed billie jean button to stay on Options - VSync setting is now correctly saved to disk Camera - Fix lockup after overview You - Fixed issue with grabbing Dog Gameplay - Objects now collide with triggers while being carried Controls - Fix for mouse buttons not registering for axis input Controls - Added alternate layout which uses mouse for forward movement UI - Adjust control help display based on resolution (bigger text when display resolution is higher than 1080) Editor - Fix for animation issue when creating an element Rendering - Improved some block textures Rendering - Fix Youropean statue holding spray can Rendering - Fixed texture sampling issues with graffiti Rendering - Fix for texture loading issue Rendering - Adjusted volumetric lighting We're working on some really nice editing stuff, that we can hopefully show you a little of next week! As always if there's something that isn't working or could be better, let us know! Either post on the community forums or send us an email at supportfrecle.net Have fun!. Beta Update : Hi We've been fixing things, and here's what's new in the latest beta patch: 60 Hz - Switch in Options Graphics Fixes 60Hz Mode: - Character controls fixed - Jump Height fixed - Ground collision fixed - Editor movement fixed - Customization movement fixed - Overview movement fixed - Rumble works correctly - 99% of things are working correctly in 60Hz now. Known issues in 60Hz: - Camera has issues when inside a fan - Train stops incorrectly General fixes - Intro - Rope attached correctly to you in start sequence - Intro - Rope swing fixes - Intro - UI fixes - Quickly leaving a paint platform doesn't lock you anymore - You will drop a carried item when entering a paint platform - You will drop a carried item when entering a powerup platform - Teleport effect for objects respawning - UI fixed start sign - UI fixed paint platform instructions - Restarting on a wall works :) - Teleport camera smoothed - Camera sequence when painting graffiti - "Wall Jump" audio - Fix for dropping an item when entering overview Level fixes - Dog Chase - fixed floating sign - Upside Down - fixed floating block - Oil Slide - fixed switch As always please report your experience at the end of the session and send us feedback either to supportfrecle.net or on the Steam Discussion Forums! Thanks for keeping testing!. Launch Day! : Its finally, finally release day! We hope all of you enjoy what weve been working on for so long, and we are excited to hear what you think of the game. Thanks to everyone who helped out during beta testing by reporting bugs and suggesting improvements.. Ride & Slide Update : The latest update includes a bunch of smaller fixes to the driving and sliding sections, as well as a number a visual improvements.


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