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About This Game

V.T. is a game where you live through the eyes of the protagonist throughout various horror stories a mix of fiction and non-fiction. Survive and explore the worlds within each story as you navigate unique sandbox environments with utterly terrifying atmospheres. You will be scared and you may not survive. 1-8 players currently.

Have feedback or ideas?
Start a discussion!

The House (Single Player - Story):
You play as Tom a retired Air Force pilot. Tom is in his truck on the way home from visiting his parents over the holidays. He has decided to take a shortcut through the Rocky Mountains during a snowstorm...



Black Water (Single Player / Multiplayer - Story):
Atohi is on his way to a national forest in Utah. He has been driving all night through a unrelenting storm. Unbeknownst to him, he is being followed by a Skin-walker...



Paranormal Invasion (Multiplayer - 3 different maps):
In this mode you defend your location from waves of paranormal attacks. Weapons and ammo will appear in various locations along with increasing attacks.



Key Features:
  • Cold System
  • Paranormal Creatures
  • Challenging problem solving
  • Crisis management
  • Permadeath System
  • First Person Shooter (FPS)
  • Exploration
  • Environment Interaction

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Contact: info@revmatek.com

Note: This game can be very dark depending on your setup. There is a brightness manager on the main screen. These settings will persist throughout the story. It is important to set the brightness correctly, setting it too high or too low may result undesirable game play.

There is also a particle manager where you can dial in the amount of particles (such as snow or rain) you want for a given story.


WARNING: This game may require patience and critical thinking at times of high stress or crisis. If you are easily frustrated this game may not be for you.

DISCLAIMER: This game is not recommended for anyone with a nervous disorder, epilepsy, or any other condition that may be induced from being intensely frightened.
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Title: V.T.
Genre: Action, Adventure, Casual, Indie, Simulation
Developer:
Revmatek
Publisher:
Revmatek
Release Date: 17 Dec, 2018


Minimum:

  • OS: 64bit OS - Windows 7
  • Processor: Intel i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 780 with 4GB Memory
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Best played with a sound card that supports surround sound or 7.1 emulation
  • Additional Notes: Performance Requirements

English



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Great game! Exploring/problem solving along a main story line with plenty of depth and rewards for exploring further. Great atmosphere achieved by the developer for the different stories developed so far. Recommended!. crashed my computer. It's a bit expensive for an early access indie game, I still like it though. It is cool seeing it slowly develop. It has improved a lot in the last couple months. My biggest complaint is that it is not obvious enough when you are being attacked. The person you are playing remains silent and the alien creatures are not very loud. I end up being attacked from behind and not noticing until blood appears on the screen.. i cant play the game it crashes on start of a level. Hi, bought a copy of the game for my friend and I. Hoping to find a good Scary game to play on BUT it feels Unfinished/ glitchy and released too earley. ....Not hating on the game as it has GREAT potential! I can't recommend the game at the moment in time till the game is improved and becomes more playable and please sort the multiplayer out . (fingers crossed the game will be upgraded or patch up /improved then i will return and play this game)


*****PLEASE READ ALL COMMENTS**** My questions have been answered .. ijesztően szar. Crashes directly after opening cut-scene. Literally unplayable.. I start the game but I can't play it :(
it just frezzes
. Well I must say yes this is a good game, Horror Puzzle but there are some bugs that need fixing, also to add the pistol i could not find but found 100's of ammo for it and for some reason where the dead guy with the axe, if you keep walking that direction there is a Camp of some sort with like a sheet flapping in the wind but you can make it there without freezing to death for some odd reason. I found all weapons, beside pistol, Axe,Wrench,Shotgun plus items like the Lantern. This Game is worth the Money but still needs Work. Good Job Creator. I love this game, have only played "house" so far and am doing a few let's play episodes on this game (will be up in the next few days). I love how most things are very logical like finding the gun in the house. i found bullets then had a think about where someone might keep their gun and sure enough it was there, same with the gasoline. so far great but havent finished house yet and havent even started blackwater.

ONE MINOR ANNOYANCE, and i promise it is quite minor. at the tunnel section i ran myself over exiting the vehicle going at a snails pace. was kinda annoying since there is no save mechanic. that is all. ive got three episodes recorded and will finish House soon.

If anyone is reading this wondering whether to buy. trust me its got consistant mechanics, hours of fun, logical (sometimes illogical) puzzles and a whole bunch of scares. <3


Version 7.27.2018 Update:

  • Tunnel end sound volume decreased (halved),
  • Increased collision radius on certain AI,
  • Untimeliness in the church will now cause fiery death,
  • Barrels that are not out of proximity will now induce fiery death,
  • Added fiery death
. Version 1.5.2019 Update:
  • Removed Barn stall doors to prevent hiding
  • Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
  • Increased health of some aliens so they can kill you more.
  • Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
  • Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
  • Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
  • Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
  • Decreased hit box size slightly on all aliens
  • Corn LOD is now more aggressive to improve performance when staring at Corn.
  • Decrease enemy attack interval (decreased damage)
  • Decreased durability of crates to prevent exaggerated smashing times
  • Zombie death bug - damage handlers will now do additional synchronization for health
  • Death is now a network synced event (vs just syncing health)
  • various optimizations for "Corn Farm"


Known Issues:
  • Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
  • If you are downloading a large file while hosting, players will be unable to join (don't do that)
Plans for next patch:
  • Add kill cam so that you are not staring at the floor when you die.
  • Blackwater optimizations
  • The House optimizations
. Controller Support and Key Bindings:
The following functionality has been added to the game:
  • Invert Y Axis option for XPadder,
  • Xbox Controller Support,
  • Key Binding Support

This update adds basic support for controllers and key bindings. The UI may change in future updates.
. Version 2.08.2019 Update:
Patch Details:
  • Black Water clouds are now more ominously lit
  • Black Water multiplayer will now disconnect players when the host leaves
  • Fixed LOD issue with tree from lobby camera
  • Tweaked AI priorities
  • Aliens will now, of their own accord* choose at random to target a player over barriers when that player is within reach. Meanwhile other aliens may choose to destroy barriers during this same window in the AI targeting cycle. The result will be a better balance between attacking aliens and aliens removing barriers
  • Aliens will now of their own accord* when confronted by another player defending a given location drop their previous ambitions and attack that player (i.e. if a player is between a teammate and the alien, the alien will attack that player instead)
  • Paranormal Invasion is now objectively more difficult due to AI changes.
  • Added indicator to church escape to guide you to the escape route

*This action may or may not occur depending on the state of the AI, they may choose not to perform this action over something else they deem a higher priority.

Have questions or feedback?
Start a discussion!

. Version 8.31.2018 Update:
  • Fixing some odd vertices here and there (General),
  • Improvements to bow (BW),
  • Improvements to rain sound (BW),
  • Improved Mouse Sensitivity Settings (General),
  • Skin Walker AI adjustments (BW),
  • Boundary Adjustments,
  • BW Menu Options,
  • Updated Menu Screen,
  • Fixed collider in garage (TH),
  • Fixed under bed pickles,
  • Improved Slider Accuracy,
  • Doubled Wrench Damage,
  • Skinwalker will no longer lose his mind by combine,
  • Added more aggression,
  • Prologue (BW),
  • Epilogue (BW),
  • Black Water (BW) First Pass
. Version 9.10.2018 Hotfix:
Fixed issue where truck in tunnel brutally murders driver at low speeds.


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