Title: Tower Defense - Fantasy Legends Tower Game
Genre: Action, Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer:
Lapusanu Patriciu
Publisher:
Modulesden
Release Da
English
tower defense - fantasy legends tower game
i love tower defence games and i think i've already played them a lot. maybe most on mobile, but i still can't help buying another one on steam, especially that is done properly - and this one was no exclusion. Too stressful to be a true defense game, you don't have time to watch, especially if you press the fast forward button, the game is very fast and you have to build towers and the hero fast!Levels feel like a chore to do. Also,I need 10 minutes to play a level from start to finish, which is a lot.. It's more of the same tower defense games again, but that's really no bad thing at all.. I played the game all the way through beating every level on normal and hard and enjoyed it. Just because of that I have to give it a thumbs up, but there is alot of room for improvement. I really like tower defense games though so thats pry why I was able to enjoy it so much. Length: I bought game on a good sale for a few dollars. When it only takes a few hours to beat the game and about 8 ish hours to completely conquer it perfecting all levels on hard, I wouldn't pay much more for it. I know it says I played longer, but I get pulled away and leave my games on pause often. I did throughly enjoy the pause button. It was probably paused for as much time as I was actually playing. Pros: Very simple. I enjoyed the skill and tower combination. Only 4 towers but it was fun to try and figure out how to use them together for the most effect. I really liked the hero and being able to deploy rogue and lightning. Having to use the rogue to pick off the healers was kinda fun. Cons: Very simple. While I liked that each monster had a strength and weakness, it didnt really matter as there are only 4 towers. Once you figured out the best combination there wasn't much else to it. I wish there was a library so I could go back and see enemy weaknesses and strengths though. Left me guessing trying to figure it out the hard way cuz I would either forget or click through really fast. Bosses were pretty lackluster. Only the last one was strong enough to deem a challenge but he moved so slow he wasn't. I never kept thinking I want to be able to max out these towers and kill hordes already. You do eventually get to that point but by the time I got there it was basically just turn game on autopilot and was too easy. Any map where the lanes all merged from or to one choke point were to easy. Any map where there were not a solid choke point were pleasently hard. There were 2 maps early on though where there where 3 lanes. They were so hard on hard that I eventually skipped them, built up a ridiculous amount of coins and then came back to them loaded with spells. The tic tac to board was so tough on hard I don't think I could beat it without spells. Using the coins to unlock things was cool but there was only an finite amount of them. (well I guess I didnt try going back to redo a level I already mastered). I did not like how skills had to be paid for and unlocked with them. I was scared I would burn all my coins and not get all my towers unlocked. Ended up not mattering though cuz there were plenty since I was stingy. ******Spoilers****** Fire was very op. Especially when combined with the slow. After I figured that out it I only used lightning and arrow towers to pick off any strays immune to fire. Once you figure that out the game really just becomes healer control and how good of a shot are you with the rogue at picking them off. If they build up zap with lightning. The healers were really the only part of the game that added a challenge and they really got old after a while.. I played the game all the way through beating every level on normal and hard and enjoyed it. Just because of that I have to give it a thumbs up, but there is alot of room for improvement. I really like tower defense games though so thats pry why I was able to enjoy it so much. Length: I bought game on a good sale for a few dollars. When it only takes a few hours to beat the game and about 8 ish hours to completely conquer it perfecting all levels on hard, I wouldn't pay much more for it. I know it says I played longer, but I get pulled away and leave my games on pause often. I did throughly enjoy the pause button. It was probably paused for as much time as I was actually playing. Pros: Very simple. I enjoyed the skill and tower combination. Only 4 towers but it was fun to try and figure out how to use them together for the most effect. I really liked the hero and being able to deploy rogue and lightning. Having to use the rogue to pick off the healers was kinda fun. Cons: Very simple. While I liked that each monster had a strength and weakness, it didnt really matter as there are only 4 towers. Once you figured out the best combination there wasn't much else to it. I wish there was a library so I could go back and see enemy weaknesses and strengths though. Left me guessing trying to figure it out the hard way cuz I would either forget or click through really fast. Bosses were pretty lackluster. Only the last one was strong enough to deem a challenge but he moved so slow he wasn't. I never kept thinking I want to be able to max out these towers and kill hordes already. You do eventually get to that point but by the time I got there it was basically just turn game on autopilot and was too easy. Any map where the lanes all merged from or to one choke point were to easy. Any map where there were not a solid choke point were pleasently hard. There were 2 maps early on though where there where 3 lanes. They were so hard on hard that I eventually skipped them, built up a ridiculous amount of coins and then came back to them loaded with spells. The tic tac to board was so tough on hard I don't think I could beat it without spells. Using the coins to unlock things was cool but there was only an finite amount of them. (well I guess I didnt try going back to redo a level I already mastered). I did not like how skills had to be paid for and unlocked with them. I was scared I would burn all my coins and not get all my towers unlocked. Ended up not mattering though cuz there were plenty since I was stingy. ******Spoilers****** Fire was very op. Especially when combined with the slow. After I figured that out it I only used lightning and arrow towers to pick off any strays immune to fire. Once you figure that out the game really just becomes healer control and how good of a shot are you with the rogue at picking them off. If they build up zap with lightning. The healers were really the only part of the game that added a challenge and they really got old after a while.. I wish it was even cheaper, got it at $2.99, it's good but at 1.99$ was even better. You have 3 heroes to play with, some waves are really hard though, but overall it's okay balanced and I recommend it,it feels like a decent game.. A poor man's Kingdom Rush with much less features. I think the opening level even uses same soundtrack. The description is missleading, says there are 3 unique heroes but they are all the same in that they have no abilities and just stand there doing the same melee attack.
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