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The Dwarf Run Offline Activation Code And Serial


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About This Game

The Dwarf Run is an old-fashioned RPG with elements of point-n-click adventure.

The story tells of an expedition to the ancient underworld temple undertaken by young dwarf Dalain Stonecruncher with party of friends and numerous adventures that followed.

Dalain, Zenn, Ionor, and Barbados are about to meet the strangest beings, join the rebellion, investigate conspiracies, defeat the most powerful of demons, become champions of the arena, and even travel into space.

The Game Features

  • Linear story line full of humor and unexpected twists and turns
  • Manual and automatic control of turn-based battles
  • Original rule set that makes leveling a challenging and interesting task
  • Point-n-click adventuring with light inventory-based puzzles
  • Choice of cinematic, top-down and third person views
  • Range of individually balanced difficulty modes
  • 15 hours of game play, 100 enemy types, 140 unique items, and one ending

And there is no

  • Cutting edge bloomy graphics
  • Scaling of enemy levels
  • Abstract puzzle solving
  • Level cap
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Title: The Dwarf Run
Genre: Adventure, Indie, RPG
Developer:
Alexander Mirdzveli
Publisher:
Alexander Mirdzveli
Release Date: 21 Oct, 2015


Minimum:

  • OS: Windows XP
  • Processor: 2Ghz dual-core
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 4600
  • DirectX: Version 9.0a
  • Storage: 3 GB available space

English




I'm only four hours in, but I'm really enjoying the game. At first, I was like Iceywind1980 and was about to give up on the game; it ttook me 30 minutes, or so, to get going and figure out how to play. Also, the default difficulty setting is "Difficult," but you can change it in game. The fusion of point-and-click and rpg is really succesful. Solving inventory puzzles, searching the enviroment, and talking to things is really just as essential to your progress as combat. The writing is very good and never fails to entertain; party dialogue also frequently gives subtle clues as to how to progress. The graphics and animations are good, for this type of game, and add to the enjoyment. The game runs pretty smoothly and load times are minimal. The rpg mechanics are pretty sophsticated for a modestly priced game like this; for instance, your characters earn combat experience based on how much damage they did in the fight. Also, turd zombies. A very enjoyable game.. I love old school turn based RPGs and have been playing this game for the last 4 days.
I have played at least 60 games in this genre on steam.

I am enjoying "The Dwarf Run" very much because it is not mindless hack-and-slash game.
There is also a object-puzzle-solving element in the game.
You can USE various objects in your inventory to interact with various othe objects in the environment to advance the story-line and open up new locations. Although the storyline is linear, there is a sense of accomplishment if you can finally advance it by figuring out the right interactions of object. Sometimes, I am stuck for hours, took a break, and when I come back a new idea pops up in my mind, and I can advance the story. I love it!!!!!!!!!!!!

There is also no mindless grinding in this game as there are no random encounters or random monsters. Because of this, every encounter is precious, and I would try to explore every corners of every map to make sure that I do not missed any hidden encounter. Resources are also limited and precious in this game. Ammunition is limited and you can obtain them from limited number of boulders (to make stones), animal bones (to make stone arrows) or insect stings (to make poison arrows), etc. Money is also very limited and you will have to decide what type of gears to buy with the limited amount of money. I really like the way this game control XP, ammunition and gears, as it make each acquisition to be meaningful and treasured.

Although the game length is stated to be only 15 hours, I have played at least 36 hours on this game and love it. I am a completionist and am trying to get every single Steam Achievement in a single playthrough. That is why I go slow and cautiously explore everywhere to make sure that I do not miss a single achievement. So far I have all the achievment except the last one which is from finishing the game. The ending should be within the next 2 days, but I decide to take time and write this review instead, so that other people can enjoy this fun game.

I would definitely recommend this game and it is worth the money spend.. Even though there is no speech nor todays fancy graphics, the gameplay is great. Yes it is a linear game, but it is alot of fun. The first fight you get into, you'll probably get your butt handed back to you, so you look for another solution, Then once you figure out what you need to do before you get into that brawl, it becomes much more managable. The puzzles are pretty straight forward, they are common sense. It does take a little bit of an effort to understand the mechanics of the game, but once you do it is fun to play.
You will spend the most of your time fighting, the turn-base system, is ok as well, you need to pay attention to the amount of action points you have, ie...you have your Cleric cast bless on someone, then you cast regeneration in the same turn, but nothing happens and it is the next characters turn, you are like WTF happened, But the next time around when it is your Clerics turn again, the first thing he does is cast regeneration on the toon you had told him to do it on. So with that in mind, you need to plan ahead.
They say it should take 15-20 hours to play, but maybe because I like to see what all my options are, it took me a little longer, or maybe if you know what to do, it might take the suggested time. All in all it was a good game to help me get through the weekend. And now that I know what needs to be done, I'll play it again.
. Know what this is, and the good and the bad, before you buy it. Then read DerWizard's review because it pretty much covers most of what I was going to say.

Yeah, the camera is wiggy. Yeah my 11+ dex ranger with 83% hit chance misses eight times in a row and does minimal damage per hit. (*maybe the random number algorithm is borked. . . maybe) And yeah, some of the spells are half useless because some enemies are immune to some of them and others simply don't work the way you might think the work. Most of that can be dealt with by adjusting tactics or, in the event that you just can't buy a frigging hit, load and re-play the fight.

It certainly is not perfect, but it's challenging and I have fun playing it. As often as the random number generator kicks me in the teeth (83% chance missing 7 or 8 times in a row. . . I know. I know. It happens, but it's annoying) I also have had success in some encounters by changing tactics. Many games reward the rinse\/repeat and don't think about it tactical combat style. This one, in some fights and encounters, does the opposite. It seems to reward you for doing different things. For example, I made one fight way, way easier by doing one simple thing. I went from getting stomped into the mud on the first attempt to an easy, easy win on the second. And this particular fight is known to be nasty. The walkthrough actually informs you that it's hard, and suggests using consumeable items. And no. I didn't cheat. I also read the walkthrough for that section *after* I finished the battle. Shame on you! (just kidding)

Anyway, I like that a different approach to some fights can make the fight harder or easier depending on what you choose to do. It is not necessarily always required. If you want you can keep hammering away using the same tactics and *eventually* the random numbers will come up in your favour. Or you can change your tactics and make the fight a bit easier. Usually.

I'm having fun with it. It was cheap. I've paid more and gotten less out of a lot of other games. It's challenging, but not always for the right reasons, however the dev (yeah, to the best of my knowledge it is one person) is tweaking game balance fairly frequently right now and added tips to the game reminding people that certain stats, like constitution, are essential to success later on.

Perfect game? Not even close. Fun? Usually. Challenging and frustrating? Both, sometimes. Linear? Yup. Good story? Up to you to decide, I think it's pretty basic but does the trick. Good writing? Not particularly for me, but I read a *LOT*. The dialogue has made me laugh more than once. Great graphics? No... but they work. You can tell what things are supposed to be.

Recommended? Yup, 'specially if you know what you're buying *and* get it on sale. I'd argue it's worth the base price, however if you're not sure just wait for the next sale.. What a gem! Old school crawling with lots of reloads that feels more like rewards than dustbiting. Fun and well written story. Seems like there's still some hope for us gamers. Good work indeed :)
Edit: A bit further in the game - impressions persist! Amused, sometimes laughing right out, I get that old Stonekeep feeling I loved back then. But be ware - adventuring is hazardous and reloads and rebuilds of characters frequent. True talent at it's best! Thank you!. Wow! Finally an Indie game that's really worth playing. I never write reviews, but I thought this game really deserved it. The humor was spot on, not too much but not too serious either. The puzzles weren't really out there like some other point-n-click games. Yeah the difficulty might have been a little too rough even on the leisure setting, and the arena had way too many fights that drew the action down, but with a little tweaking, it's a sure challenge for anybody who wants to test their mettle. This game is indeed a diamond in the rough. I enjoyed it from start to finish... Congratz for a game well done!. Amazing game. I was skeptical when I launched it for a first time, and the feeling I had was that it was going to be another easy to play low rating game for an hour or two. What surprised me most is that despite the fact that the game is cheap, has low poly, lack of voice dialogue (it would be strange to have that for such a price though), it still feels great and plays much better than many other AAA games of the same genre. In fact, it feels like a quest, a parody, a mix of modern RPG and old school dungeon crawling at times, which in my opinion, is very interesting way of making a computer game.

What I really enjoyed in this game is the game mechanics - I am not saying it is something new, but you cannot just hack and slash entire game without some strategy. Every move, every battle, every level up of your hero requires you to think twice. What is interesting is that, unlike many similar RPG games, this game is challenging, if not impossible at times (especially for people who never played RPG games before) - in fact, you may end up reloading a game several times after every single battle (!) because of the one mistake you made either in battle or (the worst) if you developed your characters wrong (and trust me, for a first time you will do this). So if anyone want to avoid the mistakes before they are made - do not follow a typical RPG paradigm - your heroes will be useless if you focus just on what is best for their classes in other games - thus, if you think STR and con are great for fighter, INT is only issue mage needs to solve, and good ranger only needs to have high DEX - then you will need a new keyboard because you will kill it by hitting the same reload button 1000 times. Again, universality is key in this game - this will be clear once you enter the pits.

Second thing I liked in game is the sense of humour. I thought I saw everything of the genre but this game made me laugh so many times, I am still trying to understand how weird the situation can end up from a usual (as it seemed) dungeon crawling attempt. Yes - you have to be prepared to read the story, listen to your companions, and pay attention to details in order to really enjoy the game.

9.5 \/ 10



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