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Spells 'n' Stuff Download Setup For Pc


Download >>> DOWNLOAD (Mirror #1)


About This Game

Spells 'n' stuff is an online wizard arena-style VR-only shooter, for the HTC Vive. Become a wizard as you battle against your friends, fire spells at each other and teleport using throwable potions!


Map list:

  • Wizard Table
  • The Library
  • Courtyard
  • The Throne Room
  • More coming soon!
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Title: Spells 'n' Stuff
Genre: Action, Indie, Early Access
Developer:
Luke Haney, Jim Cook
Publisher:
Luke Haney
Release Date: 4 Apr, 2016



English




Multiplayer is janky and requires port forwarding for "some" routers however it didn't work on either of the two routers I tried it with. Needs steamworks support or there will be no players simple as that. When the only gamemode is multiplayer the multiplayer needs to be done well.. The whole point of this game is to play multiplayer, and the multiplayer just doesn't work. Both me and a friend tried playing together and it was just impossible. The design looks great, but this game is just a $11 menu screen. Probably the last early access VR game I buy thanks to this monstrosity.. A nice little game, which I didn't play too much yet, but I had a lot of fun.

The tower-defense mode is good. You have to shoot the monsters, before they get to the gold of your castle. Wave after wave, you will get gold which you can spend on skills (such as, more damage, projectile speed....)

Unfortunately I wasn't able to play multiplayer games yet - no one was looking for an online match when I tried. Your best bet is to play with a friend.

Remember, this is an Early Access game and could change \/ get more content in future updates.. I like this game conceptually, but I can't recommend it at its current build. There's too little content to justify the current price of $10.99. The dev seems active on the project, so there could very well be a lot more girth to the game in the future, but again it feels extremely Early Access at this point.

One issue I have is the requirement to forward ports to host a game, especially since the userbase is so small right now. When I've played, there were no games running. This meant I forward ports so my friends and I have a sever to play on, or we can't play the game. While not hard to do, I'm not setting dedicated IPs and forwarding ports for a game. Steamworks should be implemented in a multiplayer only game (currently only multiplayer), or in the least a dev server should be running 24\/7.

All that said, the Dev seems to be working towards these goals. So as long as you're ok jumping on the bandwagon really early, and you're ok setting your network up to play, this might be your kind of game. It currently feels a little underdevelped and too price heavy for me, however.. I like this game conceptually, but I can't recommend it at its current build. There's too little content to justify the current price of $10.99. The dev seems active on the project, so there could very well be a lot more girth to the game in the future, but again it feels extremely Early Access at this point.

One issue I have is the requirement to forward ports to host a game, especially since the userbase is so small right now. When I've played, there were no games running. This meant I forward ports so my friends and I have a sever to play on, or we can't play the game. While not hard to do, I'm not setting dedicated IPs and forwarding ports for a game. Steamworks should be implemented in a multiplayer only game (currently only multiplayer), or in the least a dev server should be running 24\/7.

All that said, the Dev seems to be working towards these goals. So as long as you're ok jumping on the bandwagon really early, and you're ok setting your network up to play, this might be your kind of game. It currently feels a little underdevelped and too price heavy for me, however.. A nice little game, which I didn't play too much yet, but I had a lot of fun.

The tower-defense mode is good. You have to shoot the monsters, before they get to the gold of your castle. Wave after wave, you will get gold which you can spend on skills (such as, more damage, projectile speed....)

Unfortunately I wasn't able to play multiplayer games yet - no one was looking for an online match when I tried. Your best bet is to play with a friend.

Remember, this is an Early Access game and could change \/ get more content in future updates.. A nice little game, which I didn't play too much yet, but I had a lot of fun.

The tower-defense mode is good. You have to shoot the monsters, before they get to the gold of your castle. Wave after wave, you will get gold which you can spend on skills (such as, more damage, projectile speed....)

Unfortunately I wasn't able to play multiplayer games yet - no one was looking for an online match when I tried. Your best bet is to play with a friend.

Remember, this is an Early Access game and could change \/ get more content in future updates.. The whole point of this game is to play multiplayer, and the multiplayer just doesn't work. Both me and a friend tried playing together and it was just impossible. The design looks great, but this game is just a $11 menu screen. Probably the last early access VR game I buy thanks to this monstrosity.. Multiplayer is janky and requires port forwarding for "some" routers however it didn't work on either of the two routers I tried it with. Needs steamworks support or there will be no players simple as that. When the only gamemode is multiplayer the multiplayer needs to be done well.. I like this game conceptually, but I can't recommend it at its current build. There's too little content to justify the current price of $10.99. The dev seems active on the project, so there could very well be a lot more girth to the game in the future, but again it feels extremely Early Access at this point.

One issue I have is the requirement to forward ports to host a game, especially since the userbase is so small right now. When I've played, there were no games running. This meant I forward ports so my friends and I have a sever to play on, or we can't play the game. While not hard to do, I'm not setting dedicated IPs and forwarding ports for a game. Steamworks should be implemented in a multiplayer only game (currently only multiplayer), or in the least a dev server should be running 24\/7.

All that said, the Dev seems to be working towards these goals. So as long as you're ok jumping on the bandwagon really early, and you're ok setting your network up to play, this might be your kind of game. It currently feels a little underdevelped and too price heavy for me, however.



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