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Sherlock Holmes: The Silver Earring Full Crack [License]

Sherlock Holmes: The Silver Earring Full Crack [License]


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About This Game

At a reception organised in honour of his daughter, Melvyn Bromsby, a rich tycoon, is about to make an important announcement concerning his future business affairs when, all of a sudden, a shot rings out. Sir Bromsby collapses, having suffered a mortal wound to the heart...
A baffling murder, dozens of witnesses and numerous places to visit around Victorian London. You play Sherlock Holmes, and use all your skills to shed light on this mysterious case.
  • Assume the role of Sherlock Holmes and Doctor Watson and meet all the heroes of the novels: Inspector Lestrade, Wiggins, Mycroft and many others!
  • Investigate 5 murders! Over 40 witnesses to question, 200 clues to uncover and over 25 hours of gameplay to solve the mystery.
  • Explore Victorian London, which is magnificently and faithfully reproduced in 3D.
  • Between each level Sherlock Holmes sets you a quiz which will validate your progress in the case.
  • The adventure is full of vivid cut scenes to heighten the dramatic aspect of the story.
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Title: Sherlock Holmes: The Silver Earring
Genre: Adventure
Developer:
Frogwares
Publisher:
Frogwares
Release Date: 30 Sep, 2004



English,Bulgarian,Czech,French,German,Italian,Polish,Russian




The game started out nice enough. Point-n-click adventure game. Not the best, but enjoyable.Then I got to the part where you need to stealthely get by a guard and his dog. A stealth part in an adventure game. Now, if implemented properly, this wouldn't be that bad. Unfortunatelly that is not the case here. The rules of how they can detect you are not explained nor are they obvious. Depending on where you are, Holmes may or may not be able to go where you click. Even after checking out some walkthroughs and knowing what I was supposed to do (which didn't really make sense in the first place) I was not able to get through this stage. Quite a shame since from what I understand, that's about halfway through. Oh well.. The game is in many ways extremely flawed. The GUI is a complete pain, especially in portions where Sherlock needs to be moved around with precision, as he requires several second to just turn around, even when trying to avoid guards, and the game world is filled with invisible walls. The fixed third-person perspective also often turns the game into pixel hunt. Besides that, the game also pointlessly makes the player manually select dialogue options, even though all need to be cycled through, and all are recording in the journal, so there's no need to ever revisit them.

Meanwhile, the story does make for an entertaining enough whodunnit, which isn't dampened even by the dismal voice-acting. At the end of each chapter the game makes the player pick the right clues to yield the correct deduction, which is a neat feature, as it prompts the player to pay attention and use their noggin, instead of just clicking on everything and letting Sherlock do the reasoning. For most part, the deductions are sensible, too, though all the contrived puzzles people use to lock their saves and whathaveyou certainly push the limits of believability.. I am no Sherlock Holmes !

This is one of the earliest games in Sherlock Holmes series by Frogwares, and it shows its age.

Positive
+ It's a Sherlock Holmes game

Negative
- Story is overcomplicated, too many things, too many people, too many clues. And the game doesn't have a good system to track everything together.
- Gameplay elements are inconsistent. Sometimes actions require you to click on an object in the gameworld, sometimes you need to click the same object in inventory, or drag-and-drop two objects on top of each other, sometimes you need to use magnifying glass, sometimes you don't. It's a bit confusing.
- Crashes - There are few places that cause the game to crash consistently, loosing all your progress since the last save.
- Spot the dot - In some areas you literally need to find one small spec in one big room.
- Font in messages\/books is unreadable !

Overall, there isn't really anything special about this, I would suggest trying newer games in the series, they are much more streamlined.

. This should have been the first Holmes game by Frogwares. It's a very standard PNC adventure, but here the puzzles make sense and the game politely doesn't let you continue if you've missed something. Insofar as that goes, it's not unwinnable by design except for a small bug that you'll probably never encounter.

While not particularly difficult, the worst bits are the two timed events and those are your only chances to prematurely lose the game. Other than that, it's great fun with some decent voice acting and the plot is full of the expected twists. As a word of warning, the game does quiz you after each chapter to ensure you're paying attention.. I was able to get past the resolution issues and floating characters,etc....was actually enjoying the game....until I got to that sneaking scene for the train yard.

It has to be the dumbest, most frustrating thing I've ever played in my gaming career. Whoever decided to put that in the game\/designed it needs to GTFO the gaming industry. I can't believe frogwares is still in business with this like this.

This is one of the very few trashy games I've played that made me want to hit something.



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