Title: Northern Lights
Genre: Action, Adventure, Indie
Developer:
DimleTeam
Publisher:
DimleTeam
Release Date: 18 Feb, 2019
Minimum:
English,Russian
I really don't understand why this game isn't free. It's so short and honestly the puzzles were not at all difficult, I wish it would have at least provided more hours of gameplay.. Northern Lights centers around a tiny, floating droid reminiscent of BB-8 or Wall-E which invokes enough of a cuteness factor to want to see the little guy get to the end of this very short game. At $1.99, one needs to decide if 20-30 minutes of gameplay is worth it, which is a fair question.
First off, by the time you finish Northern Lights, you're absolutely going to feel like the game is just getting started (punctuated by the name of the final Achievement you receive) and that it's almost a shame that it ends without more of a resolution or understanding of what you actually accomplished. Just as I felt as though I was getting a hand on navigating the various obstacles and solving the terminal puzzles, the game just... ends. I can't imagine that this is all the developers at DimleTeam have in store for us. As NL ends, we're treated to a scene that begins to reveal more of the world only hinted at briefly earlier in the game. I'm personally interested in finding out where things go from there.
Mood is also a big selling point in this game, and I think that they did a pretty great job with the little presented so far. The nameless droid seems to bob and meander as it sways around, taking in the world around it as the player does. The smokey background hints at a catastrophic event that left only mechanical characters to go about their lives. Somehow, the game evokes a sense of grandeur despite the limitations in movement and explorability. Considering that the majority of the player's interaction is simply pressing left or right, I didn't feel as though much more was needed. If DimleTeam does take this narrative further, it would be cool to see how the begin to play around with the environment and continue building on what's been established while still keeping to the basic controls.
Lastly, we should discuss whether or not the price is worth it. $1.99 isn't a huge drain on the wallet for most folks, but once you finish the playthrough, there really isn't much here to keep you coming back, apart from perhaps introducing a friend to the experience. Personally, I'm more than happy to throw a few bucks toward a blossoming project if it holds potential, but I can't fault anyone for passing this one up until more content arrives down the line; if that is, indeed, the ultimate plan.
I'd say check it out if you're curious (I certainly enjoyed it), but don't expect too much out of it either. It's a good distraction in between much longer games.. I really don't understand why this game isn't free. It's so short and honestly the puzzles were not at all difficult, I wish it would have at least provided more hours of gameplay.. Northern Lights centers around a tiny, floating droid reminiscent of BB-8 or Wall-E which invokes enough of a cuteness factor to want to see the little guy get to the end of this very short game. At $1.99, one needs to decide if 20-30 minutes of gameplay is worth it, which is a fair question.
First off, by the time you finish Northern Lights, you're absolutely going to feel like the game is just getting started (punctuated by the name of the final Achievement you receive) and that it's almost a shame that it ends without more of a resolution or understanding of what you actually accomplished. Just as I felt as though I was getting a hand on navigating the various obstacles and solving the terminal puzzles, the game just... ends. I can't imagine that this is all the developers at DimleTeam have in store for us. As NL ends, we're treated to a scene that begins to reveal more of the world only hinted at briefly earlier in the game. I'm personally interested in finding out where things go from there.
Mood is also a big selling point in this game, and I think that they did a pretty great job with the little presented so far. The nameless droid seems to bob and meander as it sways around, taking in the world around it as the player does. The smokey background hints at a catastrophic event that left only mechanical characters to go about their lives. Somehow, the game evokes a sense of grandeur despite the limitations in movement and explorability. Considering that the majority of the player's interaction is simply pressing left or right, I didn't feel as though much more was needed. If DimleTeam does take this narrative further, it would be cool to see how the begin to play around with the environment and continue building on what's been established while still keeping to the basic controls.
Lastly, we should discuss whether or not the price is worth it. $1.99 isn't a huge drain on the wallet for most folks, but once you finish the playthrough, there really isn't much here to keep you coming back, apart from perhaps introducing a friend to the experience. Personally, I'm more than happy to throw a few bucks toward a blossoming project if it holds potential, but I can't fault anyone for passing this one up until more content arrives down the line; if that is, indeed, the ultimate plan.
I'd say check it out if you're curious (I certainly enjoyed it), but don't expect too much out of it either. It's a good distraction in between much longer games.. I really don't understand why this game isn't free. It's so short and honestly the puzzles were not at all difficult, I wish it would have at least provided more hours of gameplay.. Northern Lights centers around a tiny, floating droid reminiscent of BB-8 or Wall-E which invokes enough of a cuteness factor to want to see the little guy get to the end of this very short game. At $1.99, one needs to decide if 20-30 minutes of gameplay is worth it, which is a fair question.
First off, by the time you finish Northern Lights, you're absolutely going to feel like the game is just getting started (punctuated by the name of the final Achievement you receive) and that it's almost a shame that it ends without more of a resolution or understanding of what you actually accomplished. Just as I felt as though I was getting a hand on navigating the various obstacles and solving the terminal puzzles, the game just... ends. I can't imagine that this is all the developers at DimleTeam have in store for us. As NL ends, we're treated to a scene that begins to reveal more of the world only hinted at briefly earlier in the game. I'm personally interested in finding out where things go from there.
Mood is also a big selling point in this game, and I think that they did a pretty great job with the little presented so far. The nameless droid seems to bob and meander as it sways around, taking in the world around it as the player does. The smokey background hints at a catastrophic event that left only mechanical characters to go about their lives. Somehow, the game evokes a sense of grandeur despite the limitations in movement and explorability. Considering that the majo
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