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NIGHTSTAR: Alliance Keygen


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About This Game

CURATOR REVIEW




Title: NIGHTSTAR: Alliance
Genre: Action
Developer:
Tiny Leviathan Studios
Publisher:
Tiny Leviathan Studios
Release Date: 10 Mar, 2019


Minimum:

  • OS: Windows 7/8.1/10 (64bit)
  • Processor: Intel Core i5 Sandy Bridge or equivalent
  • Memory: 4 G


English



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Zero persistence in any game mode. You start over from the beginning every time, even in Story. Only difference between story and arcade is arcade has lives and more variety. Upgrade system is annoying in the way it snaps pieces to places you don't want instead of highlighting first and snapping when you let go. It makes it annoying because your driving hand is in the way of the maintenance hand in real space as you hold the ship steady to change a part. Gameplay is addicting though. I'm glad the ship is not entirely attached to the controller. Just needs more development in those areas for me to recommend it.. Zero persistence in any game mode. You start over from the beginning every time, even in Story. Only difference between story and arcade is arcade has lives and more variety. Upgrade system is annoying in the way it snaps pieces to places you don't want instead of highlighting first and snapping when you let go. It makes it annoying because your driving hand is in the way of the maintenance hand in real space as you hold the ship steady to change a part. Gameplay is addicting though. I'm glad the ship is not entirely attached to the controller. Just needs more development in those areas for me to recommend it.. Zero persistence in any game mode. You start over from the beginning every time, even in Story. Only difference between story and arcade is arcade has lives and more variety. Upgrade system is annoying in the way it snaps pieces to places you don't want instead of highlighting first and snapping when you let go. It makes it annoying because your driving hand is in the way of the maintenance hand in real space as you hold the ship steady to change a part. Gameplay is addicting though. I'm glad the ship is not entirely attached to the controller. Just needs more development in those areas for me to recommend it.


The hell train is back in the EVIL SNOW update! : Were glad to say we released chapter 4 of Double Kick Heroes onto Steam! Get into the game and discover this new content in Arcade & Story mode. Discover the trailer here: 5 new tracks with custom songs & backgrounds provide new challenge! Beware though, the difficulty ramps up as we enter the second half of the planned story mode. Patch note: update #45 - add some better splatter particules update #44 - improved rope rendering for spiderclown and her offspring - optimize all boss bars that generated allocation churn - optimized 2-3 and reset leaderboards - optimize engine low level allocations - fine tune worldmap - create wm elements for chap 4 5 6 ( wip ) - groundwork for custom difficulties - groundwork for more advanced experience customization - english texts reworked - Condemned To Slaughter now has vocals! - add cinematics for tree of pain burning - add particles for cathedral escape update #43 - working on chap4 - extended invincibility window to 4 sec - added a supplementary invincibility frame to you can't be hit when blink finishes update #42 - fixing for some speed and health not correctly reset on large levels - ease 2-1 a tiny bit. update #41 - reworks for chinese integration - sharmungus achievement goes from 90% to 75% reqs.. Songs with lyrics & Workshop Support - Updates #8 #7 #6 : Hello there! Blackmagic made great progress on the game and we're proud to announce this cool update.. Update #28: New fixes and difficulty tweaks : - removing steam overlay for users so we can track down memory leaks properly - rebuilt gfx quality system so it doesn't get messy - fixes some trex crashes when a shot hit the mob after disposal - fixes when trex get killed before phase 2 ( on rock difficulty for example ) - fixes for duplicate partition allocations - detected some leaks quite obvious on 1-5 but impossible to understand where it does come from, we are investigating. - 2-3 will behave properly when plance gets shot after all notes are terminated. - added some credit elements - 2-1 metal slightly easier - boss 1-5 launch his final attack later Also we'll be announcing our roadmap for the next months pretty soon.. News after the storm : Thank you to everyone who helped us fix the crashes & bugs in the last few days! The team is still working pretty hard to improve the game. Elmobo (composer) is putting the music on different platforms and has started making new songs for the game. Gyhyom (art director) is improving the store page because we realized some countries are converting sales poorly compared to others. Blackmagic (coder) is pushing at least one update every day to avoid crashes and optimize the game. He works kinda late recently to help with those last first weeks of Early Access. I (marketing) am at EGX Rezzed in London to show the game to British! Blackmagic and I will also be at Play by Pax (Paris) to show the game. Next convention after that will be Stunfest (May, in Rennes, France). Sales wise, the game has been doing OK but we expected a lot more obviously. We have some difficulties to reach countries other than France and China so we'll keep working on making Double Kick a world wide game! We have a few features & stuff in the pipeline that are really awesome, I promise you that. We have to discuss internally what we can say about our roadmap (next features intended). The team is also discussing about what should be put first among the feedback you've requested. Future content is also heavily discussed. Thanks all and we still need you to share the game with your friends! We are amazed from your support and help with crashes & issues. It helps us A LOT. Join if you want to take part in the community / send feedback. Cheers, Tavrox, Community Manager.. METALVANIA UPDATE! : CHAPTER 5 IS LIVE. Free demo live now + Scoring update next week : LIVE DEMO. Double Kick Heroes is Best Indie Game at Gamescom : ----------------------- Hello metalheads! We have the pleasure to announce that we got the award of Best Indie Game at Gamescom. It's been really amazing to receive this award from a great game festival. A big thanks to everyone who came to try the game and support us! There's still a day left but we've been really happy with Gamescom so far. If you had troubles with activating your game, please contact us at pressheadbang.club along with your steam key card. We had some problems with the keys so pleasseeee don't hesitate to drop us a line. m/ Metally yours, Tavrox.. DOUBLE PING for DOUBLE KICK HEROES ! : The HeadBang Club was awarded for the Double Kick Heroes soundtrack at the Ping Award ceremony , celebrating the best french games of the year! We won the Best Indie Audio and mostly Best Audio awards, despite being confronted to the AAA french productions like Detroit: Become human, Vampyr & Life is strange 2! These Awards are an acomplishment for our composer Frdric 'Elmobo" Motte since he has written more than 100 game OSTs and produce over 50 Metal bands! Remember to listen to the heavy soundtrack of DKH right here: For now, the soundtrack already features some famous guests: PJ666 from LOKURAH Matt Dumas from HELL IN TOWN Ludo Faraille from ANTHEUS Fanalo from PLUGIN Mathieu Pascal from GOROD Olli Samsara from SAMSARA CIRCLE Sab Elvenia from THE FUNDAMENTAL WISDOM OF CHAOS Jay Kloeckner from SEVEN EYED CROW Arno Strobl from CARNIVAL IN COAL Don't forget to play these licensed songs in the HELLGATE (more to come): Kammthaar by ULTRA VOMIT The Scarecrow Paradox by THE FUNDAMENTAL WISDOM OF CHAOS Cold by HELL IN TOWN End Of The Day by ANTHEUS This Means War ACT I by VOLKOR X Against The Waves by TEMNEIN Let's Metal the world!


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