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About This Game


Matchy Star is a twist on the classic match 3 game style where playe 5d3b920ae0



Title: Matchy Star
Genre: Casual, Indie, Strategy
Developer:
Silverware Games, Inc.
Publisher:
Silverware Games, Inc.
Franchise:
Matchy Star
Release Date: Warpspeed 2019!


English





Matchy Star World : We previously talked about Matchy Star being a Match-Them-All twist on a Match 3 design, this time around we explore on the components that integrates the main content: the mechanic how it works, along with its elements dynamic. Most Match 3 often define gameplay by arranging different grids, including challenges as you progress through levels. This design idea encourages collecting identical matches throughout a board, making it somewhat random and repetitive. Players often admit this is what makes the experience without any incentive, considering its a random chance of luck to pair up matches which most developer tend to facilitate by limiting tiles or elements on the tile. In Matchy Star there are multiple elements to consider into the Match-Them-All mechanic. First we have a square grid of 9 x 9, a total of seven stars the base of the match 3 design; now incorporating new elements into the mix, we have the ships and the paths which can go through different challenges as we move forward through the levels. Mixing all of these elements together, we have a dynamic grid that will change in different shapes including different ship pathways to provide as many possible matches to be done with any of the seven stars spread out throughout the grid. Click here to watch the video example of this There is itemization to consider too, there will be items that drop on the board and items to be found at the shop. Items on the boards are considered somewhat of a loot drop, ideally mostly cosmetic items. There will also be items you can buy, which will provide for random stats that can help you advance through areas much easier. So far we have included items that will feature speed, this will make the ship go at a different speed to help you make more matches without running out of fuel. There are also specific ones that will only trigger time assistance when youre almost out of fuel, giving you a saving grace to recoup and find last minute matches to continue. More features include color bonuses, it gives a particular boost to the matches of the gems selected providing for more money at the end. And also, fuel efficiency boosts making you spend less fuel as you make more moves. Some of these items will become important at some areas where the challenges in time and pathways become difficult enough for you to require a bit of help to get through them. Time is a variable that comes along with fuel and and speed efficiency of the ships, which is why it takes the player to strategize and consider itemization part of their planning while doing matches. Matchy Star has 11 Star Systems and each system has its own set of items and its own set of item powers it assigns randomly to the item. The items drop in bubbles and when you match them they go over to your item storage section on the right of the screen. Once you have 3 items, any additional items bump your oldest one meaning in each level you can only collect 3 items tops. Also one item is just a bundle of cash that can be used to buy upgrades at the shop. Along this match 3 gameplay mechanics, there is more to discover from Matchy Star. By clearing levels you also get to discover more of the Matchyverse, and ultimately unlock characters that you can play with by the end of it (and that change the game dynamic). There is a garage shop in which you get to interact with the ships as if they were your pets, MatchyGotchy style a lot of different layers that come together for the Matchy Star experience.. Silverware Games Discord : [discord.gg] Hello citizens of the Matchyverse! We are now launching a discord chat to allow players to connect and to help build up the community for Silverware Games. This server will be primarily used to give players beta access to in development games but it will also be a place share screenshots, post derpy art, celebrate the special uniqueness of what youve named your MatchyGotchy pets, and create collaborative spoken word albums. You can join up right here: This will also be leading in to the MatchyGotchy Z beta test. We havent sent out the invites to the beta, but we know some of you have already reached out to Say expressing interest. If you still havent, get in touch with her so we can consider you for the special MatchyGotchy Z beta channel in the Discord.. Designing the One and Only Matchy : Creating an original character felt like I had to create an entire universe, but really it was just one star. The literal first thing I did on this project was come up with the name Matchy Star. I knew I wanted to do something Sci-Fi, and I knew I wanted a main character that would stand out and really be able to get people behind him. So, the first character I designed was a star shape based on a number of sources. The process for how I did it was complicated: The initial star shape for Matchy was a little off set for its perspective and based on the classic Nintendo star icon shape. I wanted an exuberant face and I always had the old meme emoji Exuberant Bliss stuck in my head, so I sort of fused the two together. The Nintendo star is a bit less expressive because its not supposed to outshine Mario, but for the Matchyverse, Matchy needed to really be an expressive exuberant character that would communicate with players the feelings that the series is supposed to evoke. Next, I added a black outline that was again not perfectly aligned to add some character. This style of cartoony outline was inspired by the sort of offset lines in Angry Birds. For the next iteration I added some hair and a bit of a sense of vanity and ego that comes with having great hair. This could only mean one source of inspiration, Johnny Bravo: Of course, as the creative director, I had intended Matchy to have shades. Later iterations would change them to goggles and remove the hair which was sort of a compromise with the people on the team and Jimp, the artist who did the final designs of Matchy. I dont like being too firm in imposing my creative direction on the team because it sort of becomes more of a creative dictatorship, and I understand that the team has a say in these things too but here is the SHADE version of Matchy: I did a lot of iterations that involved small tweaks to shapes and shading, but idk where the files went even though I intended to save them. Some of the details were so small even we have a hard time noticing them, sometimes the changes were big and obvious. Designing takes a lot of small tweaks and iterations and sadly a lot of those details will be forever lost. To some extent each change almost felt like aliens were contacting me to help me design the character. Sometimes Id make a change and have an itch or hear a noise and it would make me think about modifying that change even more. It was sort of surreal to put together the character and I went through 12 iterations that all had differences. And I suppose no one can escape Simpsons Mania, so I decided to add a nice set of blue pants to complete the look: Of course it would take even more work to get the final versions of everything, but this is how the whole thing started. We eventually hired Jimp from Massive Monster, and he added his own lick of paint. We defined the style of eyes and lines based on some feedback from our mailing list from a bunch of options Jimp presented. We also discussed the idea of making Matchy a wizard or redefining the character, but I added some more references to the list to cement the direction including Sponge Bob, Andy the Mechanic from Advance wars, and other spacey characters to define the final direction as an enthusiastic derpy goofball scientist and as a result we got even more iterations: It really took a phenomenal amount of work to design this character even though it might seem sort of obvious now that Matchy already exists.. Fun Pack DLC : MatchyGotchy Z is hatching next Monday via Early Access, and to celebrate, we have launched not one, but two DLCs this week! We received comments to get more options available to support the studio, as we had requests to get more artwork available too. We decided to combine both, and now you can download HD artwork to decorate your desktop MatchyGotchy style! MatchyGotchy Fun Pack is a DLC available via MatchyGotchy. It's a free game, so by purchasing the wallpaper DLC, you are supporting Silverware Games and you get to keep the game on your library as well. There are 5 colorful wallpapers available: MatchyGotchy Z Fun Pack is a DLC available for MatchyGotchy Z, just like the other Fun Pack, it is meant to be a developer support back that brings the new colorful Matchyverse places and characters right to your desktop. There are 5 colorful wallpapers available: Another way to support us is by joining the Matchyverse! You can join our discord [discord.silverwaregames.com] , or if you don't care for social media, you can subscribe to our newsletter [list.silverwaregames.com] instead :) We will be doing giveaway for the Fun Pack DLCs to celebrate MatchyGotchy Z launching March 4th on Early Access -Say. Matchy Star Systems : Matchy Star is a match 3 puzzle game with a Match-Them-All design. We have talked about concept and gameplay so far, now lets revise the design so far for the map. Matchy Star main map is called the Alpha System and there are 11 important areas to explore. Each area has levels, some have few, some have many difficulty varies according to the grid and the specific pathways given. There is also another important factor to consider, that will add to the scenarios which is called Speed. There are three ships to use: Zippy, Skippy and Bob they move from tile to tile collecting matches in each level. The arrows on the grid tell the 3 Ships what direction to move in, they will always follow the directions of the arrows on the grid but on each level it takes different amounts of time for the ships to progress from tile to tile. At the top of the level you can see the speeds for all 3 ships. This speed determines the time it takes for each ship to move 1 tile. I wanted to include the rate at which the ships moved and tweak it on difficulty, for that I came up with a simple math take on this to assign a variable that describes speed. Taking the number 10 as a base number, an even natural number that is easy to utilize becomes the dividend to determine the speed quotient. You divide 10 with a divisor that determines the difficulty, meaning 10/10 will result in 1 second for a ship to move from tile to tile. Something like 10/20 means it will take a half second to move from tile to tile. The formula for calculating how long each tile takes is: 10/Speed = Seconds Needed To Visit Each Tile As an example, if the speed is 15 then it will take 10/15 or 667 milliseconds for the ship to move from one tile to the next. So the numbers you see on each map will explain the speed of the puzzle, it varies at different points. This is the current design of the game. It might change based on player feedback and tweaks! We might revise how to display this information to make it more user friendly in game, but the important thing to take away from this is : the higher the divisor, the faster the ship goes it adds challenge. Matchy Star 11 Star Systems: 1) Alpha System: This is the basic tutorial system with 2 levels based on Earth and Mars. In these levels the breaks are on meaning that the ships will wait until you move a gem to progress making it much easier to think about what move you want to make. Also in these levels only Zoot drops in the bubbles to collect. There are two levels in Alpha System. 2) Starbase: We designed five levels for Starbase. This is the home base of MatchyGotchy and you can still see earth from here. The special tiles in this level affect the ship's speed. Sometimes the tiles slow down the ships and sometimes the tiles speed the ships up. This means you have to get very big matches when the ship is moving slowly and you need to try to survive when the ship is going fast. (The double fast forward arrow speeds up the ship and the line and triangle slow icon slows the ships.) 3) Asteroid: These are three levels in Asteroid, these levels are just changes in the grid and have no special tiles. While this provides interesting paths to deal with for each level, difficultly allows for you to enjoy doing the most matches and hunting for items to collect. 4) Red Giant: This introduces the "Split" tiles which randomly choose between two paths when the ship hits the splitter. This means players will have to plan ahead to deal with the random path in case the ship goes the wrong way. In the image below the split tile is in the middle right with the up and down arrows. When the ship reaches the split it might loop back around the top of the screen or head to the flag at the bottom. Red Giant has five levels. 5) Asteroid II: Another set of levels based on different movement patterns without any special tiles, allowed for a quick rest stop and accumulating matches and items. There are three levels just like Asteroid I, this set of levels has a fast ship speed so you have to set up the matches quickly or get an item to slow your ships down. 6) Black Hole: Black Hole has three levels. These levels involve missing pieces from the game grid and require moving the Stars around the holes so you have to plan how to organize the different paths the Stars take. This will require extra strategy in logical thinking trying organize big matches and harder work to find bonuses. 7) Gemini: In the Gemini system you will find five levels and Zippy, Skippy, and Bob have split into doubles. This means you have to keep two ships fueled through the level at once. The ships move a bit slower here to help deal with the issues of fueling two ships at once. Also if two ships hit a match at the same time they both get the fuel for it and its double score. 8) Nova: When your ships hit a nova tile they collect all the matches that exist on screen even if they aren't near your ship. This means you can get a big score by building matches anywhere for the nova tiles. Pathway and grid design demands for a different strategy in finding ways to clump up your matches. In Nova there are five levels. 9) Constellation: The constellation involves complex paths and requires a very high score to proceed. True test of logistics and strategy - speed will grant you time, but pathway will work against you. Ideally, matches would not be complicated as long as you familiarize with the pathway to optimize your chances. 10) Nebula: The Nebula has a combination of different tiles from the previous systems. Difficulty will peak on speed, making conscious choices of your path important to not run out of fuel. There are five levels in Nebula, and the variations from these make for a different difficulty set to tackle. 11) Xanadu: There are five levels in Xanadu. These levels have combinations of special tiles in the same level. For example, in this one, there are splitters and speed changers meaning there is a random chance the ships will move faster or slower. These levels require a lot of item buffs to be able to do or a ton of skill. Itemization at the end of the game is quite important because it will allow the player to turn these things that might work against them as part of their skills to complete these match 3 puzzles. All of this has been coded in the game already, we are still working on the itemization and system bonuses - also, redefining UI changes to make it easier more user friendly. So expect some changes included in the final build.. Matchy Star Match-Them-All : We announced Matchy Star in early 2018 and people have started reaching out to us about the game already. We have no official launch date just yet because we want to finish up the game first, so we decided to share game game development notes to talk more openly about Matchy Star game design as it comes along. When we decided to create Matchy Star, we were hoping to build a casual yet charming match 3 experience with a little bit of personality. It has been a continuous process of design, in which we are still trying to find that just right balance of elements. At first, we experimented with having the game strategically place new gems based on how the board is laid out, we wanted to make it much more fun though. After letting some time pass, found more games like Lemmings and Chu Chu rocket to get inspiration from, and finally a lot new ideas were implemented in Matchy Star making it an interesting Match-Them-All. In Matchy Star, it is possible to move pieces around unlike other match 3s because it is not about matching a set number of matches to get through the level. Instead it is about doing the massive matches on the ship's path, and keeping up the ship's fuel which is what determines if you make it through the level. It is not a linear swap and match. Instead, it is a puzzle to optimize the best way to match given the grid opportunities per level and the paths that the ships will travel on. These design choices make Matchy Star a challenge that demands skills, rather than luck. Matchy Star is not a single-dimensional Match 3, it has the core mechanics of a Match 3 and at the same time it has multiple elements from different genres. There are advancements that come with content, from the typical bonuses and itemization, all the way to clicker mechanics to interact with the game differently. We continue to work on the different layers fleshing out ideas till the game feels as fun as it gets.. Meet The Rocket Surgeons : MatchyGotchy happened as a result of Matchy Star. While working with Matchy Star, we wanted to give these cute characters a life of their own. This is where the idea of interacting with them as virtual pets came into the Matchyverse. Matchy Star is the original character, and he explores the Alpha System where he meets all the other stars on the way. Originally called gems, as part of a match 3 design, eventually they all became characters instead and we call them Stars now thanks to MatchyGotchy. The stars were given a purpose in space, they want to grow to become rocket surgeons. It comes from that quirky mix of rocket science and brain surgery, commonly used as a light hearted and fun take joke to suggest high intelligence or higher qualifications. Each of their own have their specific jobs though, and also their own personalities. Just like any virtual pet experience, they have their own growth and different phases of it. Smol Egg We decided to make the Stars hatch as a fond reference to tamagotchies from back then. There is no care to the egg, as we initially intended to make MatchyGotchy a short and intuitive experience to introduce the characters. In MatchyGotchy, its just a transitional phase that requires no care taking we are revisiting this concept for MatchyGotchy Z! Tiny Baby. Stars are born without any outfit, or any skills. They are smart cookies though, so they are drawn to build ships in order to become a rocket surgeon they slowly pick up on productivity as they grow up. At first, its a learning curve, just about the same it is for the player learning how to take care of their stars. Awkward Teenager. The are halfway into full productivity and job purpose. Once they level up, they dont only grow in size but also acquire part of their main outfit. It knd of looks a tad off, which is the reason why it fits so well the idea of being a teenager in those awkward years while growing up. At this stage they require a bit less of undivided attention but they get distracted and sick much easier. Rocket Surgeon. They finally reach their normal size, full clothing, and a range of productivity which they do not while babies. As they continue to work, they peak in speed at their job they get better and now you can use your stars to build up ships to get to Xanadu. They become a bit more independent and work their very best. Just like any tamagotchi-like experience, they need food and care to grow. They can also get sick, they sleep and in MatchyGotchy, they can also die with bad care. We originally designed six actions, food and snacks, a traditional left/right game, cleaning, health and selfies. Cycling through these as needed will allow your Star to be fully productive and grow as they should to become Rocket Surgeons. Including selfies, they are part of the entertainment factor Stars need. There are a total of seven Stars, and each star has a particular task as a rocket surgeon. Lets meet the Rocket Surgeons: MATCHY STAR AS AN ALL-DIMENSIONAL MASTER SHIPWRIGHT Matchy Star is an engineer extraordinaire. Ready to use mathematics and a trusty graphing calculator to explore the cosmos, Matchy is happy, upbeat, and full of unbridled contagious enthusiasm. Matchys positive nature inspires other stars to achieve nerdy heights. SPACEY GALAXY AS DAUNTLESS ELEGANT DIPLOMAT Spacey Galaxy once managed to negotiate a truce in the Klatu Nebula by strategically sneezing at exactly the right moment. Never shying away from the personal touch, Spacey once took a galactic rulers space dog to the groomers all in the name of peace. SPEEDY SPUTNIK AS INTERSTELLAR SHIPMENT MANAGER Speedy Sputnik knows the routes though space to get anywhere fast. Speedy managed to change the speed of light for a few hours just to make sure a delivery got to its destination on time. Always out for a promotion, this Sputnik dreams of doing deliveries for Matchy Mart. DOCTOR UFO SPACE PHYSICIAN MD Doctor UFO attended space medical school at the prestigious Space University of Medicine and Shoe Cobbling. Dont let the good doctors derpy demeanor fool you, this UFO is capable of diagnosing a multitude of diseases by sense of smell alone! PIRATE PLANET AS A MIGHTY BOOTY HUNTER Pirate Planet is so grumpy that just scowling can intimidate enemies into surrendering their valuables without the need to say a word. Pirate Planet is a noble pirate, only stealing things the rapscallion really wants but doesnt have and cant afford. LOONY LANDER AS QUAINT ALIEN BOTANIST Loony Lander realized an internal talent for botany by managing to plant a spare microchip which grew into a tree that had tiny little computers on it. The computers were too small to use but they taste great! GURU MOON AS ASTROLOGICAL FORECAST SPECIALIST Always one for supernatural coincidences and fortune telling shenanigans, Guru Moon became a Guru by successfully predicting how long the halftime show at the Space Bowl would be every year 5 years in a row down to the second. Have you played MatchyGotchy yet? You should! Its fun, its cute and its also entirely free.. Matchy Colors and Star Shapes : Designing a set of Stars for the Matchyverse required so many iterations Ive lost track. We needed memorable shapes that stood out and were distinct and they eventually took on personas and characteristics of their own. Here is some more info on how we did it: We really started from nothing and got a whole universe. At first we were calling these seven just gems or shapes. It would take months before we realized they were Stars and the Matchyverse was born. Getting the final shapes for the Matchy Star Stars took a lot of design work. The first Star, Matchy was pretty straightforward to put together but we needed a set of 7 which meant color and shape differentiation to make it very easy for players to tell which shape was which. For the colors we started with the color palate from Dont Shoot Yourself which was designed to be bright and vibrant but not to have the colors clash or compete with one another. The first step was figuring out a set of spacy out of this world shapes that would both fit the theme and also stand out from one another. After Matchy Star, a crescent Moon was a pretty easy choice and I guess the phrase Blue Moon had entered my unconsciousness so I decided to make this Star blue. The basic moon shape took 2 iterations. The first one was a bit too thin and my mom pointed out that it should be a bit beefier to be a cuter shape so I tweaked it and got the final version. The next idea I had was for a space satellite which was originally orange. It required a lot of simplifications before it became a red sputnik. I had a sputnik character in Speedway Heroes which was part of why the iconic lil spud was in my brain and I knew it was a great iconic space related shape so it made it into the game. Once it was clear the Sputnik would be red, I made a ringed planet that was Orange. By Rotating it 45 degrees it seemed much bigger despite not taking up more texture space: The next Star wasnt so clearly defined so it needed a bunch of iterations. It was supposed to be a galaxy expanding into space. I figured the spokes and points would make it stand out from the rest of the shapes. Getting the number of spokes and their curves took a lot of fidgeting. Some iterations looked like saw blades, others looked like gears. I knew I had to have a robot and I guess because of the Android logo I assumed it would be green. We had to compact it a little bit to avoid being too similar to the Android android and changed it to being a Lander instead. The last Star was the most complicated. It was meant to be a space ship before I had the concept of using a set of ships to collect matches: Similarly there was going to be a UFO to sow chaos and cause all kinds of trouble but the Ship and the UFO would switch places with the UFO becoming a gem and the Ship traveling above the grid. Its possible to tell what direction the Ship is moving in by looking at it and players needed that to help predict which direction the characters would be moving in. Thus we got the final Star, a UFO: Even after getting the shapes right, we still had more iterations on the combined colors of everything to make sure different Stars stood out, we would even make the images black and white to see what the different intensities of the colors were to make everything stand out as distinct as possible: Finally Jimp stylized all the Stars and added faces, giving the complete look and completing this epic design task: Eventually we punched up each Star to have a set of clothing and a profession based on their outfit and even designed personalities for each one that affect how they work in the various Matchy Verse games.


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