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Mad Tower Tycoon Ativador Download [Torrent]


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About This Game

BUILD YOUR OWN DREAM SKYSCRAPER

In "Mad Tower Tycoon" you can build your own skyscraper with more than 100 floors.
The classic construction gameplay leaves you all the freedom.
Rent offices, apartments or shops and build a financially lucrative skyscraper.
Build restaurants, cinemas, zoos or underground garages to satisfy your visitors.
There are countless ways to get the coveted "six-star award" for your skyscraper.


REALISTIC ELEVATORS
The waiting time should be increased? It should be avoided some floors?
No problem: the elevator system in "Mad Tower Tycoon" allows you different settings.
Avoid your visitors having to climb too many stairs or wait too long for the elevator.

RANDOM EVENTS
Not only dissatisfied tenants are causing you trouble.
A fire in the new office, an earthquake shakes your skyscraper or UFOs kidnap your tenants.
Different events provide variety and excitement.

LEVEL SYSTEM
Complete daily missions and have good statistics to gain experience.
Earn skill points and unlock more than 50 skills.

DETAILED STATISTICS
You want to see which floors are dirty or where the noise is unbearable?
How many visitors came in the last 24 hours? Have I made a higher profit in the last 30 days?
The statistics and filters in "Mad Tower Tycoon" will give you a lot of information about the state of your skyscraper. 1075eedd30



Title: Mad Tower Tycoon
Genre: Indie, Simulation, Strategy, Early Access
Developer:
Eggcode
Publisher:
Eggcode
Release Date: 18 Oct, 2018


Minimum:

  • OS: Windows XP
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible with 1GB or better
  • DirectX: Version 10
  • Storage: 2 GB available space

English,German,Italian,French,Turkish,Japanese,Simplified Chinese,Traditional Chinese



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I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.
. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.


Patch 21:
Hello,

Below are the patch notes for the most recent patch.


Performance
•Fixed several crashes
•Fixed issues with mounts while traveling in the overworld
•Fixed issue where players would sometimes not login where they logged out.
•Fixed an issue with bindstones and their destination
•Improved mount animations
•Enabled Autorun as an option for players
•Players may now hold an ability to continuously attack (based upon ability cooldown)

Items

•Corrected the bonus factor of crafted items which would previous allow crafted items a chance to be worse (stat wise) than their equivalent quality/level items.
•New characters will begin with healing potions
•Healing potions may now be purchased from the Shady Goods vendor in the market
•Banshee’s now drop loot again

Crafting
Alchemy
• Nature Resist and Magic resist potions have had their levels adjusted for when they can be acquired
•Descriptions added to potions, more information will be available on the tooltips for potions in the future
•Acuity potion should now boost Spell power correctly
. Patch 12:
This should be a good one for performance increases and we're looking for any feedback about this.

1. Crypt dungeon fix - Crypt should now generates all the way down to the final floor. It was breaking between levels 6 and 8.
2. Fix for issues rendering lights with ATI cards. We've found and fixed issues with this and we hope that it is solved for good. Please let us know if you see any further problems rendering if you have one of these cards.
3. Major server tuning - too many memory/data optimizations to list. This should solve the poor performance in the town including rubber banding.

Thanks,

Warren

. King's and Heroes Update 1:
Good Evening,

We are happy to bring you the next update for Kings and Heroes. Thanks for playing!

Performance. Patch 41:
Happy Thanksgiving!

We were not able to test new content, due to the shortened holiday week. We did, however want to patch some fixes.

•UI: salvaging display salvaged item icon properly
•UI chat: Display learned ability/schematic into chat window
•Fixed a ladder climbing direction bug
•UI bug fixes and optimizations
•Fixed several broken and incorrectly sized images
•Update paper doll to include mount
•Further memory optimizations

Thanks to all who gave us suggestions and feedback.
See you in game,

Warren
. Patch 27 - Patch Notes:
Hello,

We had several crash fixes that were implemented. We are aware of a couple things remaining that could potentially cause crashes and we are working on them. If you do crash, please post information on the support forums with specifics about your crash so we can assist you more quickly.

Thanks,


Performance

•Fixed bad character information causing dungeons to start at incorrect AI levels
•Fixed an issue causing characters to be left in the world after logging out or leaving a session to join another
•Change how clients are informed about characters in the world, this should help avoid crashes during asynchronous loads
•Changed how some animations are update to avoid potential crash
•The priest Mortis now sells Scrolls of Resurrection (1 at a time) to players for death remnants. He can be found in the Temple in Everdale.
•Upgraded character ability icons. Patch 56 - Server Performance Update:
Overview. Launch Day Update!:
Exiting Steam Early Access. Developer Video Chat! Today, 12 noon PST:
YOU KNOW THE DRILL!

1. Warren & John....check
2. Challenging quiz with $50 steam card for the winner....check
3. Answers to every random question you have about the game...check
4. Talk about future and upcoming content....check

It will be one of the best half hours you've spent all day!

Join us!

https://www.twitch.tv/industrygames

Every Friday at Noon Arizona time!

See you there.

-Warren


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