Chinese Association of Idaho State University (CAISU)
Title: Kaiju Panic
Genre: Action, Indie, Strategy
Release Date: 9 Oct, 2015
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So far I'm finding this game really enjoyable. The art style is really nice and although the gamplay is difficult I'm enjoying the challenge. Overall I would recommend this game to anybody who is a fan of tower defence or just enjoys blasting away waves of cute monsters.. http://steamcommunity.com/sharedfiles/filedetails/?id=535921510. I can't really recommend this game tbh. It feels like the game encourages grinding but makes grinding really really boring. I think the concept of the game is pretty cool, but the build-up in-game is slow and just isn't fun. YMMV, personally I can't recommend this game, you might enjoy it more. If it really appeals to you, buy it, play it, and refund it if you don't enjoy it. For me the game was just not fun after about an hour of play, felt like a cheap flash game at times too.. Here you play as a commander and must muster civillians to construct and man defenses against kaiju, of which there are various types, with vulnerabilities against certain defences and resistances against others. Investing Science earned from defeated enemies and clearing maps you can upgrade your commander for faster construction time, movement speed etc and upgrade your defences unlocking additional properties such as pushback increased range etc Killing kaiju by balancing what you build where you place it and what civillians you have manning what, for example if you leave civillians in defences across the map to improve them, they cant help you build defenses for an incoming wave or repair structures that may have been damaged, or you may have difficulty evacuating them if required Early game severes as an extended tutorial introducing how different types of kaiju and weapons interact but more types are intrroduces as you progress through levels and to 100% all missions will require going back once you have more upgrades adding a level of replayability due to bonus objectives, and also allowing you to test new weapon unlocks etc Very fun, a well excecuted example of the genre .. I Like this game, most levels take multiple play throughs to get 3/3 objectives (Stars, in most other games), and although I can understand grinding may make it easier I have not had to do any grinding for upgrades yet (2 of 6 worlds complete). The biggest advantage in the second play through is knowing the enemy types and directions, as there are four tower types in this game and each is very effective at countering certain types of enemies. Using the right tower types in the right zones is key to winning, unlocking all of the upgrades is not required. The actual gameplay is a lot like revenge of the titans, where you have harvestors and turrets and have to defend with the limited resources that your harvestors provide, except you actually have to collect said resources and build the towers within your characters range. You are also encouraged to be close to the enemies to pickup science upgrade points for your permanent upgrades to towers / character. I find that this keeps me busy for every map on the first play through and only on repeat playthroughs (If I missed objectives) do I find myself with enough time to wait for the waves to spawn. The game provides a fun amount of challenge and gives you the tools to overcome it.
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