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About This Game

Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.


Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features


  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes
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Title: Impire
Genre: Strategy
Developer:
Cyanide Montreal
Publisher:
Paradox Interactive
Release Date: 14 Feb, 2013


Minimum:

  • OS:Windows XP/Vista/7
  • Processor:Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
  • Memory:3 GB RAM
  • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
  • DirectX®:9.0
  • Hard Drive:3 GB HD space
  • Sound:DirectX Compatible Soundcard
  • Other Requirements:Broadband Internet connection
  • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer

English,German



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This isn't a good game, no matter how hard i tried to like it
while it starts out promising it delivers so very little and while the Humor is mostly on point it sadly can't make you ignore the painfull excuse for gameplay this game has.

The Campaign largly consists of the same structure over and over again.
- Get a base going
- Get an army going
- take the objective

while there would be nothing wrong with that, seeing as many criticly aclaimed titles follow a similair pattern. If there was any variety at all, the whole campaign consits of you building the same base over and over and over again from scratch, to create the largly the same unit composition.
The game gets repedative very fast, making the whole 30 min of building the exact same base for the exact same units seem completly unessesary.


Additonaly the game is plagued by bugs that can cause it to crash, i highly recommend against buying it.

. At first glance, the game looks as if it's a successor to Dungeon Keeper ..If you go in thinking that, you'd be wrong.

Sure, it seems to have the look that could be perceived as a spirtual sucessor to Dungeon Keeper however only the atmosphere and humour could be loosely based on Dungeon Keeper.

To summarise, you play the role of a demon known as "Baal-Abaddon", whom of which is summoned by a not so smart sorcerer named Oscar, into the lowly form of an Imp. The gist of the game is helping Baal to gain his lost powers and to terrorise the surrounding land of Ardania in the ol' "Evil is good" sort of way.

You start each level with a handful of workers and Baal, building up your dungeon with pre-laid out rooms and creating\/summoning units to form squads to go raid for materials\/gold\/food and to defend from hero invasions from the front and\/or ladders (With the addition of choosing random\/fixed\/no ladders, thank god!).

The game can get tedious and rather monotonous as the general tone of each level is essentially build up dungeon, build up troops, raid, rinse and repeat until you're strong enough to go into the main part of the level. The main part of the level is usually the same (With an ending "Boss" of sorts) however getting there can change from level to level. The most part is the same, however on some levels there are some puzzles which can be somewhat challenging to start with.

With the patches that were released since the release of the game, it seems to be a lot more stable compared with release. Fortunately there doesn't seem to be as many crashes\/problems\/bugs which was ultimately frustrating for those that first had the game as there isn't a save game as such.

On the whole, I enjoyed the game. Sure, it gets a bit repetative but I enjoyed the cheesy humour.

TL;DR - Not a successor to Dungeon Keeper but is loosely influenced by its atmosphere and humour. Game can get very monotonus and tedious but is fun at times. A lot better than what it once was on release due to bug fixes.. Humor is nice, gameplay is nice, it's not nessisarily a *bad* game... But it's also not a *good* game.
It's far too grindy, and a lot of people will go in hoping for dungeon keeper, only to end up with a squad-based RTS where every unit looks the same. This would be an 8\/10 game back in 2003, but this is 2013, ten years guys, could have been so much better.

Again, not *bad*, just, with the sheer amount of better games at a lesser price and a similar theme; it's a pass. Thanks open market.

Edit: Oh and before I forget, the main complaints I heard from my friends were "the ladders" to explain, occasionally heroes would break through the ceiling of your dungeon and climb down ladders to attack you. Devs say it's to add balance and excitement... I feel I'm the only person who actually looked in the options menu because there's a very obvious "LADDERS ON\/OFF" button.. To make it very clear at the beginning, this game is no Dungeon Keeper III and looks more like an underground based RTS. The campaigne has 4 chapters with 5 mission each and takes all together ~20hours. Sometimes the jokes during the missions are too bad but if you like the kind of humor used in Grotesque you should also like this one. At least there are two ends of the game, so playing again isn't a bad choice. Your main character, the demon Baal-Abbadon, has three specs (Support\/Melee\/Caster) and all three are play- and enjoyable.

The grafic isn't up-to-date but there are many lovely details if you look at the little demons or the underground rooms. The whole game can be played in coop and has also some mulitplayer parts. There you have to protect NPCs, raid some enemy camps or to fight of endless hordes of heroes.

Some negative aspects are the low variation of missions and the missed chance to improve the experience outside of the dungeon. But I had many hours of fun in Coop with this game, so anyone interested in RTS should have a look at it.

Last hint, it plays like a mix of Majesty II and classic RTS games.. This game had so much potential, but due to baffling design decisions and stubbornness from the devs, it will go down as one of the most irksome DK-impostors to come out (arguably tied with Dungeons.) I really tried to like this game, but the more the devs tried to "Fix" it, the more broken it became. The game is well and truly abandoned now - skip it.. Just awful. No control over building at all, it is all cut and paste. This game is so far from anything remotely good it hurts. Yes we expected a Dungeon Keeper type game, get over it, that is what the customers wanted and it was not even close. Even attempting to look at it from a different point of view as a stand alone game not compared to Dungeon Keeper will leave you disappointed. This game is all about puting down a few predetermined rooms and leading your minions to a fight then to kitchen, a fight then the kitchen... it almost feels like this game doesn't even need me to be involved in order to play it.. This game had so much potential, but due to baffling design decisions and stubbornness from the devs, it will go down as one of the most irksome DK-impostors to come out (arguably tied with Dungeons.) I really tried to like this game, but the more the devs tried to "Fix" it, the more broken it became. The game is well and truly abandoned now - skip it.. First off - THIS IS NOT DUNGEON KEEPER! Do NOT buy it if you're looking for a DK fix. Go play Dungeon Keeper instead :P

The story line isn't really that great, and the animations and voice acting that follows it, are below par.

However, if you last long enough to get past that, the game play is quite enjoyable. A sorta dungoen building\/ dungeon crawling combo. Build up your squads so you can have them zapping over whenever those pesky heroes come a-knocking, while you were out exploring yourself. Just don't have all your squads out raiding at the same time... <.br/>
Being still in the beginning of the game myself, I haven't seen the highend units yet, but the lowend are versatile enough to make some good combinations in your squads.

So far, though, I'd recommend it to anybody who enjoys dungeon building\/ dungeon crawling kind of games.. A decent game, somewhat similar to Dungeon Keeper.

The place were it fell off the wheels is coop. It's non-existent. Each player has no bearing on influence on the other, and hardly interacts with anyone else.

Do not buy if you are thinking of playing with friends.



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