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Hydra Slayer Crack Exe


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About This Game

You are facing a nine-headed hydra. Your flaming longsword cuts five heads in each swipe (no more, no less), which will kill a five-headed hydra, but a larger one will regrow two heads after each swipe. Your storm scythe cuts exactly seven heads, but it makes ten heads grow back if the hydra is not dead. Is it possible to kill the hydra? What if you also had a silver dagger, which cuts just one head, but makes five heads grow back?

Solution: It is impossible without the silver dagger (the number of heads always stays divisible by 3), but possible with the silver dagger, for example: 9 -> longsword -> 6 -> longsword -> 3 -> dagger -> 7 -> scythe -> 0.

If you liked this puzzle, and you also like dungeon crawling, Hydra Slayer is for you!

Hydra Slayer is a roguelike (randomly generated dungeon crawler), with unique combat mechanics based on the puzzle above. It is challenging both at a short term tactical level (each hydra is a unique challenge, bumping into it with your weapon almost never works), and at a long term strategy level (you have to build a set of weapons which slays hydras effectively). While the early levels could be used to teach arithmetics and tactical planning in a fun way, building an effective set of weapons for late levels is a challenge even for expert number theorists!

Hydra Slayer currently features a tutorial, 5 player character races with distinct characteristics, 28 enemy types (10 common hydras, each in two varieties, and 8 special enemies), 28 types of equipment including rare artifact weapons with special properties (not counting material and size variations), 15 weapon materials, 18 types of magical items which help you in your quests, three game geometries to choose from, 8 level topologies on very deep levels (including the Möbius strip and Klein bottle), 11 level generators, and two endings (a small victory for quick challenges and more casual players, and a big victory for those who want more challenge).

Hydra Slayer is available for free from its website. By buying the Steam version, you get typical Steam features, and more frequent updates -- currently, the Steam version has the following bonus features:
  • online achievements and leaderboards
  • Steam trading cards
  • cloud-based saves
  • daily challenge
  • automatic updates
  • a "challenge" mode for short but very interesting games (much more unpredictable than the normal play)
  • updated interface and performance (watch those heads fly!)
  • new music
  • traps to lead hydras on
  • Orbs which provide a powder/potion effect many times at the cost of a weapon slot
  • source code (except the Steam features)
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Title: Hydra Slayer
Genre: RPG, Strategy
Developer:
Zeno Rogue
Publisher:
Zeno Rogue
Release Date: 24 Mar, 2016


Minimum:

  • OS: Windows XP
  • Processor: 0.5 GHz
  • Memory: 512 MB RAM
  • Storage: 200 MB available space

English



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This is a very interesting arithmetic-based roguelike with an unique concept! I actually played Zeno Rogues other roguelike, "Hyperrogue" first and the completly different, yet just as unique concept of that game intrigued me to get this one as well and I was not dissappointed!

If you have a knack for roguelikes and math, this game is ideal for you!. I picked up Hydra Slayer during the 2016 Summer Sale, because I really dig roguelikes. Due to its mathematical nature, I wasn't 100% sure that I would gel with it, but I gave it a shot. I'm very glad I did.

Hydra Slayer is one of the strangest roguelikes I've played -- and I mean that in the best way possible. At the core, it's a mathematics-orientated game, where you have to use basic maths functions in order to defeat hydras. Your weapons come with a power rating, which dictates how many heads it chops off a hydra in one attack. When a hydra loses all of its heads, it dies. The downside is, you can't make an attack with a weapon with a stronger power rating than the heads on a specific hydra. If you had a sword that did 8 damage, you can't use it to kill off a hydra with, say, 6 heads.

The idea is that you equip yourself in a way that you can cleanly kill the hydras you come across. If there's a 14-headed hydra and you had two swords, one doing 8 damage and the other doing 3, you can attack once with the 8 (14-8=6) and then twice with the 3 (6-(3*2)=0) to kill it. It seems simple enough, until you learn that both hydras and weapons carry an element to them, and they react with each other in set ways. A flame dagger (power rating 1) against a 2-headed ice hydra will take off one of its heads without any regrowing; a bone dagger, however, will cut off one but regrow two more!

More heads means more attacks and more wounds, but sometimes allowing a hydra to populate heads puts it 'in range' of a bigger weapon, allowing it to perform a clean kill. There's even an item in game that makes a hydra grow more heads and become more powerful, with the benefit that the amount of heads that grow makes the hydra more optimal to slay than before the item was used. Other items include a potion that tells you the optimal weapon usage for killing a specific hydra, a potion that gives you another weapons slot to play with, and even a scroll that turns a hydra into mushrooms (should they prove to be totally unhandleable).

It's important to note that newcomers shouldn't stick with the Human player race, assuming it's the easiest to play. While its the easiest to start learning the game with, it's not the easiest to progress<\/i> with -- even the game tells you that. Once you get a grasp of the game and want to progress big time, try Echidnas. They have the permanent power to attack with any number of weapons they like, so their strategy is all about one-shotting hydras. When playing Echidnas, you want to set yourself up so you can insta-kill any<\/i> hydra you come across with the weapons you have. When you begin, you'll have a strength 1 and 2 weapon, which means that any hydra with 1-3 heads can be removed instantly. When you get a third weapon, you can raise the 'ceiling' on the hydras you can one-shot. Equipping a second strength 2 weapon will allow you to murder 4 (2+2) and 5 (2+2+1) headed hydras. Keep raising the 'ceiling' without losing the ability to slay every<\/i> hydra below said ceiling, and you should get pretty far. There's an optimal loadout in the Guides section that you can use -- see if you can work it out for yourself, though!

And if you're not very mathematically minded and a little intimidated by the nature of this game, realise that I'm terrible at maths and, at time of writing, currently 16th in the world for Human playthroughs<\/a>. If I can get that far, so can you!

To finalise, Hydra Slayer is the perfect addition to a roguelike enthusiast's library. If you love maths, a good puzzle, or just sick of mashing your numpad keys to repeatedly bump into enemies until they die, give this little gem a shot.. Don't buy this game unless you already know you will like it from the description. If you're not sure, you probably won't like it. BUT! If you are a fan of math and oldest-school roguelikes, and you have a few dollars to spare, I highly recommend Hydra Slayer as well as its companion, HyperRogue. It's worth noting that the game is free (minus a little content) from the author's website so buying it here is more a way to show your support.

This is a game about optimizing numbers. There's very little room for mistakes. It will bring you back to old games like NetHack and Angband; not nearly so complex, but equally hard and rewarding.. Wonderful concept with issues that I couldn't put up with.
Lacking polish, frequently performing the wrong action and a tutorial that doesn't even cover the basics of the game.

If you put in the time to learn all the basics then it could be a rewarding experience. On the other hand a little more dev time could polish those rough edges for everyone.. I did not receive a review key and this review is my own opinion.

While Hydra Slayer easily qualifies as a "proper"\/"traditional" roguelike, having turn-based, grid-based combat, dungeons, levels, weapons, potions and monsters, the combat is non-traditional as it involves calculating how to kill hydras based on how many heads they have, how many they will regrow and how many each of your different weapons will slice off, while also adding game mechanic-changing items into the mix.

This was originally a 7DRL (7 day roguelike) and is a perfect example of one as it has one central bizarre twist on top of traditional roguelike elements.

There are currently some rough edges: music on the game over screen glitches, isometric mode has way lower fps than it should have (30ish using opengl and 10-12 on my machine using sdl2 (which could be using dx or opengl)) and there are some grammar errors (mainly the "fewer" \/ "less" thing which comes up a lot becuase of the heads mechanic).

Graphics are not very good but functional and there's the option for ASCII which is great. Different race options provide new interesting ways to play and there's a daily challenge mode. All in all there seems to be enough longevity here and the price is good.. Don't buy this game unless you already know you will like it from the description. If you're not sure, you probably won't like it. BUT! If you are a fan of math and oldest-school roguelikes, and you have a few dollars to spare, I highly recommend Hydra Slayer as well as its companion, HyperRogue. It's worth noting that the game is free (minus a little content) from the author's website so buying it here is more a way to show your support.

This is a game about optimizing numbers. There's very little room for mistakes. It will bring you back to old games like NetHack and Angband; not nearly so complex, but equally hard and rewarding.. \u041f\u043e\u0434\u0440\u043e\u0431\u043d\u0430\u044f \u0440\u0443\u0441\u0441\u043a\u043e\u044f\u0437\u044b\u0447\u043d\u0430\u044f \u0440\u0435\u0446\u0435\u043d\u0437\u0438\u044f \u0437\u0434\u0435\u0441\u044c:
https:\/\/habrahabr.ru\/post\/282383\/<\/a>

Very cool, but very specific game. If you are a mathematician, programmer, roguelike fan or just a nerd, most likely, this game is for you. Otherwise... Anyway, if you're not outright scared with the concept of killing ancient beasts with the power of math, you should give it a try.

You can start with the
www.roguetemple.com\/z\/hydra\/download.php\" target=\"_blank\" rel=\"noopener\" >free version<\/a>. Keep in mind, though, that free version lacks some recent and\/or steam-specific features.

P.S. Sorry for my poor, google-powered English.
P.P.S. This is my very first review. Yes, that game is awesome enough to make me do it.. (My playtime also includes several hours of the free version prior to it being on Steam.)

A lot of people complain that games are getting too dumbed down. Hydra Slayer is here to remind you that actually, you only want a game as smart as you are, and you ain't all that smart, sunshine. Hydra Slayer is a game that literally has a powerup that tells you exactly how you can optimally fight everything on screen, and you're still going to lose a lot.

It's a great game in small spurts before the crushing despair gets to you. It's not for everyone, but if you want a hardcore game, Dark Souls is a god damn ice cream cone next to Hydra Slayer.. This is a very interesting arithmetic-based roguelike with an unique concept! I actually played Zeno Rogues other roguelike, "Hyperrogue" first and the completly different, yet just as unique concept of that game intrigued me to get this one as well and I was not dissappointed!

If you have a knack for roguelikes and math, this game is ideal for you!. Definitely worth 3 euros. Where else can you meet a 33565-headed hydra and have to decide with which sword you need to strike first?



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