爱达荷州立大学中国学生学者联谊会

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Heaven's Vault Activation Key


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About This Game

Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.

"One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer

"Heaven’s Vault is both ambitious and beautiful. It conjures a world rich with life... I don’t hesitate to recommend Heaven’s Vault." - Game Informer

"Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired

Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire ancient language.

From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.

Who will you trust? What will you find? What will you learn? What will you risk? What will you lose? b4d347fde0



Title: Heaven's Vault
Genre: Adventure, Indie
Developer:
inkle Ltd
Publisher:
inkle Ltd
Release Date: 16 Apr, 2019



English



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Really a quite fascinating and unique game. It's has its quirks - odd UI choices, maddeningly slow walking and pauses in dialogues, but more than makes for it by wonderfully evoking an entire little civilization, and the brilliant use of deciphering the Ancient script to slowly unravel the "true" history of the Nebula. Not too often when you finish the game, you immediately want to start another playthrough, but Heaven's Vault did that.. As a fan of interactive narrative fiction, I was curious to try the innovative gameplay described in the product page. What I wasn't prepared for was becoming obsessed with it! A modern mystery tied to the deep past, rather than the usual inventory-item-unlocks-narrative paradigm, Heaven's Vault only gives you the parts of the story that you, as an archaeologist, uncover or translate. The world building is deep and satisfying. The only negative I have to offer is that the ending felt just a little weak after 25 hours of gameplay building to it, but I will say that the ending felt very natural as opposed to a contrived doomsday scenario with multiple explosions.

That said, I think the game is a true innovative standout. Inkle has just gone on my "must watch" list of studios.. It's been a long time since I've enjoyed a game so much that I couldn't let it go before I finished it. And it's extremely rare that I ever feel like playing an adventure game again straight after finishing it. I love everything about it.... well, maybe except for some technical minor navigation bugs.... but everything else!. This is a very careful recommendation. The game is very unique and does many things right, but it comes with its share of issues, most stemming from its open-world trappings and design. At times it can be excellent and like nothing else on the market, but those moments are few and far between, drowned in rather tedious exploration and many small control and camera issues. When it works, it's great, but sadly it mostly doesn't work. That said, I am all for supporting developers who take these sorts of creative risks, and the positives outweigh the negatives, if slightly.. For a game about exploration is sure loves taking away control quite a lot. It is also painfully slow in both exploring the world, dialogues, and pacing. Added to that there is the rather bad controls, which often gets in its own way. I don't know the number of times pressing Y had be instead of moving to a location, jump back to the ship and not letting me return.
The translation game also has it's flaws. Quite often I have to continue building a wrong sentence until it marks enough words as wrong so that it can continue with the final guessing.. A fantastic and unique game if you are fan of adventure games. A gold standard in storytelling and worldbuilding and worth the price on the tin. Demands multiple replays to try different combinations and grow your vocabulary. Great middle section and engaging storytelling hamstrung ultimately by a binary ending that made me think of Mass Effect 3 in terms of how frustrating.

PROS

-Some of the best world-building I've ever seen in a game. The way the lore is discovered, and how your own actions affect the characters' UNDERSTANDING of said lore is absolutely unique. Absolutely the best feature of the game and will make it recommended study in writing classes years from now.

-The translation mechanic is really interesting, and really pushes you to explore the world more and more. The logic of the language is sound (save for maybe an edge case of a word here and there that seems to be counterintuitive).

-Rewards exploration, combing over ruins rewards you with new words to really increase your understanding of the game.

-The replayability is insane. The new game+ concept of carrying over your dictionary from playthrough to playthrough makes each subsequent replay more revealing. I'm wrapping up my third and will likely start my fourth now.

-Writing and characterization is really well done, you're not creating a character a la an RPG (Aliya and her compatriots all have relatively set personalities) but your actions within those realms are very consistent and allow you to immerse yourself within them.

-Active dev team working to respond to community feedback and bug reports, especially narrative breaks and things like that.

CONS

-The artstyle of the game is... sometimes really unfortunate. While the 3D environemtns have a fun simplistic cartoony look, the sprites can become really tiresome. Setting aside the jarring animation (especially for any character who isn't Aliya or her robot) the artstyle chosen can only be described as tumblr-esque. Ugly characters across the board (save for our protagonist), weird proportions, completely inexplicable rosacia. It definitely took some getting used to.

-VERY punishing progression system. You can't revisit older ruins you've already explored (with no justifications save for ONE moon of the near dozen you can visit). Accidentally hitting the wrong button, missing an artifact, etc. can ruin an entire playthrough (especially if you had a specific goal). Which, if you're on a replay trying to do something specific, can make you play through hours before you can redo (as restarting the game wipes your dictionary).

-The ending is static, and literally nothing you do affects the actual ending (aside from your characters' understanding of what's going on). It's especially disappointing as literally every other aspect of the game is affected by your choices. The order you do things shapes your entire perspective throughout any given playthrough. But when you reach the last act of the game, (which can come at pretty much any point after the opening chapters), the game is gonna be pretty much no different playthorugh to playthrough, and the ending itself is entirely underwhelming, making it really unclear what the developers intentions were with the ending or the story as a whole.

Overall though, the game is a fantastic experience, its replayability makes the disappointing ending more like a bump in an otherwise incredible story. inkle studios has achieved something unique and incredible, and hopefully the work they've done inspire many others and lead to huge developments in storytelling and worldbuilding. Absolutely pick it up!. Heaven's Vault is an interesting and fairly unique game. It's all about exploring ancient ruins as an archeologist, looking for ancient artefacts and writing, and piecing together a dead language through the game as you try to make sense of the ancient history that permeates the science fantasy setting.

The visuals are great, but the game is a bit of a slow burner. Often you will wish for a sprint button or a way to speed up the dialogue of "I think I got this word right \/ wrong", etc. It's also a pity you are somewhat on rails - you get to explore most locations only once, and if you don't find all the bits on that one go, you're out of luck until New Game Plus.

If you have some 15 odd hours to spare though, it's an enjoyable experience you don't get much of from other games.. I don't often write reviews, so when I do you better believe me a game is worth your time.

Heaven's Vault is the most unique game I've ever had the pleasure of playing, and the core gameplay loop (Fly to a new place, find some artefacts, translate some artefacts, talk to people, repeat) remains entertaining even on my fourth playthrough.

If you enjoy languages and figuring out how they work, then you're probably bound to enjoy this game as well.
And even if you don't enjoy languages and figuring out how they work, you'll probably do after playing this game.

. An unusual beast \u2013\u00a0really clever, engaging, and interesting, with some really strange rough edges. It's an astonishing achievement in narrative construction, and in some ways that works to its detriment \u2013 the ways in which the environment, and your character's understanding of the environment, are affected by your actions is seamless enough that it can be hard to see what changed (until subsequent playthroughs).

Pros:
\u2013 The setting really is deeply engrossing, and the world-building is top-notch \u2013 quietly and un-self-congratulatorily makes 'diverse' choices, and starts to feel very real.
\u2013 The translation mechanic is really well-done and genuinely very fun.
\u2013 Much more replayable than it seems on a first playthrough \u2013 a lot of depth really unlocks, and none of the depth and variance in the narrative is at all disappointing.
\u2013 Some reviews have complained about the fixed (or semi-fixed) personality of the main character, but she's interesting and it feels very consistent and coherent.
\u2013 Nice devs! Very responsive to community feedback, a lot of broken things have been fixed.

Cons:
\u2013 I think a little bit of 'irrelevant' detail and discovery was lost for the sake of the narrative complexity. It's easy to feel that each individual location was too shallow \u2013\u00a0the overall universe of the game is so carefully-crafted, and I don't think this 'needed' to be an open-world game, but the world can feel very gated off, and individual portions of the experience very tightly-structured.
\u2013\u00a0The ending is oddly underwhelming. This feels deliberate on the part of the devs, and I get the narrative point being made, but the lack of a real moment of understanding is unsatisfying.<\/span><\/span>
\u2013 Save system is annoying \u2013 it's too easy to misclick and ruin a playthrough.

I'd overall unreservedly recommend the game, though \u2013 the truly novel and innovative aspects feel very much worth tolerating the less brilliant side.


Minor Update: Added Redistributables:
We've updated the redistributables for Heat Signature, which we hope will help some of the people who can't run the game at all. There's no changes to the Heat Signature code itself, so everyone else won't see any changes from this update.

If this does fix your problem, or if it still doesn't work, please fill out our bug report form again and let us know: Bug Report Form[docs.google.com]

Thanks!. The first reviews are in!:
It's release day and the first reviews are in! Eurogamer has a thoughtful review, which talks about how intricate the story is - "As a player I felt both autonomous and well-cared for. I could play the game as I saw fit in any moment, but whatever I did, the overall story refused to become an ugly, artless blob formed by my actions":

https://www.eurogamer.net/articles/2019-04-16-heavens-vault-review-...

Over on PC Gamer, they describe the game as "Exquisite" saying "Heaven's Vault does a beautiful job of letting you unlock a language, and thus a dialogue of sorts, with the past, via a wonderfully engaging protagonist."

https://www.pcgamer.com/heavens-vault-review/

TechRaptor says: "This is an absolutely beautiful game that manages to succeed at something genuinely unique and interesting. It also does something many of the best adventure games do. It makes me want to spend more time in its world, as Heaven’s Vault is well worth my time. These are characters I want to talk to, Ancient is a language I want to learn, and Heaven’s Vault is a game I want to replay."

https://techraptor.net/content/heavens-vault-review. New Patch: 2017.10.10.1:
We've uploaded a new patch!

This patch integrates the compatibility-test changes. If you're currently using the compatibility-test beta, you should switch back to the main branch and launch the game with Compatibility Mode.

Here's the full list of updates:

2017.10.10.1

  • Added Advanced Options menu with window and compatibility options.
    • Capture Cursor option.
    • Pause in Background option.
    • Vertex Buffer Method selector.
    • Sync Method selector.
  • Added Compatibility Mode launch option.

2017.10.09.1
  • Fixed Sharing Options UI.
  • Mysterious items no longer created from Unique items or melee weapons.
  • Fixed names for AP blades in stores.
  • Fixed guards passing through walls on the same frame that they're injured.
  • Fixed negative knockout counter.
  • Fixed a rare crash when boarding a station.

2017.10.06.1
  • Unique items are found more often.
  • Delete Galaxy shows a warning message.
  • Fixed galaxies sometimes not being deleted.
  • Fixed defector missions unavailable when liberations are available.
  • Collision Sensor now shows guards' heat signatures and hides annotations.

2017.10.05.2
  • Fix a crash when loading personal missions for new characters

2017.10.05.1
  • Fixed mission ships sometimes fleeing to independent stations.
  • Fixed drawing dead/captured characters' bodies on station.
  • Fixed one cause of random zoom-out while onboard a ship.
  • Fixed a crash when ships suffer both missile and collision damage.
  • Fixed a crash when a ship docks before its missile hits target.
  • Fixed Fiasco dropping items when trying to stash during tutorial.


The previousversion beta branch now contains patch 2017.10.03.2. If the latest update has caused problems for you, you can switch to this by right clicking Heat Signature in your Steam library, choosing Properties > Betas and using the drop-down list to choose the previousversion beta.

If you'd like to get patches as soon as possible, the nextversion beta receives patches as soon as they're ready for testing.

If you have problems with any patch or beta, please fill our our Bug Report Form[docs.google.com] to let us know what went wrong!. Minor patch:
We've pushed a quick update to the game today: fixing a bug which was preventing the story-line that results in the Reunion achievement from triggering. Thanks to the players who helped us track that one down.

Meanwhile, here's a review in UK magazine Wireframe[wireframe.raspberrypi.org]:

"Look at Vault’s sheer scale; its whole timeline is filled with events both past and present, and wealth of language fragments so big you will want to keep building your vocabulary beyond a single playthrough into the New Game Plus mode. Aliyah and Six can talk about anything and everything, if you choose to, and with everything discovered, you build the picture of a living, breathing world – one you just want to see more of."

Enjoy!






. Heat Signature is out! First patch already live!:
Heat Signature launched today, and we've been so delighted to see all the stories and moments people are sharing already!

There were a couple of things we saw we could fix right away, so a new patch is already live.

Windowed Mode. Let Defunct Games take you through Heaven's Vault!:
Awesome video review: 8 minutes but it gets to the heart of it straight away.

https://www.youtube.com/watch?v=jDTHH6BQ3QI
. The Space Birthday Update: Quality of Life:


This post is about a feature of the free Space Birthday Update, out now! See this post for the details.

The Space Birthday Update goes live for everyone in 8 hours from this post, which is today at:

UK: 6pm
US Pacific: 10am
US East: 1pm
Your time: check here[www.timeanddate.com]

Lastly, we have 10 more changes that just make the game nicer to play, better balanced, or provide more options for those who want or need them.

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