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Hard West Portable Edition


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About This Game

Welcome to the Wild West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunt down all those who wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Fight and survive through 8 unique story-based scenarios, and try your hand at 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

Game Features


  • A Unique “Weird” West World: Explore a world where Western legends meet demons, arcane rituals and satanic cults and where the dead can walk the Earth again. For a price.
  • Compelling Turn-based Combat: Control 1-4 squad members in thrilling turn-based combat encounters and master a range of powerful western-inspired special abilities, from feats of gunslinging to survivability against all odds, to take out your opponents in a series of original tactical maps with unique story-based objectives.
  • Collect and Combine Special Abilities: Obtain new special abilities by collecting and equipping unique cards which are earned throughout the game by completing main- and optional objectives, exploration , bartering, treasure hunting and more. These cards can be combined to create even more powerful combos, and provide additional options in combat.
  • Choice and Fate: Experience a deep story where decisions made during and between combat scenarios will resonate through future events and change the ultimate fates of a divisive group of colorful characters
  • Luck of the Draw: Use a combat system that goes far beyond pure probability by featuring luck as a unique guardian of engaging and challenging combat
  • Dynamic Cover: Change the flow of combat thanks to an extensive cover system which allows for the creation of effective cover from objects in the environment, making flanking and maneuvering during battles a truly powerful tactic
  • Shadow Spotting: Exploit the Blazing western sun to Locate out of sight enemies by the shadows that they cast, along with the sounds they make
  • Ricochets: Utilize Metal objects to allow master gunslingers to shoot beyond the line of sight for increased tactical combat options, and diversified planning
  • 40 Historically Inspired Weapons: Equip and employ an eclectic collection of deadly shotguns, rifles, pistols and sniper rifles, all based upon real outlandish prototypes, designs and ideas from the era
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Title: Hard West
Genre: Adventure, Indie, RPG, Strategy
Developer:
CreativeForge Games
Publisher:
Good Shepherd Entertainment
Release Date: 18 Nov, 2015


Minimum:

  • OS: Windows Vista/7/8/10
  • Processor: AMD Athlon(tm) 64 X2 2.6 GHz / Intel Core 2 Quad 2.6 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 4670 (512 MB) / GeForce GT 430 (1024 MB)
  • DirectX: Version 10
  • Storage: 6 GB available space

English,French,German,Polish,Russian




If there was a \u201cNeutral Review,\u201d I\u2019d have probably given it that. As a rule, I don\u2019t recommend games I didn\u2019t care to finish. Which is unfortunate, because Hard West gets so much right, but still ends up less than the sum of its parts. I noticed the majority of the positive reviews have only played the game for about 3-5 hours, and had I only played for that long, would have given it a glowing review as well.

Unfortunately, shortly after the 5-6 hour mark, you will finish the second scenario, only to have to start the third scenario from square one -- again. And the fourth, fifth, etc. This is ultimately the game\u2019s biggest flaw: Every 3-5 hours you start a new scenario, and all of your progress is reset, so there\u2019s ultimately no real sense of progression. You work your way through the story, only to have the next campaign take place in a different area with different characters. In all fairness, this is done rather effectively for story reasons, but considerably hinders the gameplay.

Hard West is full of unique and clever mechanics, unfortunately they are either hamstrung by a negative aspect or only have the surface scratched.

-The luck mechanic is a cool idea for determining if shots hit you, but it is also tied to the use of special abilities, so most firefights turn into slogs since you can\u2019t use any special abilities after the first few rounds.
-Each scenario has a unique, and often-time cool mechanic to the overworld progression, but they are never fully explored. (One scenario has a survival mechanic, but I never found myself so low on supplies to actually need to ration them.)
-The permadeath and choice system is awesome, and one of the game\u2019s best features. However, since each scenario exists within its own vacuum, having a character die towards the end of a scenario means the same as them surviving since they won\u2019t be available as a party member in the next one anyway.
- The card system (basically the upgrade system) allows you to swap upgrades between party members, and build hands that have unique bonuses, (+10 Movement for 2-Pair kind of a thing) but each scenario only has about 4-5 combat encounters, so you\u2019ll really only ever get one or two encounters where you can fully use them for each party. The cool ones are also tied to the aforementioned luck system, so you\u2019ll rarely ever get to use them.
- There is a clever injury system, where seriously injured characters will get debuffs for an encounter or two that turn into very strong buffs once they heal. Again, you\u2019ll only likely have these buffs for one encounter, if any, since your party members don\u2019t carry over between scenarios.

It feels weird to not recommend a game that does so much well, but as a rule, I don\u2019t recommend games I can\u2019t finish. Once I realized I was only continuing to play out of some begrudged desire to \u201cfinish\u201d the game, it was time to put it down.

Hard West gets a lot right, so much in fact that I follow CreativeForge, and would definitely be interested in a Hard West 2. The stories are interesting enough, and the overworld\/RPG elements are outstanding, but the lack of any real sense of progression, coupled with combat that quickly gets repetitive puts this in the \u201cnot recommended\u201d (neutral) category.

6.5\/10



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