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Guacamelee! 2 Crack And Patch


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About This Game

Brawling has never been more beautiful! The long-awaited sequel to the smash hit action-platformer is here: Guacamelee! 2 brings luchador Juan Aguacate out of retirement for a stunning new Metroidvania-style adventure.



Explore a huge, hand-crafted world inspired by Mexican culture and folklore, filled with sassy new villains and weirdos (and a few old friends!). Learn a deep repertoire of bone-crunching moves to fend off the skeletal hordes and overcome a multitude of platforming challenges.
...and who said anything about a Chicken Illuminati? Certainly not us!

Key Features:

  • New moves like Eagle Boost, Pollo Shot and more add to Juan’s arsenal of combat and platforming abilities.
  • New powers for Juan’s chicken form! Ridiculous chicken-based platforming, combat and exploration. More chicken than you’ll be able to handle (probably).
  • An epic adventure through the worlds of the living and the dead, across rifts in time and space -- more gorgeous than ever thanks to a fancy new rendering engine.
  • Bigger maps, twice as many enemy types as the first game, and a roster of eccentric new bosses.
  • Discover “trainers” from around the world, defeat their challenges, and upgrade your abilities.
  • Soundtrack featuring new music from the composers of the original Guacamelee! OST, plus tracks from special guests Mariachi Entertainment System!
  • Drop-in / drop-out 4-player local co-op through the entire story.

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Title: Guacamelee! 2
Genre: Action, Adventure, Indie
Developer:
DrinkBox Studios
Publisher:
DrinkBox Studios
Release Date: 21 Aug, 2018



English,French,Italian,German,Korean,Russian,Simplified Chinese




I was first introduced to the series via Guacamelee: Super Turbo Championship Edition. I played that game with a friend, and I'm pretty sure we finished it in a couple of Saturday afternoons. This game I finished alone in about the same amount of time.

Pretty much everything from that game makes an appearance in the sequel, save for the 'Intenso' mechanic. That's a good thing, because Intenso trivialized most of the combat. Removing that puts the focus back on the 'combat puzzle' again.

Combat in this game is as fun as the first. The simple beat'm'up combos are just varied enough to be interesting, without getting overwhelming. The excellent wrinkle this time is that you're now just as capable in chicken form (perhaps more so) as you are in human form. This leads to more fun twists on fights, switching between the two forms as appropriate, watching that combo meter climb up. I feel like there are more boxed-in arenas in which the combat is used, too. That's good and bad. More combat is fun, but it did start to feel like it was just padding out the game toward the end, with similar arenas popping up.

The somewhat controversial change this time around is that platforming challenges are now very much present in the world. I wouldn't say that they're terribly much harder than they were in the first game, but because there are now more platforming mechanics, there's more that the designers could use in the platforming puzzles, and that can be seen as exerting more cognitive load compared to the first game. Coming from STCE, I'd say that some of the overworld challenges for the 'special key' can be about on par with trying to 'gold' some of the challenge rooms in El Infierno in that game. In my opinion, none of those got frustratingly challenging. The ultimate platforming challenge in this go-round is far more based on timing, however. I don't recall any of the challenge rooms in the first game demanding much in the way of precision on timing. Don't get me wrong, these can get tough as nails, but they're neither required for story progression, nor punishing enough to get frustrating.

(Side note: i haven't purchased or played either of the DLCs for this game, so I don't know how those challenge rooms compare.)

The game cribs an interesting mechanic from Celeste: There are 'refresher orbs' that replenish energy and refill all abilities when you touch them. Normally, once a move (such as the uppercut) is used, it can't be used again until you touch the ground. Now that move can be done again either by landing or by touching a refresher orb. This leads to some fun (again, end-game) sequences wherein you spend most of the time above the ground, bounding from orb to orb and completing a challenge. It's satisfying, and there's not much penalty for failure. Either a death or a setback of around 30 seconds of progress.

I'm not spending much time talking about the story, because there's really not much to say. The atmosphere is charming as usual, and the writing is distinctly 'cartoony,' which is nothing different from the first game. Also like the first game, the main antagonist isn't particularly compelling. What disappointed me here is that his lieutenants aren't nearly as fun as the ones in STCE. I remember the game spending a good deal of time building up the lieutenants in STCE, but that seems to have been saved for just one of those lieutenants this time.

As with the first game, most of the comedy is one-off jokes here and there, and there are plenty of image-based memes living in the background. It's good for a chuckle.

There's some good music, but I didn't feel nearly as engaged with it as the music in STCE. There's one very good boss track, but unfortunately there's just the one. I was hoping for some cool themes for each, but alas.

Overall, it feels like Drinkbox spent their time in the right place when iterating on STCE: new platforming mechanics, new combat mechanics, and interesting challenges for each. And at 20 dollars for around 10 hours to 100% the game, I think it's an easy buy. But there's enough familiarity there that you'll wonder how much is really new. I hope they'll spend some time refining the storytelling and level design a bit for the next go-around.. O hecc this game is good. My only problem is that I don't have a controller, which makes the controls a bit weird and the 100% bonus challenge is near impossible on keyboard. Other than that (which isn't much of a complaint with this game, more my terrible laptop), this game is one of my favorite metroidvanias and is even better than its predecessor. 9\/10.. Can't think of any cons of this game atm.. The developers decided that "harder = better" would be their design mandate for this game. Terrible difficulty curve, where the main game content rivals the hardest content in any Metroidvania you've ever played. Borderline unplayable. Dimension swapping and pollo swapping mechanics get tired fast, but the game finds new ways to stack your abilities on top of each other so that every room requires perfect execution to pass.

Combined with some really unbalanced late game encounters, and Guacamelee! 2 becomes entirely skippable. Play The Messenger, instead. That's a difficult Metroidvania that respects your time and rewards mastery without asking you to do seventeen perfect techniques back to back. Only masochists need apply here.. Guacamelee 2 is an improvement upon the original game. It's not very different, but it's worth playing as a refinement of what made the first so great. Gameplay consists of fighting enemies, platforming, and sometimes a bit of both at once. Constantly alternating between the two, the gameplay never becomes boring. Although the game is technically a Metroidvania, it never feels like it due to constant action and linearity. For the most part, this is a good thing because there is no place to "get stuck" and\/or become frustrated. Instead of offering a plethora of secrets, the open world serves to offer extra challenges for money and upgrades.

The core gameplay of Guacamelee 2 consists of fighting rounds of enemies in closed chambers or throughout the map. As you progress, your character picks up new abilities very quickly. Because these powers are introduced at a reasonable pace, your move set feels relatively simple by the end of the game. However, it is the enemy variety that makes the game so fun. While fighting, you have to worry about dodging enemies, juggling between enemies in different dimensions, breaking open enemy shields, and avoiding environmental hazards. Although the combat is usually easy, the game rewards chaining combos and not being hit, so there is always an incentive to play well. As a side note, I have to thank DrinkBox for removing the "turbo" system from the previous game, which messed up the game's balance.<\/span><\/span>



Platforming is secondary to the combat, but it's not a negligible aspect of the game. If the game were to solely consist of platforming, it would not be worth buying. However, the platforming serves to add variety to the gameplay while also putting the core mechanics to use. In this context, it remains enjoyable.

Besides that, there is not too much more to say about Guacamelee 2 besides that it is fun. No aspect of the game is extremely flawed and most of the game's ideas are well executed. Guacamelee 2 is by no means a must-buy, but it is easy to recommend.. This game adds as many things that were not in the previous as a FIFA game. After beating the first game and doing it 100% my body needed more Guacamelee, so here i am after finishing the game.

Got to say that i like the improvements bought to the game, the story is cool with the multiple timelines ( save the mexiverse cracked me up ).

I missed the El Intenso from the Super Turbo edition, but i managed without it. Glad to see they put more focus on the chicken form since that was missing in the first and I felt that it was missed potential. Had fun playing in that little form.

Worth a buy full price or on sale. Come and get your guacamelee fill, there is enough for everyone.. Probably the smoothest feeling movement and combat of any game.



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