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Free Download Uncharted 3: Drake's Deception ->>->>->> http://urllio.com/r194l


Original Title: Uncharted 3: Drake's Deception

Genge: Action,Adventure,Fantasy,Mystery,Thriller

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Treasure hunter Nathan Drake embarks on a quest in search of the Atlantis of the Sands while battling an ancient, sinister organization.
Fortune hunter Nathan Drake is catapulted headlong into an adventure that takes him on a daring trek into the heart of the Arabian Desert in a search for the fabled "Atlantis of the Sands." This journey pits him and his mentor Victor Sullivan against the occult treachery of a shadowy clandestine organization and its ruthless leader. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
Uncharted is such a series that you can't help but get into the story and the characters of the series.

Uncharted 3:Drake's Deception proves that it can do just as well as the other games in the Uncharted Series and why I'm proud to be a fan of the series

Nathan Drake (Voiced by Nolan North) along with his team Victor "Sully" Sullivan (Voiced by Richard McGonagle), Elena Fisher (Voiced by Emily Rose), Chloe Frazer (Voiced by Claudia Black) and Charlie Cutter (Voiced by Graham McTavish) must handled Katherine Marlowe (Rosalind Ayres) and her right hand man Talbot (Robin Atkin Downes)

For the first time we get to learn more about Drake and Sully in terms of how they cross paths in the first place. The story in the game does a strong job with holding your attention as all the Uncharted Games do and this one is no different

I really thought the plot was quite unexpected at times and moments you didn't see coming that is what makes the game so good is that you won't be disappointed.

The Voice acting is very strong as the cast not only did the voice work but also Motion Capture for the game so they gave well done performances which is always a promise with the Uncharted series is that you will always get strong voice acting. The Writing in the game is great there are funny one liners as well as great quotes that help bring the story to life it goes to show that Video Games can make writing strong.

The Graphics are nothing short of perfection the game just always delivers on graphics the characters look great as again the actors motion capture their performances so it gives them some realistic looks also the level designs is just superb every attention to detail they really made a great looking game along with making it a blast to play.

The controls are very gamer friendly and make it a game you could just get into from the moment you begin to play.

The Game Play once again just rocks as you get action and puzzle solving the game just reward you in every way that's what makes Uncharted worth playing because the game play does something right from action,puzzle solving and combat system it just feels great If you want to give this game justice you have to go play it for yourself because it is a game you shouldn't be without.

With superb graphics,Great voice acting and tight Game Play you are going to be in for a thrill ride

I give Uncharted 3: Drake' Deception an 9 out of 10 There's no doubt that Uncharted 3 is a spectacular game in terms of design and imagination, though it falls down when it comes to story and irritating programming. At this point I feel that franchise fatigue is setting in and that evenly releasing the series two years apart means it's all very routine and formulaic and the developers are just rehashing the gameplay and transplanting the engine from one sequel to another. Nathan Drake still sticks to things when you don't want him to, will dive and roll when you want him to take cover, and will pick up the wrong thing because the buttons have been assigned too many different controls depending on the environment. It's a straight-up cut and paste.

I had no idea what or why Drake was after this time, or who the bad guys were. It was so cursory and yet confusing. English dudes in suits pop up and you kill, kill, kill. It honestly felt like I was fighting against UK Parliament as the main bad guy looks a lot like David Miliband.

The game flashes back to Nathan Drakes childhood, somewhere in the mid-nineties and how he met Sully. Then there's shooting and killing in the tunnels beneath London, a riot in a dilapidated French mansion (why this was in the game or what real purpose it served was lost on me), and a completely superfluous battle on a sinking cruise ship. Yes, these levels are fun and exciting, but they are just there to bloat out the game and make it feel wholesome despite the fact that they mean very little to the plot. It's just same old same old.

I liked the Uncharted world to begin with, but now it's getting quite stale and the games are becoming indistinguishable from each other. The characters are still great, though they need a much better destination and motivation than what we get here. Uncharted seems to be thriving on superficial drivel when it should be blowing us away, which is a real shame as a game as visually breathtaking as this should not have such a lame, perfunctory story.
The UK (London), Colombia (Cartagena), France, Syria, Yemen and Saudi Arabia Drake claimed that it required months to sail through the East Indies during his famous circumnavigation, when it should have needed no more than a few weeks. Records of his voyage were declared classified by Elizabeth on his return to England. Official documents were falsified, and the surviving sailors compelled on pain of death to stay their tongues, to prevent sensitive informtion from falling into the hands of the rival Spanish.

Some believe that the discrepancy occurred because Drake actually attempted to find and navigate the Northwest Passage, the Arctic Ocean sea route linking the Atlantic and Pacific. Drake's Deception, however, implies that Sir Francis Drake was charged by Elizabeth and her advisors to make a stop in Arabia to find Iram of the Pillars, a lost city. They hoped that he might at least return with plunder and, if legends were true, a source of great power. On reaching a temple in Yemen, though, the explorer was deeply alarmed by the warnings he found there; abandoning his search, he lied to Elizabeth on his return to England. This event is the origin of Uncharted 3's subtitle. Marlowe is the head of a secret society that dates back to Elizabethan England. Sir Francis Walsingham, Principle Secretary to Queen Elizabeth, was a pioneer of modern espionage techniques; it was he who created the spy network of remarkable reach and sophistication. Among his many innovations, he is believed to have recruited agents to operate in numerous foreign courts to gather intelligence and distribute misinformation. There is a famous portrait that shows the monarch wearing a dress where, if you look closely, you can see that it is covered with symbols of eyes and ears; a far from subtle warning to those who might conspire against the Crown's interest.

This spy network is the basis of Marlowe's order, with Walsingham, John Dee and even Elizabeth herself among its founding members. It has operated in secret throughout history, manipulating individuals and world events through the use of deception, drugs and "magic". In its post-Elizabethan form, it should not be regarded as an explicitly political organisation; think of it more as a secret cult with clandestine motivations, in the style of the Illuminati. Marlowe harboured an ambition to restore the organisation's power and, in a dream passed down through 400 years, sought to exploit the secret of the Atlantis of the Sands...an aspiration long frustrated by Nate's theft of Sir Francis Drake's ring in Cartagena Whether affection or biological fact, there is no doubt that Nate is insistent on the authenticity of his lineage...no matter how cynical others may be. We see the truth behind his explanation of how he came to possess his ring in Drake's Fortune - "I kind of inherited it," he told Elena, obliquely admitting to the theft - in the Cartagena flashback early in Drake's Deception.

No matter his precise heritage, there is at very least a thematic relationship between Nate and Sir Francis. They can each be said to have lived in accordance with Drake's motto of sic parvis magna, "greatness from small beginnings". Both are remarkable men of action who are as moths to the flames of noteworthy experiences and wondrous sights, despite their humble origins: Nate as an orphan, Sir Francis Drake as a commoner eventually knighted by his Queen. In Uncharted 4: A Thieve's End, it is revealed that Nathan and his brother Sam changed their identities and adopted the last name of Drake. Because their mother was a brilliant historian who researched Sir Francis. Known under many names throughout history - Ubar, the City of Brass, Iram of the Pillars - the "Atlantis of the Sands" is a mythical lost city located in the Rub' al Khali desert. It was constructed over an underground spring that made it a miraculous, verdant settlement in the middle of a desiccated wasteland. Salim tells Nate that the city became a "place of evil" when Solomon imprisoned malevolent Djinn ("genies" of supernatural origin and made of pure fire) inside a brass vessel and cast it into the aquifer that fed the oasis.

We clearly see Marlowe's cultists attempting to retrieve a vessel from beneath the waters of Iram. Whether this vessel actually contains legendary Djinn or a natural psychotropic substance is left to the player's interpretation. Thirsty and exhaused on arrival at the Atlantis of the Sands, Nate drinks the city's water and is - to paraphrase Chloe's appraisal of Cutter's state earlier in the adventure - "tripping balls" when he fights the fiery creatures. This was almost certainly inspired by his earlier conversation with Salim. In his highly suggestible state, Nate interprets his opponents as being Djinn, or at least an approximation conjured up by his addled mind.

As an orphan, abandoned at the tender age of five, Nate's foremost fear is to be left alone...which, almost paradoxically, has made it almost impossible for him to form lasting relationships. Being his mentor, closest friend and essentially a surrogate father, Sully's death is the most traumatic event Nate can imagine. Though Marlowe argues earlier in the story that Sully perceived the young Nate as an opportunity, a "long con" of greater value than the commission she offered, Nate's most cruel hallucination shows that he sees no abiding truth in her unsentimental appraisal. They actually got married after the events of Among Thieves. The revelation is perhaps a little subtle, but it's there: when Nate says "You're still wearing it," (referring to her ring), Elena's blunt response to Nate's observation ("It helps in this part of the world. Seriously, don't flatter yourself.") makes it clear that it is a wedding band, which she uses to deter aspirant suitors.

Though wealth eludes him at the conclusion of Drake's Fortune and Among Thieves, Nate on both occasions gains a treasure of great value in Elena...and, on both occasions, he blows it, walking out when his phobia of commitment drives the couple apart. Elena perhaps best understands Nate's existential fear: he's afraid of admitting who he really is, and almost obsessively takes refuge in an identity that doesn't truly belong to him.

The motto on Drake's ring has defined Nate's entire life; there's a sense that he has always walked backwards into his future, defined by his troubled childhood. In the closing cinematics, however, his reaction to his wedding band when Sully produces it - so much like the one belonging to Sir Francis, but lacking the motto; a blank slate - perhaps suggests that it might finally be "Nate", not "Drake", who accompanies his closest friend and wife to the plane before the closing credits roll. In one level of the game, Nate manages to climb aboard a cargo plane heading out into the desert. However, he is soon discovered by a guard on board who attempts to throw him out the back of the plane. Nate manages to defeat the guard by releasing the chute of a container, sending the guard and the planes cargo out the back. This causes the plane to lose control and catch fire as a result of the ensuing gunfight. Nate and all the people on board are sucked out into the sky as the plane plummets to the ground. Luckily, Nate manages to manoeuvre himself to a crate with an attached parachute midair. He pulls the cord and floats safely down into the desert.

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