Title: Bestiary of Sigillum
Genre: Strategy
Developer:
Intaglyph
Publisher:
Intaglyph
Release Date: 22 Jan, 2019
Minimum:
English,Russian
Nice game but no one plays it. There's around 4 players on the game on average and it's in dire need of a single player mode or something to let players enjoy the game since the online community is severely lacking. Played against myself and found the mechanics interesting and the characters to be neat. I'ts a great concept I just think it's a shame there's no one online to play it with. It's worth the price (under $10), just needs a larger community or will stagnate further to having maybe 1\/2 players. I'm sad I missed the launch time when there were other players on the game.. I think this game would be great fun to play if it actually worked. I'd definitely play this as a board game, or if the developers fixed this computer version. I try to play vs my friend, and we connect to each other, but then at some point in the game, we end up playing different games? We will get to the point where she will have 1 point left, and I will have 2 points left, but she will tell me very different numbers, so we never finish a game with the same result. It's not our internet connection, because we don't have this issue with other multiplayer games.. Nice game but no one plays it. There's around 4 players on the game on average and it's in dire need of a single player mode or something to let players enjoy the game since the online community is severely lacking. Played against myself and found the mechanics interesting and the characters to be neat. I'ts a great concept I just think it's a shame there's no one online to play it with. It's worth the price (under $10), just needs a larger community or will stagnate further to having maybe 1\/2 players. I'm sad I missed the launch time when there were other players on the game.. I think this game would be great fun to play if it actually worked. I'd definitely play this as a board game, or if the developers fixed this computer version. I try to play vs my friend, and we connect to each other, but then at some point in the game, we end up playing different games? We will get to the point where she will have 1 point left, and I will have 2 points left, but she will tell me very different numbers, so we never finish a game with the same result. It's not our internet connection, because we don't have this issue with other multiplayer games.. Nice game but no one plays it. There's around 4 players on the game on average and it's in dire need of a single player mode or something to let players enjoy the game since the online community is severely lacking. Played against myself and found the mechanics interesting and the characters to be neat. I'ts a great concept I just think it's a shame there's no one online to play it with. It's worth the price (under $10), just needs a larger community or will stagnate further to having maybe 1\/2 players. I'm sad I missed the launch time when there were other players on the game.
BETA UPDATE [V.0.72-0.75]:
v.0.75
- Iratus. Attack Power changed: 1 base, +1 if there is more than one enemy adjacent to Iratus.
v.0.74
- Architectus. Reconstruction cooldown reduced from 4 to X (5 base, -1 for each ally in a Mountain hex, including Architectus).
- Ignifer. Might of Fire cooldown reduced from 4 to 3.
- Ballistarius. Optical Sight cooldown increased from 3(2) to 4(3).
- Cerberus. Howl cooldown increased from 3 to 4.
v.0.73
- Caballus. Reworked Heavy Hooves. Target: all enemy heroes on adjacent hexes. Cooldown reduced from 3 to 2.
- Caballus. Reworked Lasso. Target: any ally/enemy hero in an adjacent hex.
- Fidea. Take Wing cooldown reduced from 4 to 3.
- Aqus. Might of Water cooldown reduced from 3 to 2.
- Toxicum. Poisoner’s Kit cooldown reduced from 2 to 1.
v.0.72
- Arborus. HP reduced from 4 to 3.
- Goetium. Reworked Lightning. Target: any enemy hero who isn’t adjacent to Goetium or his allies.. Roadmap 2019:
Almost a week has passed since the release date, and we're happy to see so much feedback coming from you!
We did not expect the game against AI to be so important to many people. We listen to the community and will work on this opportunity.
Here is the roadmap for the current year. We hope with your support we will be able to realize all our plans.
__
Intaglyph Team
. Update v.1.04:
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