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Best Buds Vs Bad Guys Download For Pc Compressed


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About This Game

Created by a dad and his 11 year old son, Best Buds is a 2D run'n'gun where you'll have to team up and battle the foul creations of Doctor Jushaan’s twisted genius and escape from his digital prison dimension. Travel to 11 different worlds, all presented in classic 16-bit style, with a catchy chip-tune soundtrack and lots of over-the-top weapons!



  • A varied and imaginative arcade platformer, full of blasting action and a whole lot of exploring to uncover secrets and hidden areas!
  • Discover special power-ups such as tanks, skateboards, mine carts, TNT, giant-buds, mini-buds, banana napalm, donuts of death and many more!
  • Equip insanely powerful, silly, and just plain deadly weapons to defeat the evil army and gain access to new areas. Equip shrink-rays, lasers, ice-cream blasters, buzzsaw guns, homing missiles, and more!
  • Gigantic evil bosses and over 100 varied enemies to fight, many fresh from the imagination of an eleven year-old boy.
  • 11 different worlds, pixelated in 16-bit Arcade machine style, with plenty of modern touches including detailed background animation, multi-layered parallax, weather and special effects.
  • Replay the game with a whole new level of challenge in REPLAY+ mode.
  • Since this is a Super Icon game, there are plenty of references to classic games, such as Ghosts ’n Goblins, Green Beret, Bionic Commando, Black Tiger, and loads more!




Sometimes the ideas for the most addictive games don't come from traditional sources, like brainstorming meetings of development teams. Instead, they just pop up organically. That is the case here, Best Buds vs Bad Guys is a 2D run ’n’ gun from a game developer Dad and his 11 year old son, with a special message behind it. Richard and Lucas both have a love of classic pixel art games, and always wanted to develop a game of this genre together.

"We call each other 'best bud', and really wanted to create a game together. We both love classic pixel art games; exploring and discovering cool stuff, shooting lots of nasties! So from there the concept was born, a game about teamwork, battling bad guys and using stupidly powerful weapons and power-ups to do it. A game about good over evil and about friendship, overcoming difficulties, and kicking bad-guy butt!"

"We wanted to create an authentic retro experience which draws upon Lucas' imaginative ideas for enemies and levels and my admiration & love of classic 80s/early 90s arcade machine games like Contra, Ghosts ’n Goblins, Green Beret, Mega Man, Bionic Commando and more."

THE BAD GUYS


We love themed enemies and themed levels; and this is on full display in Best Buds! Each enemy and boss has been lovingly crafted to have a distinct look, theme, and personality.
And we love variety and diversity too - so that's why we pixelated over 100 of them, Nasty!

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Title: Best Buds vs Bad Guys
Genre: Action, Indie
Developer:
Super Icon Ltd
Publisher:
Super Icon Ltd
Release Date: 7 Dec, 2016



English




I had been waiting for this game to be released, but was surprised local co-op was not available. I initially decided not to buy, but then I read the devs intend to add this feature so I got it anyway.

It does exactly what it seems to want to do: replicate a late 80s or early 90s run-and-gun platformer. The levels themselves are tributes to various classic games of the era. There are some puzzle elements to the game as well, plus a good variety of weapons and other items to pick up along the way. A wide variety of different video options are available, too (raster effects, edge curvature, color adjustments).

I recommend the game for anyone to whom this sort of game appeals, although I personally wouldn't have bought it if two player co-op was not in the works... It would be a shame if a "best buds" game couldn't actually be played with buds.. - Edited - After 30 or so hours played I've updated gameplay paragraph below.


There aren't many reviews for this game yet, so I thought I'd share my position if you're on the fence about buying this.

I highly recommend this game for arcade side scroller shooter fans, also to any people wanting a very charming game.

This game is full of the type of charm that proudly reminds people that videogames are a fun medium. The type of game that wants you to laugh, smile and enjoy its pixel art as a whole package, and doesn't shy away from being exactly what it is. The dedication by the developers is evident - they have put together a joyful combo of fun and great pixel art.

Because charm is somewhat abstract here are some other points.

The story is simple, to the point and (again) charming. It wears its heart on its sleeve and that's awesome. The idea of father and son demolishing everything together is novel and I've never seen a similar idea before. It kind of breaks a fourth wall into the developer's minds while you're playing.

Gameplay is mostly simple, but deep if you want it to be. Run. Jump. Shoot larger than life collectible weapons. Shooting is like contra. Up and diagonal, left and right. Super fun. However hidden depth found in some strategy and planning - especially in latter half of game. Weapon management and a slow measured approach is required. If you play on medium or hard - you are not going to want to be careless with your approach - otherwise lose massive health and 'game over' will be upon you in no time. Control of best buds is really good on the run and in air. Good high jump, with good feeling of flight but solid control in air for landing on platforms. I think Super Icon deliver a superb feeling of movement in their 2d platformers with tight control.

Explore 11 extensive stand alone levels that deviate in different paths full of pickups. Levels are pretty big! A little puzzle orientated to find everything which encourages you to explore the whole landscape.

Difficulty is really well done. 3 options to start off with, something for everyone.

The developers are active in the discussions here on steam, asking for bugs etc. A few bugs have been identified but nothing game breaking and updates are already coming. This is a very very small team and its awesome to see their commitment to the game.

Lastly I just really like the game. I loved life of pixel - also by this developer. Thanks Super Icon for making this! It's awesome to see the game out in the world! Definitely consider picking this up to support a really cool developer.. The game is still in a buggy state. After completing a level, you are unable to either retry it or continue to the next stage due to the game freezing. Game over also means the game freezing and you have to restart. Terrible state that the game is in.. This game really needs some serious fixing. It's an alright game but there certainly are issues. I would give it a neutral rating if Steam actually implemented a grey insignia to state reviews as such. Unfortunately for this case, I will have to go with red for now.. This is one of many terrible contra clones on steam. I am a sucker for these kinds of games so when I saw best buds it looked like the kind of game that I should love, but once you start playing you realize all the flaws.

-Bad controls, unresponsive and aiming is awkward, makes firefights far more difficult than they should be, this is not a problem that I ever ran into in the original contra which came out over 30 years ago. How simple run and gun controls are not perfected by now is mind boggling.

-awkward camera. yes you read that right, awkward camera in a sidescroller. When you press up to aim up the camera shifts up, when you duck the camera shifts down, this often obstructs your view and is also very dizzying. Like for example, I am running through a level, an enemy is flying overhead shooting at me, I aim up at him and now I can no longer see enemies below me\/ on the same plane. Very awkward and not needed.

-boring level design, each level is a scavenger hunt for 3 letters that open a door where you fight a boss to get the last letter of the word exit and then you can leave the level. Exploring the levels is not fun, and there are several really obscure pieces. The traps are easy to avoid and there is no good platforming or heartpumping sections to be found. Just wander fighting samey enemies who won't kill you as often as the controls will.

-terrible design choices, when you die the enemies respawn but the power ups dont? wtf?

-you hit a checkpoint once and you can never activate them again, which means if you accidentally hit the checkpoint by the boss but cant fight him yet you will have to backtrack through a large portion of the level when you die on the boss.

-no lock on\/aim button (ie: contra 3)

there is just a ton of things to hate in this game and I cannot recommend it to anyone, if the trailer interests you I would advise you go back and replay contra rather than mess with this trash game.

. - Edited - After 30 or so hours played I've updated gameplay paragraph below.


There aren't many reviews for this game yet, so I thought I'd share my position if you're on the fence about buying this.

I highly recommend this game for arcade side scroller shooter fans, also to any people wanting a very charming game.

This game is full of the type of charm that proudly reminds people that videogames are a fun medium. The type of game that wants you to laugh, smile and enjoy its pixel art as a whole package, and doesn't shy away from being exactly what it is. The dedication by the developers is evident - they have put together a joyful combo of fun and great pixel art.

Because charm is somewhat abstract here are some other points.

The story is simple, to the point and (again) charming. It wears its heart on its sleeve and that's awesome. The idea of father and son demolishing everything together is novel and I've never seen a similar idea before. It kind of breaks a fourth wall into the developer's minds while you're playing.

Gameplay is mostly simple, but deep if you want it to be. Run. Jump. Shoot larger than life collectible weapons. Shooting is like contra. Up and diagonal, left and right. Super fun. However hidden depth found in some strategy and planning - especially in latter half of game. Weapon management and a slow measured approach is required. If you play on medium or hard - you are not going to want to be careless with your approach - otherwise lose massive health and 'game over' will be upon you in no time. Control of best buds is really good on the run and in air. Good high jump, with good feeling of flight but solid control in air for landing on platforms. I think Super Icon deliver a superb feeling of movement in their 2d platformers with tight control.

Explore 11 extensive stand alone levels that deviate in different paths full of pickups. Levels are pretty big! A little puzzle orientated to find everything which encourages you to explore the whole landscape.

Difficulty is really well done. 3 options to start off with, something for everyone.

The developers are active in the discussions here on steam, asking for bugs etc. A few bugs have been identified but nothing game breaking and updates are already coming. This is a very very small team and its awesome to see their commitment to the game.

Lastly I just really like the game. I loved life of pixel - also by this developer. Thanks Super Icon for making this! It's awesome to see the game out in the world! Definitely consider picking this up to support a really cool developer.. This is one of many terrible contra clones on steam. I am a sucker for these kinds of games so when I saw best buds it looked like the kind of game that I should love, but once you start playing you realize all the flaws.

-Bad controls, unresponsive and aiming is awkward, makes firefights far more difficult than they should be, this is not a problem that I ever ran into in the original contra which came out over 30 years ago. How simple run and gun controls are not perfected by now is mind boggling.

-awkward camera. yes you read that right, awkward camera in a sidescroller. When you press up to aim up the camera shifts up, when you duck the camera shifts down, this often obstructs your view and is also very dizzying. Like for example, I am running through a level, an enemy is flying overhead shooting at me, I aim up at him and now I can no longer see enemies below me\/ on the same plane. Very awkward and not needed.

-boring level design, each level is a scavenger hunt for 3 letters that open a door where you fight a boss to get the last letter of the word exit and then you can leave the level. Exploring the levels is not fun, and there are several really obscure pieces. The traps are easy to avoid and there is no good platforming or heartpumping sections to be found. Just wander fighting samey enemies who won't kill you as often as the controls will.

-terrible design choices, when you die the enemies respawn but the power ups dont? wtf?

-you hit a checkpoint once and you can never activate them again, which means if you accidentally hit the checkpoint by the boss but cant fight him yet you will have to backtrack through a large portion of the level when you die on the boss.

-no lock on\/aim button (ie: contra 3)

there is just a ton of things to hate in this game and I cannot recommend it to anyone, if the trailer interests you I would advise you go back and replay contra rather than mess with this trash game.

. This game really needs some serious fixing. It's an alright game but there certainly are issues. I would give it a neutral rating if Steam actually implemented a grey insignia to state reviews as such. Unfortunately for this case, I will have to go with red for now.. The game is still in a buggy state. After completing a level, you are unable to either retry it or continue to the next stage due to the game freezing. Game over also means the game freezing and you have to restart. Terrible state that the game is in.. I had been waiting for this game to be released, but was surprised local co-op was not available. I initially decided not to buy, but then I read the devs intend to add this feature so I got it anyway.

It does exactly what it seems to want to do: replicate a late 80s or early 90s run-and-gun platformer. The levels themselves are tributes to various classic games of the era. There are some puzzle elements to the game as well, plus a good variety of weapons and other items to pick up along the way. A wide variety of different video options are available, too (raster effects, edge curvature, color adjustments).

I recommend the game for anyone to whom this sort of game appeals, although I personally wouldn't have bought it if two player co-op was not in the works... It would be a shame if a "best buds" game couldn't actually be played with buds.



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