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Batman: Arkham Origins - Initiation Crack


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About This Content

If you own the Batman™: Arkham Origins Season Pass, DO NOT purchase this content here as you will be charged again.

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Title: Batman: Arkham Origins - Initiation
Genre: Action, Adventure
Developer:
WB Games Montreal, Splash Damage
Publisher:
Warner Bros. Interactive Entertainment
Release Date: 3


Minimum:

  • OS: 32-bit: Vista, Win 7, Win 8
  • Processor: Intel Core 2 Duo, 2.4 GHz / AMD Athlon X2, 2.8 GHz
  • Memory

English,French,Italian,German,Korean,Polish,Russian



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This is definitely not worth the asking price. I got it as part of a bundle, and I would hesitate to say it is even worth more than a dollar. All you get are five challenge maps (3 melee, 2 predator). The combat in these maps seemed more buggy than the base game. If you want DLC, check out Cold, Cold Heart instead.. Batman Arkham Origins Initiation is a great dlc! The lenght of the dlc is not not very long but it still has alot of good features. -You will be able to play Bruce Wayne as a new playable character for every challange map. It also includes a vigilante skin (that looks awesome) -New cool gadgets. -Very nice challenge maps! The combat maps are not very special and I do think that they could put a little more effort in them. But the predator maps are fantastic! They have very good replay value for those who like challenge maps. -All new enemy skins! They look real great. Especially the body armored enemy which is reskinned to a samurai. -Also very fun to experience the story about how Bruce Wayne trained to become Batman. Which is great for big Batman fans. I really do think that this dlc is worth the money. Especially if it is on sale.. This DLC managed to both be fantastic and underwhelming at the same time, how? It is simple, the character is fantastic, but the challange maps are abysmal, and instead of the full story we where promised, all we get is a challenge campaingn that features these maps. Let me break it all down for you: The maps: Togurake-Ryu: A somewhat difficult combat challenge that consists of four waves of enemies, the only new map that I would consider to be "good". Shinobi-Iri: A predator challenge that is passable, barely. Taijutsu: A two wave combat challenge that has the EXACT same layout of Togurake-Ryu, just different enemy patterns. Boryaku: An ABYSMAL predator challenge that you shouldn't even bother with. Seishinteki Kyoyo: A two wave combat challenge that has enemy patterns that are more obnoxious to deal with than anything else, and a p*ss-poor Lady Shiva fight cramed in. The character: Initiation Bruce Wayne is the fastest moving character in Arkham Origins (and my favorite), and has the unique distinction of not having to deal with the thugs being notified whenever you take someone out in predator maps. (other than the ones added in the DLC.) His combos: Special combo takedown: Same as it is for any other character. Shuriken barrage: Activated by pressing the same set of buttons as you would for the Bat-Swarm, (as Batman) you throw out a Barrage of shuriken that stun any enemies hit, and (If enough enemies are in range of the attack) three caltrops. His gadgets: Shuriken: Identical to the Batarang, exept you throw two at once. Caltrops: The same as the ones used by Catwoman in Arkham City. Grapple Hook: Robin's Zip-Kick. Kujiki Bomb: If quickfired during combat, this gadget acts as an alternative to the Multi-Ground Takedown combo, however, in predator maps, it functions as a cloaking device, allowing the player temporary invisiblity. Smoke Bomb: It is a smoke bomb, this one doesn't really need explaining. 8.5/10. DLC verdict: Don't get it Comment: It gives you a new and a bit different pack of challenge mode maps that form a story. The story of how Bruce Wayne went through training. And this would be really cool if it was an actual standalone DLC story like "Cold, Cold Heart". But the way it was done is just lazy. They slapped together some challenges which, while interesting initially, become less interesting or even tedious as you play. Maybe it seems harsh but these DLCs are the reason why the game did not get patched properly as they focused on releasing these instead of polishing the main game. Maybe was worth as part of the Season Pass but that itself is not really worth the money anymore. Unless you are a DLC collector or die-hard Batman fan stay away from this. ------------------------------------------------------------------ If you liked this DLC review you can find more in my Review Corner .. The 'Initiation' DLC is about Bruce Wayne's early years prior to becoming the Batman. On his quest to protecting the fearful ones, he will be trained and tested beyond physical limits by Master Kirigi, his former sensei. You get to play as both ninja and vigilante (skins) Bruce Wayne while making your way to Kirigi's dojo through 9 story-driven challenges, exclusively designed for Wayne's different gameplay. If you're one of those who didn't underrate Arkham Origins (the best of the franchise, in my honest opinion), then yes get the season pass and play it. It's a must-have DLC for every Batman fans alike. + Play as ninja (trainee) or vigilante Bruce Wayne with different gadgets and arsenal + Unique story-driven challenges + new enemies + Boss battle - Vigilante story-driven challenges are absent. It's 2 regular challenge maps with no story.. No story. Just a few challenge maps that's all, waste of money and time. Play Cold Cold Heart instead.



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