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AppGameKit - Giant Asset Pack 1 Crack And Patch File Download

AppGameKit - Giant Asset Pack 1 Crack And Patch File Download


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About This Content

This Giant Asset pack for AppGameKit contains over 500 sprites, sprite sheets and sprite construction sets providing more than 2,000 individual action orientated sprites. Expand your 2D collection and add that extra spark to your games with this great assets pack. This DLC is complete with a number of code demonstrations showcasing the sprites, making this pack a must-have for all budding developers.

Here's a breakdown of the different themes the pack covers

A total of over 2,000 individual sprites ready for your games including:
  • Asteroids – 47 sprites and animated sprite sheets
  • Bats and Ball – Sprite sheet containing 40 sprites for that "famous" game.
  • Explosions and Fire – over 200 explosive sprites and sprite sheets
  • GUI – Over 100 buttons for great looking interfaces.
  • Pickups – Alien pickup sprites
  • Soccer – 550 sprites for all top down your soccer needs
  • Space Construction sets – Create millions of stars and planets from over 200 sprites.
  • Spaceship construction – over 300 individual sprites which combine into millions of ship variants
  • Starship – 52 ready made starships
  • Tank Construction Kit – more than 160 tanks parts to build a huge number of variations.
  • Vehicles – Sprite sheets featuring 72 variations.
  • Platformer Genre - a range of sprites for platform games.[/list]

    The pack will effortlessly install onto your system and can used quickly into your games or combined and edited using 3rd party image software to create millions of variations.

    All the assets in Giant Assets Pack 1 are royalty free, meaning any game you make with them can be legally sold by you.

    This pack is 370 megs of media and we'll be adding to the pack in the weeks and months to come!
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Title: AppGameKit - Giant Asset Pack 1
Genre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities
Developer:
The Game Creators
Publisher:
The Game Creators
Release Date: 30 Oct, 2015


Minimum:

  • OS: Windows XP SP2 or better
  • Processor: Intel Celeron / Athlon Sempron or better
  • Memory: 1 GB RAM
  • Graphics: Open GL 2.0 compatible or better
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Sound Card: N/A

English



appgamekit - giant asset pack 1. appgamekit - giant asset pack 1


great library of 2d Assets would suit allot of games and they are constantly updating it with new ones. Although not as good as Giant Asset Pack 2, the first one still has some stuff going for it. As another reviewer mentions, this one might not be worth your time if you already own the Indie Graphics Bundle as there's a fair amount of overlap. Other than that I can cautiously recommend this pack at full price, but easily recommend it on sale.

In addition to the assets it includes some useful demo code. It has the same examples found in Giant Asset Pack 2 for loading sprites from a sprite sheet, and animating sprites. It also includes a breakout clone and a space invaders clone; both of these use assets found in the pack.

This one includes all of the assets for a breakout clone, a huge range of ui elements, a half dozen animated side-scrolling characters, a set of animated colored frogs. It includes a number of animated assets including explosions, fire, a number of pickups and powerups, and racing flags. It includes a few top-down planes and cars, all the assets to build a whack-a-mole clone, an asteroids clone, a scrolling space shooter, a top-down tank game, a top-down soccer game, and a handful of other random assets.

It's a good number of assets for the price, but I feel like overall these assets were designed with specific games in mind whereas the assets found in Giant Asset Pack 2 are a bit more generalized. Either way it beats having to create a bunch of art yourself just to test an idea, and since the assets are royalty free if they make it into a commercial release that's fine!. Owners of the Indie Graphics Bundle (by Eldon Harris) will notice a fair amount of overlap between it and the AppGameKit Giant Asset Pack 1, especially in the space and spaceship assets. I am assuming that The Game Creators obtained a redistribution license. However, there are also some assets that are not in the Indie Graphics Bundle and the sample programs alone are worth the price of this asset pack. The second asset pack, Giant Asset Pack 2, is almost entirely made up of assets not in the Indie Graphics Bundle. In both cases, the assets are a great way to whip up a prototype with a reasonable, if unoriginal, look.. I don't use it. great library of 2d Assets would suit allot of games and they are constantly updating it with new ones. Although not as good as Giant Asset Pack 2, the first one still has some stuff going for it. As another reviewer mentions, this one might not be worth your time if you already own the Indie Graphics Bundle as there's a fair amount of overlap. Other than that I can cautiously recommend this pack at full price, but easily recommend it on sale.

In addition to the assets it includes some useful demo code. It has the same examples found in Giant Asset Pack 2 for loading sprites from a sprite sheet, and animating sprites. It also includes a breakout clone and a space invaders clone; both of these use assets found in the pack.

This one includes all of the assets for a breakout clone, a huge range of ui elements, a half dozen animated side-scrolling characters, a set of animated colored frogs. It includes a number of animated assets including explosions, fire, a number of pickups and powerups, and racing flags. It includes a few top-down planes and cars, all the assets to build a whack-a-mole clone, an asteroids clone, a scrolling space shooter, a top-down tank game, a top-down soccer game, and a handful of other random assets.

It's a good number of assets for the price, but I feel like overall these assets were designed with specific games in mind whereas the assets found in Giant Asset Pack 2 are a bit more generalized. Either way it beats having to create a bunch of art yourself just to test an idea, and since the assets are royalty free if they make it into a commercial release that's fine!



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