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Runaway: A Twist Of Fate Portable Edition


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About This Game

Runaway: A Twist of Fate is the adventure game of the year! Featuring a production worthy of a big 2D animated movie, Runaway follows a story full of twists and turns, and packed with comical highlights. All in all, you will be confronted with more than 200 mysteries and puzzles to keep your brain running through a big adventure that you will never forget!

Some say that Brian saw aliens and that he killed someone. Others say that he wanders in the streets of New York, or that he parties in Hawaii. Some even believe that he is dead… But his girlfriend Gina will do everything possible to find him and prove to anyone that they are wrong. Help Brian and Gina solve the mysteries of their greatest adventure packed with humor, suspense, twists, golden chickens, lies and a happy ending… even two happy endings!

Key Features:

  • A rich scenario, hilarious humor, and stellar realization make Runaway: A Twist of Fate a great adventure game.
  • Visit nearly one hundred exceptional visual sets with unequalled detail.
  • Dozens of charismatic 3D characters perfectly integrated in the 2D sets.
  • An improved engine for better sound and visual quality.
  • Different levels of difficulty and a new, fully interactive help system to adapt itself to all players, both novice and experienced.
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Title: Runaway: A Twist of Fate
Genre: Adventure
Developer:
Pendulo Studios
Publisher:
Focus Home Interactive
Release Date: 21 Apr, 2011



English,French,Italian




Like so many others, I wish there was a thumb-sideways recommendation. This game has a lot going for it, and it is certainly not a "bad" game....there were just too many niggling issues that added up to a generally poor impression for me.

Pros - Good graphics
- Good music
- Good dialogue (well, it's not exceptional, but it's not awful either)
- Smooth interface

Cons - Puzzles are occasionally obtuse and\/or rely on outer-space logic. This is a common flaw in point-and-click adventures, and the game generally avoids the more bat-s**t solutions that plague games of this ilk, but when a game "lectures" the player on a fairly regular basis about how ridiculous you're being when you try to combine certain items or try certain solutions to problems and then turns around and has you escape from the bottom of a swimming pool by wrapping a fire-hose around a metal frame to use it as a trampoline (not kidding!) then there's a disconnect from in-game reality.

Other eggregious examples include being unable to retrieve a rubber boot from the bottom of a well with a hook and line, but successfully being able to shoot an arrow with a rope attached into said boot.....a rubber fishing boot that somehow contains a laptop inside it.....that you miss with the arrow.

Let's not neglect the bottom of the pool scene where there is a metal pipe stuck in a water outlet that you cannot reach in to grab yourself because the outlet is too narrow....but you can reach into this narrow hole with a set of birthing foreceps?!?!? Sorry, but words fail me......

Those are just examples, and while that sort of goofiness\/lack of any sense of realism works in some games, it just didn't seem to work in this game. In fact, I found it really irritating. I have been led to believe that the other two entries in the series were even worse in this regard, which I find stupefying.....

-The dialogue, while generally well written (at the very least servicable!) isn't as sparkling and clever\/funny as it thinks it is. I smiled and smirked a few times, but that was about it; I certainly never laughed or even chuckled out loud. And sometimes the characters were actively grating\/annoying.

- The scene\/chapter transistions can be quite jarring and disjointed, e.g. the chapter where you find yourself in a cabin investigating a supposed suicide, with no clue as to who the character is or how I got roped into the task. You just kinda start the scene with a whole bunch of assumptions in place. I suspect that those who played the previous games in the series won't find the introduction of new characters and events quite so jarring, but I don't know for sure.

- I don't have a problem with occasionally consulting a walkthrough\/using the hint system when stumped, but I found myself having no clue as to what to do next, and basically alt-tabbing to a walkthrough four or five times a chapter. Some chapters are better than others, but generally speaking I found the objectives and things necessary to move the plot forward to be vague at best and opaque at worst. There are of course exceptions, times where you know just what to do and how you should probably proceed, but there were way too many times where I had gathered up a bunch of inventory items, solved the initial problem and then had NO idea of what I was supposed to do\/where I was supposed to go next to move the plot forward.

- No tutorial as to how to navigate the game; it took me awhile to figure out that I could (with one more click of the mouse) physically interact with objects rather than just look at them. Is it a common approach in point-and-click games? Yes, it sure is. Should there have been an initial tutorial explaining it for people who haven't necessarily played a lot of these games? Yup, there sure should have been.

- The ending (not the climax, the actual last three or four minutes of the game.....although the climax was pretty weak too) is painfully lackluster, and is so damned cheesy (like a slice of cheddar with provolone on top, sprinkled with shredded mozza and powdered parmesan) that it left a completely bad taste in my mouth, which when dealing with a game I was a little iffy on to begin with, pretty much ensured that I wasn't leaving a positive review. The ending of a game should be memorable and leave the player on a high note, or at least have an impact.....this was weak like soggy toilet paper.

So, tldr, the game isn't awful or anything, but I increasingly found myself enjoying the experience less and less and less and just trying to finish the darned thing (and I have played my fair share of point and click adventures). There were just too many little annoyances and contrivances and smarmy dialogue (not to mention that awfully banal, insipid, CHEESY ending) to make it a "fun" game.. Third and last episode of the Runaway series and by far the easiest one.

It took me about 7 hours to finish it, and I am no expert of Point & Click games, quite the opposite. I got stuck only a couple of times, and I could easily find a solution in 15 minutes maximum.

A new feature helps a lot: using F2 all the active elements on the scene will appear. No more risks of not seeing an object somewhere. Also, if you use F1 there is an internal help system, DO NOT use it or it will be even easier! I used it just once, thinking it would be just a vague clue, but it is actually quite specific, it kind of takes away all the pleasure. And the game is really not that difficult to need it.

Graphics is even better, dialogues and characters are fun. The game won't start from the end of episode 2, but you will find out all details going forward.

I advise you to buy this game if you want to finish the series, do not buy it as a stand-alone, you won't understand much of the story and it would still be too easy to be fun.. Third part of the Runaway trilogy is a good classic point&click adventure, the best of the series.
All irritating flaws of the precedessors have been corrected which makes all the puzzles logical and solvable upon thinking.
The game is fairly short (almost 2 of the hours of my gameplay were in fact idle), but fun. Plot is ok, drawings are a bit worse than in the Road Adventure. Humour is the same, which means quite poor jokes based on stereotypes (mentally ill patients, stupid marine and such).
For fans of the genre - definitely 'yes'. For others 'if you have free time'.. Like so many others, I wish there was a thumb-sideways recommendation. This game has a lot going for it, and it is certainly not a "bad" game....there were just too many niggling issues that added up to a generally poor impression for me.

Pros - Good graphics
- Good music
- Good dialogue (well, it's not exceptional, but it's not awful either)
- Smooth interface

Cons - Puzzles are occasionally obtuse and\/or rely on outer-space logic. This is a common flaw in point-and-click adventures, and the game generally avoids the more bat-s**t solutions that plague games of this ilk, but when a game "lectures" the player on a fairly regular basis about how ridiculous you're being when you try to combine certain items or try certain solutions to problems and then turns around and has you escape from the bottom of a swimming pool by wrapping a fire-hose around a metal frame to use it as a trampoline (not kidding!) then there's a disconnect from in-game reality.

Other eggregious examples include being unable to retrieve a rubber boot from the bottom of a well with a hook and line, but successfully being able to shoot an arrow with a rope attached into said boot.....a rubber fishing boot that somehow contains a laptop inside it.....that you miss with the arrow.

Let's not neglect the bottom of the pool scene where there is a metal pipe stuck in a water outlet that you cannot reach in to grab yourself because the outlet is too narrow....but you can reach into this narrow hole with a set of birthing foreceps?!?!? Sorry, but words fail me......

Those are just examples, and while that sort of goofiness\/lack of any sense of realism works in some games, it just didn't seem to work in this game. In fact, I found it really irritating. I have been led to believe that the other two entries in the series were even worse in this regard, which I find stupefying.....

-The dialogue, while generally well written (at the very least servicable!) isn't as sparkling and clever\/funny as it thinks it is. I smiled and smirked a few times, but that was about it; I certainly never laughed or even chuckled out loud. And sometimes the characters were actively grating\/annoying.

- The scene\/chapter transistions can be quite jarring and disjointed, e.g. the chapter where you find yourself in a cabin investigating a supposed suicide, with no clue as to who the character is or how I got roped into the task. You just kinda start the scene with a whole bunch of assumptions in place. I suspect that those who played the previous games in the series won't find the introduction of new characters and events quite so jarring, but I don't know for sure.

- I don't have a problem with occasionally consulting a walkthrough\/using the hint system when stumped, but I found myself having no clue as to what to do next, and basically alt-tabbing to a walkthrough four or five times a chapter. Some chapters are better than others, but generally speaking I found the objectives and things necessary to move the plot forward to be vague at best and opaque at worst. There are of course exceptions, times where you know just what to do and how you should probably proceed, but there were way too many times where I had gathered up a bunch of inventory items, solved the initial problem and then had NO idea of what I was supposed to do\/where I was supposed to go next to move the plot forward.

- No tutorial as to how to navigate the game; it took me awhile to figure out that I could (with one more click of the mouse) physically interact with objects rather than just look at them. Is it a common approach in point-and-click games? Yes, it sure is. Should there have been an initial tutorial explaining it for people who haven't necessarily played a lot of these games? Yup, there sure should have been.

- The ending (not the climax, the actual last three or four minutes of the game.....although the climax was pretty weak too) is painfully lackluster, and is so damned cheesy (like a slice of cheddar with provolone on top, sprinkled with shredded mozza and powdered parmesan) that it left a completely bad taste in my mouth, which when dealing with a game I was a little iffy on to begin with, pretty much ensured that I wasn't leaving a positive review. The ending of a game should be memorable and leave the player on a high note, or at least have an impact.....this was weak like soggy toilet paper.

So, tldr, the game isn't awful or anything, but I increasingly found myself enjoying the experience less and less and less and just trying to finish the darned thing (and I have played my fair share of point and click adventures). There were just too many little annoyances and contrivances and smarmy dialogue (not to mention that awfully banal, insipid, CHEESY ending) to make it a "fun" game.. \u20ac PRICE \/ QUALITY

\u2610"IT'S A TRAP!"(Admiral Ackbar)
\u2610 "That'll do, pig. That'll do."(James Cromwell)
\u2611 "SHUT UP AND TAKE MY MONEY!"(Philip J. Fry)

PC REQUIREMENTS

\u2611Minimum
\u2610Medium
\u2610High
\u2610 Extreme

GRAPHICS

\u2610Cheap
\u2610Acceptable
\u2611Masterpiece

GAME TIME (hours)

\u2610 0>2
\u2611 2>5
\u2610 5>15
\u2610 15>30
\u2610 30>50
\u2610 50>75
\u2610 75>100
\u2610 100>?

STORY

\u2610 None
\u2610Bad
\u2610Good
\u2611Amazing

DIFFICULTY

\u2611Simple
\u2610Easy to learn, hard to master
\u2610Hard
\u2610Blackhole (FiolaSoft Studio)
\u2610Impossible

BUGS

\u2610Game itself is one big BUG
\u2610Bugs destroying the game
\u2610Bugs
\u2610Few little bugs
\u2611Perfect. Wow, looking back my other reviews for the prior installations of the series - Runaway: A Road Adventure<\/i> and Runaway: Dream of the Turtle<\/i> - and comparing, my jaw dropped for this one. The last time that I checked, Runaway series were a train wreck consisting of badly scrambled plots, annoying character stereotypes and painfully complicated gameplay. Playing the third and the last game in the series - Runaway: A Twist of Fate<\/i> - I'd like to ask an obvious question: what is this wondrously intriguing adventure game and what has happened to the Runaway series?

Without further delay, we are back to Brian Basco's life. Our story opens up with a grim situation that we are not quite used to seeing in Runaway series. It all begins when Gina, ex-stripper, full time adventurer and Brian's fateful girlfriend attends Brian's funeral... I have to be honest: that was a twist that none of us would expect at all. Through certain flashbacks, we learn Gina's point of view. During their vacation to Hawaii, Gina insisted that they'd take a trip to Mala Island. Yet, their pilot had a heart attack during the flight and the plane crash landed to the island. Brian made Gina use the only parachute in the plane... and that was the last that Gina was able to see Brian. The next thing she knows, they are in a military camp, Brian's holding a gun in his hand and a military officer lying dead before him! Needless to say, he is apprehended immediately and stood trial for the crime. The peculiar thing is: Brian didn't remember a thing! The last he did remember was taking the trip to Mala Island! Pleading amnesia, Brian was sent to an insane asylum and was attended by a court appointed psychiatrist to decide whether the amnesia was real or not. A couple weeks after, Gina learns that Brian died in a botched escape attempt from the asylum... and that's the exact point where our game begins: in Brian Basco's funeral.

Even only by watching the starting cinematic, and recalling the events of prior games, I was baffled. I started to play the game immediately and finished it in one sitting to fill the blanks in the story. I was both surprised and glad to see that the plot progression, event dynamics, gameplay logic, character depth and the genre of humor were down right brilliant in this game! This last installment manages to tie up all loose ends and bring a lively dynamic to the setting by arranging various storylines into an understandable and exciting resolution - and also tops the quality of the humor a couple notches up.

All our characters - especially Brian and Gina - became incredibly well written and well displayed, easy to emphasize with. Gina now has a sense of humor of her own, alongside a stronger character display. She has become much more than the helpless bimbo that we've seen her to be in previous games. Brian, on the other hand, became way more resourceful, attentive and able - managing dangerous situations by himself without the completely random and somewhat idiotic chance events that we encountered in previous games. His compassion feels sincere this time, and his resolve is actually admirable. The humor baseline in A Twist of Fate<\/i> became remarkably mature and tasteful too, with witty remarks and eligible references, including an ability to needle the flaws of the setting in previous games. I am pleasantly surprised!

Display options are noticeably improved. Sure, we are still given 2D backgrounds and 3D cell-shaded animations, but the artwork quality is mastered up until this point. Animations are cute, funny and relatable this time. Art works themselves are pleasant to look at. Voice acting is clear and matching with the subtitles too. I'd like to also add that this is the first time that a game in the series has noteworthy soundtrack, fitting for the mood and the tension waiting to be built up!

The game has arching storylines where we control a couple of different characters according to the narrative timeline of events, which is anything but linear to fill all blanks left in the previous games. As expected from a point and click adventure, we are given a limited environment to search through, gather items and talk to people to resolve certain chapters in narration. Good news: there is no pixel hunting at all! + there is a joke about pixel hunting near the end of the game :) Talk about self-criticism. Solutions for puzzles or necessary item combinations are not really hard to figure out. They mostly take some decent observation, basic logic and carefully listening to main characters' comments to get an idea about how their mind works. This way, we solve puzzles and observe their personalities successfully at the same time. If you are stuck, you are given a wondrously funny and almost always useful hint system starred by a familiar yet hellishly annoying character in the series. Sorry, no spoilers but you won't be happy to see that certain someone.

I'd never think of the day that I'd see a Runaway game well done, yet here it is. Runaway: A Twist of Fate<\/i> is a great adventure game which manages to correct all flaws of the series, rebuild badly written protagonists into likable characters and tidy up the collection of ridiculously random events into a brilliant ending! I still cannot advise you to suffer through previous games, yet it is necessary to grasp all nuances of the storyline; and eventually appreciate the skill and artistry of the team that managed to make a mediocre series into one great story in one game! Thus, I can at least recommend watching a "Let's Play" for previous games. Runaway: A Twist of Fate<\/i> is a beautiful adventure for you to take a chance on.

Please also check out Lady Storyteller's Curator page here<\/a> - follow for regular updates on reviews for other games!. Third part of the Runaway trilogy is a good classic point&click adventure, the best of the series.
All irritating flaws of the precedessors have been corrected which makes all the puzzles logical and solvable upon thinking.
The game is fairly short (almost 2 of the hours of my gameplay were in fact idle), but fun. Plot is ok, drawings are a bit worse than in the Road Adventure. Humour is the same, which means quite poor jokes based on stereotypes (mentally ill patients, stupid marine and such).
For fans of the genre - definitely 'yes'. For others 'if you have free time'.. Third and last episode of the Runaway series and by far the easiest one.

It took me about 7 hours to finish it, and I am no expert of Point & Click games, quite the opposite. I got stuck only a couple of times, and I could easily find a solution in 15 minutes maximum.

A new feature helps a lot: using F2 all the active elements on the scene will appear. No more risks of not seeing an object somewhere. Also, if you use F1 there is an internal help system, DO NOT use it or it will be even easier! I used it just once, thinking it would be just a vague clue, but it is actually quite specific, it kind of takes away all the pleasure. And the game is really not that difficult to need it.

Graphics is even better, dialogues and characters are fun. The game won't start from the end of episode 2, but you will find out all details going forward.

I advise you to buy this game if you want to finish the series, do not buy it as a stand-alone, you won't understand much of the story and it would still be too easy to be fun.. Played Runaway 1 and 2 waaaay back in the days, so bought the trilogy to complete the experience.

Pros:
1. Better graphic and animation.
2. A conclusion to a game (However bad it was).
3. The plot made more sense, if compare to past installments. important if you have established that Bosco's adventure happened in our universe. I have established that his adventure happened in parallel universe so I don't mind the wackiness of 2nd installment. but those who hate 2nd installment, rejoice! This installment is meant for you.

Cons:
1. Seriously? they change the voice actors again?
2. The confusing beginning made me search the web couple of times, thinking that I might have missed some DLC or something. I get it that the game is trying to tell the story in a non linear way, but the way they unfold the plot is really bad.
3. Everything that I have done and achieved in Runaway 2, POOF! gone. The developer axed most of the story in Runaway 2 due to an outcry of fans, which i totally understand. but the explanation that they gave in Runaway 3 is just... lazy. And bad. God It leaves a bad taste in my mouth.
4. So many memorable characters didn't reoccur, and the developer made no effort to conclude their relationship with Bosco.

In conclusion, you should still buy this if you want to complete yo...



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