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Spectrum Break Free Download [full Version]


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

Spectrum Break is a synth-infused physics platformer, where you reshape levels with neon light. Blocks in each level float in zero gravity and can be pushed around by the player, causing them to light up in a burst of vibrant color and sound. Light up all blocks to win.

  • Completely reshape a level as you play through it. Dynamic levels react to your movements, every playthrough will be unique.
  • Smooth gameplay, vibrant colors and synth music are hypnotic, upbeat, and calming.
  • 55 levels that grow in size in complexity as new blocks types are introduced throughout the game.
  • Some players rely on quick platforming skills, others on thoughtful puzzle solving. There is no single way to play.
  • A secret block in every level and 6 real achievements.
  • Simple controls, just move and jump, but the gameplay is deep and challenging.

It's time to chill. 7ad7b8b382



Title: Spectrum Break
Genre: Adventure, Indie
Developer:
Jason Hein
Publisher:
Jason Hein
Release Date: 29 Mar, 2018


Minimum:

  • OS: Windows 7 64 bit
  • Processor: 1.6 Ghz+
  • Memory: 2 GB RAM
  • Graphics: 256 MB or Intel hd graphics
  • DirectX: Version 11
  • Storage: 200 MB available space
  • Sound Card: Intel hd graphics or AMD Radeon HD 6520G
  • Additional Notes: Includes keyboard and gamepad support.

English



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First of all, the game looks good. I like the neon\/80s-esque look, it's on a somewhat black background, but it's pleasing on the eyes and the music is chill.
That being said...

This game has potential, but it's ruined by some flaws.
I've cleared around 40 something levels and most of them are either:
a. Levels that almost solve themselves
b. Gigantic levels which just feels like a chore to complete because of the movement.

You're surfing around as this little coloured dude and you have to touch the blocks in each level to light them up. If a lit up block touches a non-lit block, the non-lit block will light up. Pretty simple.
The trouble comes when you're jumping from block to block.
There's nothing underneath, so one failed jump and you have to start over.
This wouldn't be so bad, if your momentum isn't randomly getting stopped!
Time and time again, my little dude has decent speed and I jump from a block and he just steps on the \u2665\u2665\u2665\u2665ing breaks, where I often then just fall to my death.
Jumping is also sometimes a guessing game. If you hold down the jump button, you jump higher, that makes sense. But sometimes when you're jumping from block to block, it suddenly won't jump high and I have to think quick to try and survive.
There's not a whole lot of air control, and the slightest touch of a block makes it move in a certain direction.
This also affects your jumps. You jump in the direction that the block is facing. For example, if a rectangle is vertical and you hit the side, your next jump is more or less horizontal. This leads to you having to figure out how to solve this "puzzle".
So, you have to jump from block to block. The blocks move the moment you touch them and this will affect your jump and your speed.
So if the level is huge, and huge levels appears more often when you get up near the 40s, So every block moves around and you jump on one and it just flies off toward the bottom, but your jump gets halted for whatever reason and you fall to your death.

If the levels weren't so damn big, or if the movement was better, this wouldn't be a problem. But when you try to walljump on a block, to get to safety and it just moves further and further towards your doom, and you slowly fall together with it, it just gets annoying. Because you could be close to finishing a huge level, only to miss one block and you can't surf back to it, because all of the other blocks decided to move in all directions. First of all, the game looks good. I like the neon\/80s-esque look, it's on a somewhat black background, but it's pleasing on the eyes and the music is chill.
That being said...

This game has potential, but it's ruined by some flaws.
I've cleared around 40 something levels and most of them are either:
a. Levels that almost solve themselves
b. Gigantic levels which just feels like a chore to complete because of the movement.

You're surfing around as this little coloured dude and you have to touch the blocks in each level to light them up. If a lit up block touches a non-lit block, the non-lit block will light up. Pretty simple.
The trouble comes when you're jumping from block to block.
There's nothing underneath, so one failed jump and you have to start over.
This wouldn't be so bad, if your momentum isn't randomly getting stopped!
Time and time again, my little dude has decent speed and I jump from a block and he just steps on the \u2665\u2665\u2665\u2665ing breaks, where I often then just fall to my death.
Jumping is also sometimes a guessing game. If you hold down the jump button, you jump higher, that makes sense. But sometimes when you're jumping from block to block, it suddenly won't jump high and I have to think quick to try and survive.
There's not a whole lot of air control, and the slightest touch of a block makes it move in a certain direction.
This also affects your jumps. You jump in the direction that the block is facing. For example, if a rectangle is vertical and you hit the side, your next jump is more or less horizontal. This leads to you having to figure out how to solve this "puzzle".
So, you have to jump from block to block. The blocks move the moment you touch them and this will affect your jump and your speed.
So if the level is huge, and huge levels appears more often when you get up near the 40s, So every block moves around and you jump on one and it just flies off toward the bottom, but your jump gets halted for whatever reason and you fall to your death.

If the levels weren't so damn big, or if the movement was better, this wouldn't be a problem. But when you try to walljump on a block, to get to safety and it just moves further and further towards your doom, and you slowly fall together with it, it just gets annoying. Because you could be close to finishing a huge level, only to miss one block and you can't surf back to it, because all of the other blocks decided to move in all directions



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