Title: Zeuxis : procedural texture generator
Genre: Design & Illustration
Developer:
Martin Veilleux
Publisher:
Martin Veilleux
Release Date: 2 Jun, 2015
English
zeuxis procedural texture generator
Quickly create your procedural textures with this lightweight tool, that has much more power under its hood than you might guess at first!. Very good software. Does procedural texture generation, and it does it well. It takes a little getting used to how things work.However most users should have everything under controle within an hour of use. Node types are fairly limited, no way to export to PNG, no longer maintained.. I was looking for a quick way to generate some textures for a very specific project, and Zeuxis did the trick. I am not a graphic artists and most graphic softwares are too complicated or are have so many features that I get lost. Zeuxis is simple, light weight, not very expensive. I was able to create the textures I needed within a few minutes of use (I use Zeuxis less than an hour, and I got everything I needed for my project). I could not ask for anything more.. Pretty Nice, hopefully more Generators Like the Ones in Texture maker will be Available in this Program to Mess Around with. Like the Rectangles and Scratches Generators.
LINK TO TEXTURE MAKER GENERATORS: www.texturemaker.com\/help\/functions\/overview_generator.htm\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.texturemaker.com\/help\/functions\/overview_generator.htm<\/a>. This software is great, I used it alot working on a 3d project for school along side photoshop and NeoTextureEdit and maya..A great tool for any game artist!!. I would highly recommend this. I've been playing around with it in the demo for some time now and it's extremely versatile in the fact that it will certainly come in handy for sure!
I have searched high and low across the internet and while I have found and tried a few open source ones they are extremely old, outdated, and very limited whereas this one is far superior in the fact that you can prodecurally generate all sorts of texture types and maps for them included mainly the important ones - diffuse, spec, alpha, normal, etc,.
The only complaint so far that I have is that the learning curve for these is very steep but once you get the hang of how to use it fully then it all comes together for using it very effectively. Some better guides for this would be very helpful.
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