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Werewolves: Haven Rising Crack Download For Windows 10

Werewolves: Haven Rising Crack Download For Windows 10


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About This Game

Rise up, werewolves! Throw off the shackles of a tyrannical military police state. Fight for your pack! Fight for your honor! Fight for your freedom!

Werewolves: Haven Rising is a 285,000-word interactive novel by Jeffrey Dean, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You are one of fifteen pups born in Haven, a government internment camp where werewolves are forced to live and work. Raised in this refuge since birth, you've never known the freedom of the wilds. You soon discover the elders have selected you for a mission that will put you directly into the cross-hairs of both the military and werewolf radicals alike!

You're a new breed of lupine explorer, your hunting grounds an urban jungle of steel and concrete. When your expedition to a forbidden military base goes wrong, a startling discovery sparks an escalation of violence and tragedy that will lead your pack to the hungry maw of war.

  • Play as male, female, or nonbinary; gay, straight, or bisexual.
  • Rise to power in opposition to a war monger or join him in the fight for werewolf supremacy!
  • Train in the path of the warrior, the shadow, or the sage.
  • Fight your enemies with claw and fang, or take a non-lethal approach.
  • Uncover the true motivations of a powerful anti-werewolf zealot.
  • Explore several potential romances, finding love in an increasingly chaotic world.

Once hunted and imprisoned, the werewolves rise again! 1075eedd30



Title: Werewolves: Haven Rising
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 26 Jul, 2018



English




Edited: Sequel confirmed! According to the Choice of Game forums, a second game directly following this one is in production!. One of Choice Of Games' most compelling titles, and a great way of exploring the multiple means of resistance within race-based incarceration (drawing heavily from Indian reservations, the Japanese American internment, etc), except with werewolves. Explorations of violent and nonviolent resistance, and questions of autonomy and allyship, are explored with a rigor and seriousness that you'd rarely see in most games. Great work by Jeffrey Dean, and I can't wait for the sequel!. I loved it, simple as that.. Probably among some of the best choice of games on the market. An engaging thrill ride that kept me playing the whole five hours until I reached the conclusion. I'm left with more questions than answers, something that begs for a sequel, however I am unsure if one will ever be made. Do take that into consideration if it bothers you.. Right now, I'm in the middle of my first playthrough and I'm enjoying every moment of it.

Where to start?

First of, the player is a member of a werewolf pack that the humans have closed of into a sort of "reserve", a closed off area of what remained after a nearly successful genocide of werewolves by humans in the USA.
The wolves at Heaven form a group of oppressed underdogs trying in different ways to gain more rights and maintain a relative peace with the humans (though opinions are divided on how they should go about it).

What's awesome about the setting is that it combines modern technology with futuristic inventions.
There are also themes of concrete vs. nature (though I'm not far enough in the game to know if nature is featured more than in memories of older wolves that long for the good old days of greenery).

The werewolves themselves are given so much branching potential.
They possess a human and hybrid form and while they have their human thinking, they can also become "feral".
Culturally they are also a bit torn. Their ancestors were Native Americans of Yellowstone, so they try to remember the tradition and history as much as possible while at the same time facing the reality of a grey concrete and modern technology.

A colorful mix of romantic interests are also available if your character wants to pursue them, but they're not obligatory.
Character customization is quite extensive for a text-based game as your character can male, female or nonbinary and be drawn to the opposite, same sex or both.
There are also a few visual choices about hair and fur color (they can be completely different if you so choose).
There's an intricate skill system as well.

Another point worth mentioning is that books can be collected in player status screen so the player can (re)read some of the game's lore whenever they want.

All these potential opposites are mixed into a most intriguing whole.
I'd recommend the game to anyone who just wants to get lost in reading and selecting decisions for their character, especially if you're looking for a piece of writing where werewolves are more than just mindless killing machines rampaging by moonlight.

As someone that loves researching new words, I'm also very happy that it's possible to copy and paste words from the text into a browser via keyboards commands for copy-paste (note that the game itself does not have a browser so you'll need to use your internet browser for looking up words).

As with other Choice Games' products, the drawback is the lack of a save system, so you can't reselect your choices unless you restart the game.. One of Choice Of Games' most compelling titles, and a great way of exploring the multiple means of resistance within race-based incarceration (drawing heavily from Indian reservations, the Japanese American internment, etc), except with werewolves. Explorations of violent and nonviolent resistance, and questions of autonomy and allyship, are explored with a rigor and seriousness that you'd rarely see in most games. Great work by Jeffrey Dean, and I can't wait for the sequel!. I love this game and have sunk many hour into it exploring the different paths you can take and the different interactions which can change the game greatly. You feel very immersed with your character and partner if you decide to have one, the writing is great as well. I love the werewolf aspects of this game, you really feel like you have a purpose as one. The only complaint that I would have is that the military almost sounds a bit unprofessional, being their tactics normally is them beating werewolves or getting dangerously close and them firing what sounds like M72 laws at armored assault vehicles, which is an awful idea if you are in firing range of one. Other than that this game is solid and been recently reccomending it to friends.. I'm not even sure if I should review this game , because
I have thrown the stat-system completely out of the
window by editing my save file and setting every skill
to the maximum.
After that I actually enjoyed the book quite a bit.
However because of that my experience with the book
would be pretty different compared to a normal
playthrough so I'm going to try to give information
instead of critique.
On the other hand however, even while reading the
story like this, the amount of skill choices was pretty
high, and I'm sure if I had read this book normally
I really wouldn't have enjoyed it.
The stat-system sometimes practically oozes out of
the choices, which tend to be simply put:
"Do you want to use skill A,B,C or D?".
This isn't the first time I came across something like
this in a "Choice of Game", which lead to me starting
to cheat in this kind game.
However I still don't quite get why these kind of systems
exist in the first place.
All they do is limit the choices from the get-go and let
you play only one way while the others lead to certain
death.
So yeah the game is stat-heavy, is my point.
Another thing is that this is the first book in a series,
which I only realised after I was standing at the end right
in front of one big♥♥♥♥♥♥♥♥♥ing cliffhanger.
It would be nice if this was written in the description
beforehand.
And the last thing:
Because this is a book in a series ,there is a savefunction
at the end of the game.
However you need to give them your e-mail-adress to
save and then your save gets uploaded.
I don't want to do either of those, and it's not like those
saves are in some kind of unreachable location, that
you couldn't just access them directly in future
installments.
Or how about simply making a folder in the
documents-directory, you know how like almost every
game does it.. Good writing. Good werewolves. 10/10



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