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Voodoo Whisperer Curse Of A Legend Activation.rar

Voodoo Whisperer Curse Of A Legend Activation.rar


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About This Game

Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillian’s teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.

Features:
•Save the town of New Orleans from the curse
•Dark and spooky atmosphere
•Incredible Graphics 1075eedd30



Title: Voodoo Whisperer Curse of a Legend
Genre: Adventure
Developer:
Gogii Games
Publisher:
Strategy First
Release Date: 8 Apr, 2014



English



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This is literally I SPY: New Orleans with other minor puzzles involved. It's a point and click adventure. It is okay.. Based on my experience, when a HOG comes out from Gogii Games, we are to expect either a real treat, close in standard to Artifex Mundi, or a complete waste of time that would make you pull your hair out with frustration. For Voodoo Whisperer: Curse of a Legend<\/i>, I sincerely cannot decide what to say. It is neither of our expected choices. There are good things and bad things to say about this game, but they kinda even each other out at the end.

The curtain opens up to 1930s New Orleans, Louisiana. After witnessing a s\u00e9ance between a Voodoo priestess named Marie Leveau and her young apprentice Lillian, it takes a brief moment for us to understand what's going on. It seems that Marie Leveau and many other residents of New Orleans fell victim to a curse, and all hope rests on Lillian's frail shoulders to solve the mystery, save residents and confront the responsible villain. So, as an apprentice Voodoo practitioner, Lillian ventures out to do all that is expected from her.

The setting and background artwork are really interesting. Anecdotes specific to New Orleans are scattered all around and Haitian Voodoo culture is a great pick to make a HOG game out of. Character animations, on the other hand, are little more than illustrated blocks, moving as broken puppets would do. There is no lip movement to match voice recording at all. Characters just stay around to look surprised and mysterious while a mediocre voice acting follows during cinematics. Game menu can only be reached from the map, and the map itself is rather unnecessary since it only shows acts of the game, rather than usable places in an act.

There is little to no puzzle sequences: 2-3 matching games, a pipe game and 2 rotation games. There is no challenge to neither of them. That's about it. HOG scenes are pretty imbalanced too - 12 or so obvious items and 3 impossible even in a million years items - , with a favoritism for British vocabulary, rather than American. There is no cookie jar, yet there is a biscuit box. So be warned. One adventure element that I've come to like is Lillian's Grimoire: we collect recipes for spells and voodoo dolls that we have to gather items for, and combine them to cast a spell to progress. The Grimoire also contains some lore about Haitian Loa spirits like Maman Brigitte, Shango, Ogoun and Legba... and it all comes to an end within 2 hours. That's it.

One fair warning: the ending is no ending at all. The game stops at a bad cliffhanger and declares "to be continued". Sadly, there has never been a sequel, and the development team parted its ways with Gogii Games. So there is little to no hope for Lillian's story to continue. There are tons of unanswered questions and irrelevant sub stories that get away without closure. As a side note, one whole act of the game is completely cut out in this version - The Hotel. The game progresses right down to the Bank after the Bar, and leaves already frustrating storyline with more holes. If you'd prefer the complete version, go to Big Fish Games to give this game a try.

These are all common perils to HOG genre, I know. But it seems I've become picky after playing Artifex Mundi games. Considering the story has huge continuation problems and the Steam version is missing a whole part of the game, I'll end up giving this game a downvote when I think of many elaborately developed HOGs with complete stories out there. Maybe I'll update my review in the future... come to think of it, maybe not.

Please also check out Lady Storyteller's Curator page here<\/a> - follow for regular updates on reviews for other games!. The game is pretty well made, apart from some weird uses of the english language, and would be pretty good... if it didn't end very abruptly with a cliffhanger.. I really wish I could give this game a mixed review and not just a thumbs up or a thumbs down. It was certainly interesting, the plot was fun and the concept was great.
However playing it often times felt tedious. The puzzles were often recycled and in the hiden picture scenes it could be almost impossible to find hidden objects due to their color or location. The game clearly wanted you to use the magnifying glass the provide you with to find those objects, but again it just seems tedious. I wish I could give this game a stronger recomendation based on the plot alone, but the way the game ends on a huge cliff hanger with no sequal currently available prevents me from doing so.
While I recomend this game if you are in to puzzle/hidden object games I'm glad I got it at the sale price instead of paying the full $5. Help what happens at the end... are we meant to be psychic ... :( whats happened to part 2... we have been robbed!!!! :(. This is really a good little hidden object game that in the classic sense where it is mostly hidden object sections rather than some other games being more puzzles than hidden object hunting.
Also, the hidden object sections actually make sense unlike some other HOGs where stuff is where it should be in common sense terms.
It is a short game, but if you are looking for a good, classic HOG, this is a good choice.. I really wish I could give this game a mixed review and not just a thumbs up or a thumbs down. It was certainly interesting, the plot was fun and the concept was great.
However playing it often times felt tedious. The puzzles were often recycled and in the hiden picture scenes it could be almost impossible to find hidden objects due to their color or location. The game clearly wanted you to use the magnifying glass the provide you with to find those objects, but again it just seems tedious. I wish I could give this game a stronger recomendation based on the plot alone, but the way the game ends on a huge cliff hanger with no sequal currently available prevents me from doing so.
While I recomend this game if you are in to puzzle\/hidden object g...



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