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V.T. Crack 64 Bit


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About This Game

V.T. is a game where you live through the eyes of the protagonist throughout various horror stories a mix of fiction and non-fiction. Survive and explore the worlds within each story as you navigate unique sandbox environments with utterly terrifying atmospheres. You will be scared and you may not survive. 1-8 players currently.

Have feedback or ideas?
Start a discussion!

The House (Single Player - Story):
You play as Tom a retired Air Force pilot. Tom is in his truck on the way home from visiting his parents over the holidays. He has decided to take a shortcut through the Rocky Mountains during a snowstorm...



Black Water (Single Player / Multiplayer - Story):
Atohi is on his way to a national forest in Utah. He has been driving all night through a unrelenting storm. Unbeknownst to him, he is being followed by a Skin-walker...



Paranormal Invasion (Multiplayer - 3 different maps):
In this mode you defend your location from waves of paranormal attacks. Weapons and ammo will appear in various locations along with increasing attacks.



Key Features:
  • Cold System
  • Paranormal Creatures
  • Challenging problem solving
  • Crisis management
  • Permadeath System
  • First Person Shooter (FPS)
  • Exploration
  • Environment Interaction

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Contact: info@revmatek.com

Note: This game can be very dark depending on your setup. There is a brightness manager on the main screen. These settings will persist throughout the story. It is important to set the brightness correctly, setting it too high or too low may result undesirable game play.

There is also a particle manager where you can dial in the amount of particles (such as snow or rain) you want for a given story.


WARNING: This game may require patience and critical thinking at times of high stress or crisis. If you are easily frustrated this game may not be for you.

DISCLAIMER: This game is not recommended for anyone with a nervous disorder, epilepsy, or any other condition that may be induced from being intensely frightened.
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Title: V.T.
Genre: Action, Adventure, Casual, Indie, Simulation
Developer:
Revmatek
Publisher:
Revmatek
Release Date: 17 Dec, 2018


Minimum:

  • OS: 64bit OS - Windows 7
  • Processor: Intel i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 780 with 4GB Memory
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Best played with a sound card that supports surround sound or 7.1 emulation
  • Additional Notes: Performance Requirements

English



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Great game! Exploring/problem solving along a main story line with plenty of depth and rewards for exploring further. Great atmosphere achieved by the developer for the different stories developed so far. Recommended!. Well I must say yes this is a good game, Horror Puzzle but there are some bugs that need fixing, also to add the pistol i could not find but found 100's of ammo for it and for some reason where the dead guy with the axe, if you keep walking that direction there is a Camp of some sort with like a sheet flapping in the wind but you can make it there without freezing to death for some odd reason. I found all weapons, beside pistol, Axe,Wrench,Shotgun plus items like the Lantern. This Game is worth the Money but still needs Work. Good Job Creator. It's a bit expensive for an early access indie game, I still like it though. It is cool seeing it slowly develop. It has improved a lot in the last couple months. My biggest complaint is that it is not obvious enough when you are being attacked. The person you are playing remains silent and the alien creatures are not very loud. I end up being attacked from behind and not noticing until blood appears on the screen.. i cant play the game it crashes on start of a level. I love this game, have only played "house" so far and am doing a few let's play episodes on this game (will be up in the next few days). I love how most things are very logical like finding the gun in the house. i found bullets then had a think about where someone might keep their gun and sure enough it was there, same with the gasoline. so far great but havent finished house yet and havent even started blackwater.

ONE MINOR ANNOYANCE, and i promise it is quite minor. at the tunnel section i ran myself over exiting the vehicle going at a snails pace. was kinda annoying since there is no save mechanic. that is all. ive got three episodes recorded and will finish House soon.

If anyone is reading this wondering whether to buy. trust me its got consistant mechanics, hours of fun, logical (sometimes illogical) puzzles and a whole bunch of scares. <3. Has potential. kind of. Needs lots of work tho. Monsters just run randomly around. In multiplayer monsters would only run at and attack one player till they died then they switched to the next player. They literally pushed me out of the way to go attack my friend.. crashed my computer. I start the game but I can't play it :(
it just frezzes


V.T. has been released!:
What does this mean?

The game is no longer in early access. The core functionality of the game has been completed and the price of the game will never increase!

More functionality has been added to this game then was ever intended including multiplayer.

I hope you enjoy it (and get scared)!

Future Plans:

  • New maps / stories will be added to the game as it is developed (no more weekly updates, think of it as free DLC), but the core features will remain the same.
  • User feedback will be heard. If you are having problems or have questions or ideas, feel free to create a discussion post and I will answer.
  • Bugs will be patched as needed and by request
  • There will be a pause in new content for the winter.

A new title is in development (currently a secret).

It is my goal to not drag out early access and to offer no delusions or false promises.
I just want people to have fun and have fun making games.

I have truly enjoyed working on this game, more so then I have playing other games. Thank you to everyone who has encouraged development and provided constructive feedback. I would not have developed the game this far without your support!

P.S. Thank you to all the testers who sacrificed their free time to test!

. Black Water Release!:
The Black Water release is planned for Sunday September 2nd 2018.

It has been decided that the price of the game will NOT increase for the release of this story.

See new trailer above for details!. Version 7.23.2018 Hotfix:
Improved reliability of church tower trigger. Version 7.22.2018 Update:
  • Fixed RV Heating,
  • Fixed Bear Idol Trap 3 AI,
  • Improved Ragdoll with Bear Idol Trap 3,
  • Brains, Barrels, Chairs will no longer be immortal on retry after interacting,
  • Added more interactable chairs,
  • Propane and propane accessories now explode,
  • Shelf no longer floats inexplicably,
  • Added various Steam Achievements for The House (more to come),
  • Black Water Development
. Content Updates Complete:
Most recent updates:
  • Massive performance updates to stories and multi-player
  • 2 New multiplayer maps and 1 new game mode
  • Various bug fixes

I do not plan to update the game regularly anymore with the exception of needed bug fixes (there are a few on my list). I am currently working on another title. Hatchet Mountain and other stories are now on hold as development efforts are dedicated elsewhere.

Have questions or feedback?
Start a discussion!. Version 10.27.2018 Update:
  • Added multiplayer / coop framework,
  • Added "Aftermath (TH)" Invasion map,
  • Various performance tweaks,
  • Various minor bug fixes,
  • Alien blood Splatter,
  • Menu Updates,
. Version 8.13.2018 Update:
  • Updated crowbar shadow (TH),
  • Improved shed window vertices (TH),
  • Fixed melee shadow animations while idle,
  • More Trees and grass (BW),
  • Props / Clutter (BW),
  • Black Water (BW) Development
. Multiplayer is here!:
What does this mean?

The first available map is “Aftermath(TH)” a wave based survival map taking place after the events at “The House”.

Future stories will be multiplayer! For the moment. The current two stories will remain single player.

The next story to be completed will be “Hatchet Mountain” followed by “Sea Lab” (Both Coop).



Future Multiplayer Plans:
  • Deathmatch if requested
  • Multiplayer stories
  • Bullet penetration
  • More maps and paranormal monsters
  • More weapons
  • Counter-operative: Play as the monster
  • Host Migration
  • UI Improvements

If you have any thoughts or feedback start a discussion!
. Version 8.03.2018 Update:
  • Various AI upgrades,
  • Added some more barrels,
  • Improved some minor game mechanics (melee related)
  • Added some additional clutter to the porch
  • Added wood to wooden door
  • Re-enabled Bear Idol Trap 6 (AI Upgrade)
. Version 1.11.2019 Optimization Update:
Multiplayer ~ 60-120 FPS at recommended specs:
  • Removed frequent erroneous check for local player (Performance).
The House ~ 60-180 FPS at recommended specs:
  • Batch Draw Processing for Trees to improve performance
  • Decreased the number of tracked collisions for snow particles to improve performance
  • Decreased the amount of snow "kickup"
  • Decreased the overall amount of snow falling
  • Increased speed of snow fall
Black Water ~ 60-120 FPS at recommended specs:
  • Changed water reflection behavior (performance)

Plans for next patch:
  • Add kill cam so that you are not staring at the floor when you die.
  • Additional health kits (Multiplayer)
  • Add current resolution to save settings
  • Add running in windowed mode
  • "Big guy" ragdoll cleanup issue
  • Brightness persistence issue at the church

Special Notes:
I put a lot of effort into these optimizations. There is always room to improve, but not always enough time.

If you have any problems or feedback please start a discussion and I will fix it!

Enjoy!


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