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Unhack 2 Download Crack With Full Game


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About This Game

PLEASE NOTE:


Unhack 2 is unvoiced because the script is five times that of the original. Thank you for your understanding.

​​A masked AI known as Program X has thrown cyberspace back into chaos. The unhacker, with next gen AI Neonya by his side, answers the call to battle. Our hero, however, is disturbed by one fact—Program X and her minions resemble old friends, friends who should have been long dead.​

* * *



A darker story:

Unhack 1 was published in 2012, so I had plenty of time to mature since then. While Unhack 2’s characters are still a spirited bunch, this time, they will face a much darker journey.



Humans VS AI:

​AI will grow at a much faster rate than many of us can imagine. Will humanity become obsolete? Can AI hope to truly understand us? Prepare for a roller coaster journey through cyberspace.



Puzzle segments:

The narrative takes priority in this sequel, but players can still look forward to the return of puzzle segments.

* * *

Good luck, dear unhacker! b4d347fde0



Title: Unhack 2
Genre: Indie
Developer:
InvertMouse
Publisher:
InvertMouse
Release Date: 12 Jan, 2017



English



unhackme 2018. unhackme 2018. unhackme 2018


This is a great game. Hopefully you, review reader, will play the first before this. You can really see the boost up in story telling, puzzle design and difficulty. Keep up the good work Invert. - NoFinn. I liked the first game for combining a fun puzzle mechanic with visual novel-style narrative, delivering a very short but very enjoyable experience,Unhack 2 however throws gameplay out of the window fully embracing the Visual Novel aspect (Gameplay sections still exist, but you can actually skip them) and I think this was a good decision.

What we are left with is a heartwarming story about Artificial Intelligence, family, the relationship between humanity and technology, transhumanism and the morality of creating living feeling beings just to treat them no other than a toaster.

Now, one question one might ask is "Do I have to play the first game to get this?"
My answer would be yes and no.
While the game does a good enough job of giving you a "Previously on Unhack" it is definitely a good idea to play through the first one before going for this one.

I usually only play through games one of two ways, either I play through the game in little bite sized chunks over a few weeks or even months or I sit through it in one go because the story is basically taking me hostage.
Unhacked 2 was one of the latter examples.


I personally was leaking fluid from my eyes by the end, I cannot recommend this more.. This is much more of a visual novel than the previous Unhack. Lots of story occasionally interrupted by short, relatively easy puzzles, much the same as one of Invert Mouse's other productions: Bermuda. Unlike both Bermuda and Unhack 1, I am disappointed to say that Unhack 2 contains no voice acting. Even so, it was quite the emotional rollercoaster all the way through.

The story of this game is vastly improved compared to Invert Mouse's other titles that I have played thus far. It's no secret that there's a plot twist very early in the story; but I will say that said twist is cleverly hidden by a red herring. You'll think you see it coming, but trust me, you don't.

Unhack 2 introduces us to a brand new cast of characters, and also gives us a bittersweet reunion with the cast of Unhack 1 (sans Motherworm, she's as dead as dead gets). Slight spoilers, but unfortunately if there is ever an Unhack 3, we probably won't be seeing Weedy and Debug outside of flashbacks and/or clones; so if you grew attached to these characters, be prepared to shed a few manly tears. Just warning my fellow softies out there.

The villain of this game is significantly better written than the antagonists of Unhack 1, and gave me a legitimate "oh crap" feeling every time she showed up. If you needed evidence that Invert Mouse's writing has improved, this is Exhibit A.

Overall, a very good VISUAL NOVEL, but don't go into this expecting riveting gameplay.. There are things you should understand if you come across an InvertMouse visual novel, its emotional, its very emotional but not very long. IM is quickly becoming a masterclass when it comes to the short visual novel format and this is a perfect reflection of that.

Unhack 2 deals with the very apparent problems that come with AI, in the society we live in this sort of thing is going to quickly be coming into focus, AI isnt perfect because its bad by humans, its in a way a reflection of those humans, their successes their problems, their hopes and dreams and how this can all lead to ones world crashing down or becoming their greatest successes, a story for the people behind the programs that you use, the unsung heroes per say, it is a story about greed and benevolence.

Music for the most part is great however there is one song at the start which seems to have been sampled badly and i could here a bit of noise which wasnt very nice but for the most part it was surprisingly good.

Sadly there was no voice acting in this sequel however with the noticable increase in characters I can understand why.

Artwork is as always outstanding even giving some of the top tier visual novels and artists a run for their money.

Length depends on you, I read extremely fast now so I blew through it in just over 3 hours but several people were well into the 4 hour mark while reading.

The puzzles serve their purpose, im indifferent about them, they work and are a bit complex towards the end.

So to conclude what can I say, InvertMouse delivers again so if you remotely like visual novels then this should definately be on your list of things to read but do yourself a favour and read the first one while you are at it, it may not have the level of polish that this game has but it doesnt take long to finish and can provide better emotional ties to everything.. This is not a happy game. It's story is deep, if a bit preachy at times, with a resolution you may see coming, and a finally that is both earned but bitersweet.

There are less puzzles this time around, only about 10 in total, all single screen. And you can skip any of them to move right along without penalty.
The focus here is the story, and it's a good one (even if the main character isn't that interesting. I'd rather have been in the shoes of ClipClip than this drag, but I understand the reason he is the way he is; both for narrative reasons, as the staright-man, and as a character who's main goal is survival.)

I recomend this game, not as a puzzle game (which I could do with the first one), but very much as a visual novel about AI, what it means to live, and mortality in all forms.

If there's a third Unhack, I would want it to be a happier one, end the series on a sweeter note than this, but if there isn't... I'm okay with that. Not every story needs to be happy. Everything ends, and those ends are usually, at best, bitersweet.
. Solid game, took about 3.5 hours to complete.

Much more story-focused than the first game, with less actual gameplay, but more dialogue. The general atmosphere and tone is much heavier, too, with less joking around. Personally, I preferred the lighter tone of the first game, but this is still a great game.. A worthy successor to the original Unhack, if you have played the original I would strongly recommend the reader to pick this one up as well. :3. In terms of gameplay it was great, I loved the puzzles and I wish there where more puzzles to be honest.
I also wished there was a log so I could read back on things.

Spoilers for the next part because it's going to be focusing mainly on the story.

Allright so the game starts you off as the creater which makes sense, you're fighting a new bad guy with a new ai.
If the story had continued on that path then I would of been happy and this game would of gotten a reccomendation.

But instead Clip clip ♥♥♥♥ing dies, showing some animation which breaks my heart even more. Then the story goes like: WELP YOUR NOT REALLY A PERSON OR EVEN THE MAIN CHARICTER. and I'm like: What... ok let's see how this goes. I see the creator and I'm like: Oh so we'll fuze into the chip into his brain to make him stronger and continue the story like that. some resolution to this story at the end of it all.
But then the game is like: welp here's some♥♥♥♥♥♥on how crappy ai are treated even though they're sentient and stuff.
And I'm like: Ok so this might affect our charicter in the future when we fuze with the creator so we can get ai rights, right?
Also i'm really liking my partner Program x at this point because she changed her clothes and hair and is adorable and protec cinnamon bun.
Then it brings in charicters that I kinda care about but thought they where dead. then it brings in charicters I dont' care about at all and tried to make me feel bad when htey died. Rellly didn't care about that pompadour wearing doctor, cool pomp tho.

Anyway the story concludes, Instead of reaching my full potental my charicter ♥♥♥♥ing lobotomises themselves and gives the brain to X who turns into not cinnamon bun who has to care for their mentally challenged brother who's now going to be afraid of having any power from now on. All my charicters ambitions die, there is no future fo that charicter, the creator is like: HA IDIOT i'll just make a better you scrub. I am ♥♥♥♥♥♥♥. and runs off.
My charicter goes from being a really cool charicter who's perversion was comedy relief. To a crippled ai with perf girl. To an ai with a mass of potential only to have all those ambitions and possabilities of being cool and stuff squandered. Then to a disabled kid. might of been fine if my charicter wasn't an ♥♥♥♥♥♥♥ and just split the power 50 50. They wouldn't even have to worry about making each other worse because from what I could tell the quantum computer's current processing power was bottlenecked to each ai's drivers or whatever. or htey shared a driver but still.
Overall there was no point to anyting in the game. Maybe a possible clone harem ending.
. The story punches just as hard as the first game and dlc did....

It plays nothing like the original game though, kiss the gameplay with dialog goodbye for a more traditional visual novel expirence with bits of really easy gameplay sprinkled in. I personally despise this change, but the story still holds its own.


The Last Birdling: Ten days left! (sales week):


Hi everyone :bibi:. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then!

The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons.



First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level.



Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team.



Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real.



There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job.



Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, this project had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about.



As we count down toward The Last Birdling’s release, my portfolio of games on Steam will be on discount for a week. If there are any titles you have missed, I hope you will give them a chance.

http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/

As usual, I hope you may consider wishlisting and/or joining our Steam community:

http://store.steampowered.com/app/629430/The_Last_Birdling/

Thank you everyone. See you next week :yoyo:!. Retrospection:
Happy New Year everyone :whappy:! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem:



A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art.



Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea.

Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be announced, here is a preview by Karousel-k, the artist for Without Within:



Please keep taps on the project via its Steam page:

https://store.steampowered.com/app/981020/Clea/

And if you decide (now or later) that it is worth a wishlist, I would deeply appreciate it.

Thank you, dear unhackers :nblush:!. The Final Hours:


I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot.

For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about.

I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results.

At first, I was stubborn and insisted on a password minigame. After months of trial and error, the result was still subpar, so I replaced these segments with puzzle minigames late in development. There's no doubt about it, though. Narrative still takes the driver's seat this time around.

Unhack 1 had plenty of flaws in retrospect. I’d fused dialogue into the game, which meant gamers had to pause constantly or they’d miss the lines. This approach forced me to rush the plot way more than I would’ve liked. With Bermuda it got even worse, though that might be a story for another time. I like to think Unhack 2 was a brave and decisive endeavor, but as we reach these final hours, I will betray just a moment of weakness.

Unhack 2’s script is around five times that of the original, and due to budget limitations, there are no voice overs this time. Gamers have always been savvy, so I am not too concerned about this, but I do still feel rather powerless.

If I can survive these hurdles, I can live with whatever comes after that. What if players don’t dig the story? Cool, I’ll have to receive the feedback and grow from it. I only pray the transition from Unhack 1 to 2 won’t leave any gamers behind.

With that stuff out of the way, I can't wait to welcome you back into the Unhack universe. As Weedy used to say, “Welcome back, dear unhacker!”

Neonya is counting on you, the unhacker, to defeat Program X and her clones. See you soon :weedy:!. Unhack 2 feature list:
Hi there :neonya:! Now that Unhack 2 has been released, I would like to share with you some of the features available:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Let’s see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen “Tayola” Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Unhack 2 can be purchased here:

http://store.steampowered.com/app/444170/Unhack_2/
And, of course, the original:

http://store.steampowered.com/app/340800/Unhack/
Thank you everyone :whappy:!. The Final Hours:


I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot.

For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about.

I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results.

At first, I was stubborn and insisted on a password minigame. After months of trial and error, the result was still subpar, so I replaced these segments with puzzle minigames late in development. There's no doubt about it, though. Narrative still takes the driver's seat this time around.

Unhack 1 had plenty of flaws in retrospect. I’d fused dialogue into the game, which meant gamers had to pause constantly or they’d miss the lines. This approach forced me to rush the plot way more than I would’ve liked. With Bermuda it got even worse, though that might be a story for another time. I like to think Unhack 2 was a brave and decisive endeavor, but as we reach these final hours, I will betray just a moment of weakness.

Unhack 2’s script is around five times that of the original, and due to budget limitations, there are no voice overs this time. Gamers have always been savvy, so I am not too concerned about this, but I do still feel rather powerless.

If I can survive these hurdles, I can live with whatever comes after that. What if players don’t dig the story? Cool, I’ll have to receive the feedback and grow from it. I only pray the transition from Unhack 1 to 2 won’t leave any gamers behind.

With that stuff out of the way, I can't wait to welcome you back into the Unhack universe. As Weedy used to say, “Welcome back, dear unhacker!”

Neonya is counting on you, the unhacker, to defeat Program X and her clones. See you soon :weedy:!. Unhack is (hopefully) not over:


Hi there :neonya:! First, to set expectations, this is not a Unhack 3 announcement. With that cleared, let us proceed.

First, some real talk. By the time Unhack 2 came out, it was no longer that easy to earn sales on Steam compared to 4-5 years ago. Because of this, it is tough at this point to justify a third instalment.

That is, unless I take things to yet another level.

The Unhack series began as more of a game than a visual novel. However, by the time I developed the sequel, I was already on a VN path, hence the change in tone. That, plus I could not convey the story without using far more words than the original.

Format aside, if we compare the story quality of Unhack 1 and 2, I think the second game wins hands down. And you know, as of late, I have decided there are still more stories to tell in this series, and I wish to rectify that someday.

Though I have no projected dates, here is my plan. I would like to remake Unhack 1 and 2, then complete the series with a third and final tale. The story ought to be far less tropey than the original release, and we must return to being gameplay focused, for reasons similar to what I had stated in my recent Without Within article:

https://steamcommunity.com/gid/103582791437207616/announcements/det...

I am currently working on a horror game named Clea:

http://clea.invertmouse.com

How is that related to Unhack? See, Clea is built using a framework I have been fine tuning by the day. Save system, sprite animations, config management—frameworks that will also be used for future projects. When it is time for Unhack to be rebooted, those foundations will be in place.

Clea's prototype is fresh off the oven, and for a limited time, players who provide feedback can have their names listed under special thanks. You can find out more here:

https://steamcommunity.com/games/981020/announcements/detail/170844...
I would love to have everyone here as we take on these first steps together. If you are keen, I look forward to hearing from you.

Thank you, or as Weedy would say, thank you, dear unhacker :whappy:!. Unhack 2 feature list:
Hi there :neonya:! Now that Unhack 2 has been released, I would like to share with you some of the features available:

* * *



A more mature story:

Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around.



Exploring the human VS AI dilemma:

AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being preachy, Unhack 2 is still very much entertainment first.



Puzzle gameplay:

While story takes the lead this time, puzzle gameplay does make a return in Unhack 2. In the original game, players had to constantly pause between slots to read the dialogue, which in retrospect was not the best mix of narrative and gameplay. This is why the elements are separated in Unhack 2. I want to explore other methods in future games, so I hope we can go through this journey together.

Though the puzzles are smaller in scale this time, they are in some ways more complex. Let’s see if unhackers are ready for the challenge. Please note the puzzles can be skipped for those who wish to focus on the narrative.



More art featuring Rosuuri:

My budget and experience were limited back in Unhack 1, so I was unable to feature the number of artworks I really wanted. In this sequel, I am able to showcase more illustrations (most of which contain spoilers, which is why they are not shown on this page). Our artist this time is Rosuuri. Her works are well-known in the community, and since she is one of the best around, there is a good reason for that.



3D-rendered backgrounds:

Due to budget constraints in Unhack 1, I was unable to include proper background illustrations. Helen “Tayola” Schwieger is our 3D background artist in Unhack 2, and she has put together a collection of renders for us to enjoy throughout the game. These 3D backdrops fit our digital theme nicely.



Brainfed returns as the composer:

(Unhack 1 album art by Hybridmink)

Brainfed (Matt Hamm) provided a fitting soundtrack for us in Unhack 1. He has graciously given his time again for Unhack 2, and thanks to him, this sequel contains another soundtrack that belongs in the Unhack universe. Several tracks may even include nostalgic references to the original title.

* * *

Unhack 2 can be purchased here:

http://store.steampowered.com/app/444170/Unhack_2/
And, of course, the original:

http://store.steampowered.com/app/340800/Unhack/
Thank you everyone :whappy:!


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