Title: Total War: ATTILA - Longbeards Culture Pack
Genre: Strategy
Developer:
CREATIVE ASSEMBLY
Publisher:
SEGA
Franchise:
Total War
Release Date: 4 Mar, 2015
Minimum:
English,French,Italian,German,Czech,Polish,Russian,Turkish
it was a money grab :(. Definietly worth it, the "Lay of Ybor" mechanic is the best part of this DLC, making it the best DLC for Atilla I have tried so far.. Yes, I do agree that this got released way too early. Yes, I do agree that it feels like a money grab. However if I have to put all feelings aside and just take a good look at the content of the DLC, it's quite good.
The new buildings are quite cool, the number of new units is good (compared to the vikings) and I like the fact that they made some sort of sub-unit types. (Horse Slayers, Scavengers, Scattershots). the new traits and Ybor events are a nice addition as well.
This is the Culture Pack with the most content we have seen in Total War so far, and I enjoy it, but still. Too early.. The "Longbeards" Culture pack was the second DLC released for Attila: TW, after the "Viking Forefathers". It adds three new, fully playable factions in the base game: the Alamans, the Burgundians and the Langobards. Here is what you are bying:
Unit Rosters <\/u>
To begin with, all 3 factions share a basic germanic roster (consisting of spearmen, axemen, archers, horsemen etc), similar to that of the vanilla Franks, Alans, Goths and Vandals. On top of that however, the DLC offers a nice variety of unique units.
The Alamans get 2 unique general bodyguard units, 3 new spear units, 2 new heavy infantry units and a powerful heavy javelin cavalry unit. Their roster is mostly suited to a defensive playstyle.
The Burgundians get 2 unique general bodyguard units, a unique 2 handed axe unit, 2 unique slinger units, 2 new javelin units, 1 heavy melee cavalry unit and 2 unique shock cavalry units. They have a formidable roster, not as tanky as that of the Alamans, but with immense killing power. Formidable skirmishers, deadly shock infantry and shock cavalry really make them a force to be reckoned with. A very interesting faction, particularly useful if you play multiplayer games.
Finally, the Langobards also get 2 unique general bodyguards, 1 light infantry unit, 2 heavy infantry units, 2 anti-cavalry specialist units and 2 deadly berserker units. They are also very fun to play. Watching a few of those Godan's men and Godan's Chosen wreck havock in enemy ranks and hearing the advisor say " some of the men have gone berserk! <\/i>" or " the men are going berserk! <\/i>" is just priceless!
Buildings <\/u>
All 3 factions have the typical barbarian buildings of the vanilla game, but they also get some new, unique buildings. The Alamans have a new, level 5 unique cultural building and unique gem artisans. The Burgundians have additional buildings in the farm chain, and the Langobards have a new, level 5 religious building, as well as a couple of extra buildings in the "communal ground" category.
Other features <\/u>
Each faction has unique, bonus campaign objectives, and different sets of conditions for their standard, military, cultural, divine victories. I liked the little history notes attached to the objectives of each factions, they add to immersion.
There is also a mini-story line, asking you to make choices, that will give unique traits to one of your generals ("Ybor").
Gameplay <\/u>
The single player campaign is quite challenging, as all 3 factions start in landlocked territories and will have to face the Hunnic onslaught sooner or later. Of course, you can either stand your ground or choose to migrate to a safer area, like Italy for example (what the Langobards did in actual history). The battles are diverse and fun, especially with the Burgundians and the Langobards, less so with the Alamans (a little too defensive and boring for my taste).
Conclusion <\/u>
The dlc offers good value for money, and the chance to try new, fun battle tactics. I do recommend it, especially if you pick it up during a steam sale.. So despite what some mindless fanboys want to say of this DLC, I've actually opened it up with mod tools and taken a look at the core of it. It's \u2665\u2665\u2665\u2665\u2665\u2665 as \u2665\u2665\u2665\u2665. Factions have barren rosters for the most part, Alaman's Bejewelled Warriors refer to themselves as Lombard Champions, the info cards for certain Langobard troops make reference to Alaman's use of said troops but Alamans do not get said troops.
Furthermore, some idiot dev done goofed while coding the height scale of the troops, so they look tiny compared to other germanic troops ingame.
Unlike the Viking Forefather's DLC, the new factions also don't get any unique officers(Note, I'm not talking about faction leaders), they're the same as the generic german officers. Note, I said generic germans. Franks, Saxons, and even the Goths get their own unique officers.
The Burgundians only get 1 melee troop, the noble germanic swords. Otherwise, they get a new 2 handed axe troop, a couple skirmishers, and a couple cavalry troops, and a warhound unit, side from the generic germanic troops. Also, the voice set for the lancers implies they were originally intended for the Langobards. I've also double-checked via units_to_groupings_military_permissions_table. Their roster is super incomplete. This whole DLC set is incomplete.
Proof: http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=405115974<\/a>
Some fanboy gobshite wrote in saying, "Even if some of the troops have the same name, they have different stats! ^____^" No, sorry\u2665\u2665\u2665\u2665\u2665\u2665 they don't.
Basically, this feels like content cut from the game and handed to a seperate department(for exploitin dat DLC) that then forgot which factions were supposed to get what troops. Sloppy as ever, Creative Assembly, ya\u2665\u2665\u2665\u2665\u2665\u2665\u2665 I hope someone mails you some dog\u2665\u2665\u2665\u2665\u2665\u2665for what you've tried to charge people for.. I find it hard to recommend this. While it adds depth to the base game, I can't quite shake the feeling that this should have already been in the game at launch, and doesn't represent value for money.
In addition, there are maybe 6 "unique" units, but they are largely swamped by the completely generic "spear levy" or "generic warband" type of units that every non-Roman faction seems to have.
For me this should have been FreeLC, or maybe \u00a32 at most. Sadl...
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