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TMM: Entourage Hack


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About This Game

Description

Tales of Mystics and Madmen: Entourage or TMM: Entourage for short is a top down shooter with a couple of RTS mechanics mixed in. You pic 5d3b920ae0



Title: TMM: Entourage
Genre: Casual, Indie, Strategy
Developer:
Chocolate Ship Games
Publisher:
Chocolate Ship Games
Release Date: 31 Aug, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64
  • Processor: Quad Core 3,4GHz

English



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It's a little bit rough around the edges but this is early access so it's to be expected. I like the idea of a steampunk moba and the play style is pretty unique.. I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates. The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game. The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).. It's a little bit rough around the edges but this is early access so it's to be expected. I like the idea of a steampunk moba and the play style is pretty unique.. I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates. The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game. The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).. It's a little bit rough around the edges but this is early access so it's to be expected. I like the idea of a steampunk moba and the play style is pretty unique.. I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates. The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game. The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).


Version 0.4.5 : Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements of the options menu for better readability Known Issues: Some dropdown menus may act weird. Version 0.4.2 : Change log Open Battle -Added 20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e.. Update to v.0.1.5 : Change log Long Campaign -Fixed a bug which carried the save state of the current campaign over to the new campaign UI -Fixed a bug which prevented users from exiting the campaign screen Visuals -Reduced the polygon count of character models improving performance and load times. September Update 1 : Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage AI -Added cannons back to the default production rotation Weapons -Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing UI -Unified tooltips for all game modes to make them more consistent -Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location -General cleanup and improvements FOW -Improved visual quality of the Fog of War Performance -Threaded a lot of tasks improving performance Multiplayer -Added various sanity checks to prevent irregular actions. Update to v.0.1.9 : Change log Misc -Fixed a bug which assigned players to the wrong team in rare cases -Fixed a bug which prevented the sword which is shown during a skill animation to disappear afterwards, also hiding the original weapon -Fixed a bug which prevented the campaign screen from showing up. Update to v1.40 : Change log Game -Added development age progression -Available Technology levels now depend on current development age -Integrated Order Map.. Update to v.0.1.7 : Change log Artstyle -Improved the look of the game Gameplay -Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory -Reduced the speed of arcing projectile moving that way Balance -Increased the damage of all bows Visuals -Improved support for team colors on all models -Added various special effects to all environment -Changed how the fog of war is drawn Game Modes -Disabled CTF for now while we work on a fix which affects flag carriers Misc -Various improvements to integrity and stability of the game client. Update to v.0.1.8 : Change log Misc -Fixed various bugs which were introduced in the last update


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